ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Dominators (Axis) vs. The Little Threats
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :3 Politics - Germans 
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanPurchase Units - Germans 
 Germans buy 8 armour; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 infantry moved from Norway to 112 Sea Zone
 1 artillery moved from Western Germany to 112 Sea Zone
 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery moved from Western Germany to 112 Sea Zone
 1 infantry moved from Western Germany to 112 Sea Zone
 1 artillery moved from Western Germany to 112 Sea Zone
 3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 2 fighters and 2 tactical_bombers moved from Western Germany to 125 Sea Zone
 1 armour moved from Eastern Poland to Western Ukraine
 Germans take Western Ukraine from Russians
 1 armour moved from Western Ukraine to Eastern Poland
 2 submarines moved from 106 Sea Zone to 102 Sea Zone
 2 submarines moved from 102 Sea Zone to 106 Sea ZoneCombat - Germans 
 Battle in 106 Sea Zone
 Germans attack with 2 submarines
 British defend with 2 destroyers
 Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 2/2 hits
 British roll dice for 2 destroyers in 106 Sea Zone, round 1 : 1/2 hits
 2 destroyers owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
 Germans win with 1 submarine remaining. Battle score for attacker is 10
 Casualties for Germans: 1 submarine
 Casualties for British: 2 destroyers
 Germans win with 1 submarine remaining. Battle score for attacker is 10
 Casualties for Germans: 1 submarine
 Casualties for British: 2 destroyers
 Battle in 125 Sea Zone
 Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
 Russians defend with 1 submarine
 Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
 Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 1 : 3/4 hits
 1 submarine owned by the Germans lost in 125 Sea Zone
 1 submarine owned by the Russians Submerged
 Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
 Casualties for Germans: 1 submarine
 Battle in Morocco
 Germans attack with 3 artilleries and 3 infantry
 British defend with 3 fighters
 Germans roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
 Germans roll dice for 3 artilleries and 3 infantry in Morocco, round 1 : 0/6 hits
 French roll dice for 3 fighters in Morocco, round 1 : 2/3 hits
 2 infantry owned by the Germans and 1 fighter owned by the British lost in Morocco
 Germans roll dice for 3 artilleries and 1 infantry in Morocco, round 2 : 0/4 hits
 French roll dice for 2 fighters in Morocco, round 2 : 1/2 hits
 1 infantry owned by the Germans lost in Morocco
 Germans roll dice for 3 artilleries in Morocco, round 3 : 3/3 hits
 French roll dice for 2 fighters in Morocco, round 3 : 1/2 hits
 2 fighters owned by the British and 1 artillery owned by the Germans lost in Morocco
 Germans win, taking Morocco from French with 2 artilleries remaining. Battle score for attacker is 17
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for British: 3 fighters
 Germans win with 2 artilleries remaining. Battle score for attacker is 17
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for British: 3 fighters
 Recording Battle StatisticsNon Combat Move - Germans 
 5 artilleries and 5 infantry moved from Germany to Poland
 4 armour moved from Germany to Baltic States
 3 aaGuns, 2 armour, 5 artilleries and 19 infantry moved from Eastern Poland to Baltic States
 5 infantry moved from Romania to Eastern Poland
 4 armour moved from Western Germany to Poland
 1 fighter moved from Holland Belgium to Finland
 1 tactical_bomber moved from Holland Belgium to Finland
 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Finland
 3 infantry moved from Norway to Finland
 1 bomber moved from Romania to Finland
 1 aaGun moved from Germany to Poland
 1 armour moved from Normandy Bordeaux to Western Germany
 1 armour moved from Normandy Bordeaux to Western GermanyPlace Units - Germans 
 8 armour placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans : Morocco : 1 flag, 2 artilleries 
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield and 1 factory_minor
 Western Germany : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 harbour
 Poland : 1 aaGun, 4 armour, 5 artilleries and 5 infantry
 Germany : 8 armour and 1 factory_major
 Baltic States : 1 flag, 3 aaGuns, 6 armour, 5 artilleries and 20 infantry
 Eastern Poland : 1 flag, 1 armour and 5 infantry
 Bessarabia : 1 flag, Western Ukraine : 1 flag,
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 I screwed up in SZ 125 - I thought my sea unit there was a Destroyer, not a Sub. I was trying to figure out why it gave you the option of submerging, and the question prompt disappeared. Not quite sure what to do at that point but go on, but since it worked out in your favor, I figure all is well. 
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 R3 
 Purchase Units - Russians
 Russians repair 3 damage on 3 factory_minors; Remaining resources: 32 PUs;
 Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 1 infantry moved from Ukraine to Western Ukraine
 Russians take Western Ukraine from GermansCombat - Russians 
 Recording Battle StatisticsNon Combat Move - Russians 
 5 infantry moved from Novgorod to Vyborg
 1 infantry moved from Belarus to Novgorod
 1 infantry moved from Smolensk to Belarus
 2 fighters and 1 tactical_bomber moved from Ukraine to Archangel
 1 infantry moved from Ukraine to Bryansk
 1 artillery and 8 infantry moved from Russia to Smolensk
 2 aaGuns moved from Smolensk to Russia
 1 mech_infantry moved from Bryansk to Smolensk
 1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
 Russians take Persia from Neutral_AlliesPlace Units - Russians 
 2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
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 Ryan? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 infantry moved from Hopei to Kweichow
 Japanese take Kweichow from Chinese
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 artillery and 2 infantry moved from Hunan to Yunnan
 3 fighters moved from Hunan to Yunnan
 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
 2 bombers moved from Manchuria to Yunnan
 2 artilleries and 4 infantry moved from Hopei to Suiyuyan
 1 infantry moved from Chahar to Suiyuyan
 1 armour moved from Jehol to Suiyuyan
 4 fighters and 4 tactical_bombers moved from Manchuria to SuiyuyanCombat - Japanese 
 Battle in Suiyuyan
 Japanese attack with 1 armour, 2 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers
 Chinese defend with 9 infantry
 Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers in Suiyuyan, round 1 : 7/16 hits
 Chinese roll dice for 9 infantry in Suiyuyan, round 1 : 2/9 hits
 2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan
 Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/14 hits
 Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Suiyuyan
 Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 9 infantry
 Japanese win with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 9 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
 Chinese defend with 1 fighter and 8 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/10 hits
 Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 4/9 hits
 2 infantry owned by the Japanese , 4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
 Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
 Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
 1 fighter owned by the Chinese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
 Casualties for Japanese: 4 fighters and 2 infantry
 Casualties for Chinese: 1 fighter and 8 infantry
 Japanese win with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
 Casualties for Japanese: 4 fighters and 2 infantry
 Casualties for Chinese: 1 fighter and 8 infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
 1 mech_infantry moved from Manchuria to Anhwe
 6 infantry moved from Manchuria to Jehol
 2 artilleries moved from Manchuria to Jehol
 1 artillery and 4 infantry moved from Manchuria to 19 Sea Zone
 1 infantry moved from Manchuria to 19 Sea Zone
 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
 1 battleship moved from 6 Sea Zone to 36 Sea Zone
 2 infantry moved from 6 Sea Zone to Japan
 4 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
 1 fighter moved from Iwo Jima to Paulau IslandPlace Units - Japanese 
 1 battleship, 1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 35 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 fighter and 1 infantry
 Kwangsi : 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
 Japan : 3 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 4 infantry
 Jehol : 2 artilleries and 6 infantry
 Siam : 2 infantry
 Manchuria : 1 aaGun, 1 airfield and 4 infantry
 Shensi : 1 flag, 1 infantry
 Yunnan : 1 flag, 1 artillery
 Suiyuyan : 1 flag, 1 armour, 2 artilleries and 3 infantry
 Kweichow : 1 flag, 1 infantry
 Hunan : 1 flag, Hopei : 1 flag, 4 fighters and 4 tactical_bombers
 Chahar : 1 flag, Anhwe : 1 flag, 1 mech_infantry
 36 Sea Zone : 2 battleships, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
 26 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
 6 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary : Germans : 42 / 47 
 Russians : 37 / 42
 Japanese : 34 / 45
 Americans : 52 / 54
 Chinese : 4 / 14
 British : 26 / 25
 UK_Pacific : 24 / 24
 Italians : 19 / 30
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 I’ll be taking over Japan due to Ryan’s absence. 
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 If you’re taking Japan, do you mind me taking Italy from you? If you’re attached, I’m happy just keeping Germany, though. 
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 Got a good feel for Italy right now so I’ll hold on for the time being. 
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 No worries. I’m a happy little Nazi over here. :) 
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 US3 
 Round :3Purchase Units - Americans 
 Americans buy 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to unitsNon Combat Move - Americans Place Units - Americans 
 1 destroyer and 2 transports placed in 101 Sea Zone
 2 destroyers and 1 transport placed in 10 Sea Zone
 3 infantry placed in Central United States
 Notification to player Americans: America has joined the Allies, and declared war on the Axis!
 Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
 Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Setting uses for triggers used this phase.Turn Complete - Americans 
 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsChina3 
 Round :3Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 Giving bonus movement to unitsNon Combat Move - Chinese Place Units - Chinese 
 4 infantry placed in Szechwan
 Chinese undo move 1.
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 6 PUs totalUK3 
 Round :3Combat Move - British 
 Giving bonus movement to units
 1 armour and 1 mech_infantry moved from Trans-Jordan to Alexandria
 British take Alexandria from Italians
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
 1 infantry moved from Belgian Congo to Kenya
 British take Kenya from Italians
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
 4 infantry moved from Shan State to Yunnan
 1 infantry moved from Burma to Yunnan
 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
 1 artillery and 4 infantry moved from Shan State to French Indo China
 1 artillery and 3 infantry moved from India to Burma
 1 infantry moved from West India to India
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to KwangtungCombat - British 
 Battle in Yunnan
 British attack with 2 fighters, 5 infantry and 1 tactical_bomber
 Japanese defend with 1 artillery
 British roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
 Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 British win, taking Yunnan from Japanese with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 British win with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Tanganyika Territory
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 1 : 0/2 hits
 Italians roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits
 Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
 1 infantry owned by the British lost in Tanganyika Territory
 British roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits
 Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits
 British roll dice for 1 artillery in Tanganyika Territory, round 4 : 1/1 hits
 Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits
 1 infantry owned by the Italians lost in Tanganyika Territory
 British win, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 British win with 1 artillery remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Recording Battle StatisticsNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Yunnan to KwangtungPlace Units - British 
 3 destroyers placed in 109 Sea ZoneTurn Complete - British 
 British collect 27 PUs (2 lost to blockades); end with 28 PUs totalIndia3 Place Units - UK_Pacific 
 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 25 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
 Some units change owners in territory India
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :3 Politics - Italians 
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Neutral_True is now being played by: Human
 Italians are now being played by: Human
 Americans are now being played by: HumanPurchase Units - Italians 
 Italians buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 infantry moved from Southern Italy to 97 Sea Zone
 1 armour moved from Greece to 97 Sea Zone
 1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to EgyptCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery and 2 infantry
 British defend with 1 artillery, 1 fighter, 1 harbour and 1 infantry
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 1 : 1/4 hits
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 1 : 1/3 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
 British roll dice for 1 artillery and 1 fighter in Egypt, round 2 : 1/2 hits
 1 artillery owned by the British , 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
 Italians win, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 11
 Casualties for British: 1 artillery, 1 fighter and 1 infantry
 Casualties for Italians: 2 infantry
 Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 11
 Casualties for British: 1 artillery, 1 fighter and 1 infantry
 Casualties for Italians: 2 infantry
 Recording Battle StatisticsNon Combat Move - Italians 
 1 artillery moved from Southern France to Northern ItalyPlace Units - Italians 
 1 armour placed in Southern Italy
 1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 20 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians : Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry 
 Egypt : 1 flag, 1 armour, 1 artillery and 1 harbour
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
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 ANZAC3 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 1 cruiser and 2 destroyers moved from 62 Sea Zone to 54 Sea Zone
 1 transport moved from 45 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC Place Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsFrance3 Round :3 Politics - French 
 French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
 French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French 
 Giving bonus movement to units
 1 infantry moved from Trans-Jordan to Egypt
 2 infantry moved from Tunisia to Algeria
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 fighter moved from Malta to AlgeriaCombat - French 
 Battle in Egypt
 French attack with 1 infantry
 Italians defend with 1 armour, 1 artillery and 1 harbour
 French roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
 Italians roll dice for 1 armour and 1 artillery in Egypt, round 1 : 2/2 hits
 1 infantry owned by the French lost in Egypt
 Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
 Casualties for French: 1 infantry
 Recording Battle StatisticsNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :4 Purchase Units - Germans 
 Germans buy 3 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 101 Sea Zone
 1 infantry moved from Baltic States to Belarus
 1 infantry moved from Baltic States to Belarus
 1 tactical_bomber moved from Finland to Belarus
 2 fighters, 3 infantry and 1 tactical_bomber moved from Finland to Vyborg
 5 artilleries and 18 infantry moved from Baltic States to Novgorod
 1 armour and 5 infantry moved from Eastern Poland to Western Ukraine
 6 armour moved from Baltic States to Western Ukraine
 1 armour moved from Poland to Western Ukraine
 1 armour moved from Poland to Western Ukraine
 1 armour moved from Poland to Western Ukraine
 1 armour moved from Poland to Western Ukraine
 1 bomber moved from Finland to VyborgCombat - Germans 
 Battle in Belarus
 Germans attack with 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Germans win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in 101 Sea Zone
 Germans attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
 Americans defend with 1 cruiser, 2 destroyers and 6 transports
 Germans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 59
 Casualties for Germans: 1 tactical_bomber
 Casualties for Americans: 1 cruiser, 2 destroyers and 6 transports
 Germans win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 59
 Casualties for Germans: 1 tactical_bomber
 Casualties for Americans: 1 cruiser, 2 destroyers and 6 transports
 Battle in Western Ukraine
 Germans attack with 11 armour and 5 infantry
 Russians defend with 1 infantry
 Germans win, taking Western Ukraine from Russians with 11 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Germans win with 11 armour and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Germans attack with 5 artilleries and 18 infantry
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Novgorod from Russians with 5 artilleries and 17 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Germans win with 5 artilleries and 17 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Vyborg
 Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
 Russians defend with 5 infantry
 Germans win, taking Vyborg from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 infantry
 Casualties for Russians: 5 infantry
 Germans win with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Germans: 2 infantry
 Casualties for Russians: 5 infantry
 Recording Battle StatisticsNon Combat Move - Germans 
 1 aaGun moved from Baltic States to Novgorod
 1 aaGun moved from Baltic States to Eastern Poland
 1 aaGun moved from Baltic States to Novgorod
 1 aaGun, 5 artilleries and 5 infantry moved from Poland to Eastern Poland
 8 armour moved from Germany to Eastern Poland
 1 artillery moved from Morocco to 91 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 2 artilleries and 3 transports moved from 91 Sea Zone to 112 Sea Zone
 1 artillery moved from 112 Sea Zone to Norway
 1 artillery moved from 112 Sea Zone to Norway
 1 armour moved from Western Germany to 112 Sea Zone
 1 armour moved from 112 Sea Zone to Norway
 1 fighter and 1 tactical_bomber moved from Finland to Western Germany
 1 armour moved from Western Germany to Poland
 1 bomber, 2 fighters and 1 tactical_bomber moved from Vyborg to Eastern Poland
 1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans 
 2 destroyers placed in 112 Sea Zone
 1 artillery and 3 infantry placed in Western Germany
 3 armour placed in GermanyTurn Complete - Germans 
 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 Russia4 
 Round :4Purchase Units - Russians 
 Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 1 armour, 1 artillery and 8 infantry moved from Karelia to Finland
 Russians take Finland from Germans
 1 armour, 4 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians 
 Battle in Iraq
 Russians attack with 1 armour, 4 infantry and 1 mech_infantry
 Neutral_Axis defend with 3 infantry
 Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 1 : 2/6 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
 1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
 Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/5 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
 Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 3 : 1/5 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
 1 infantry owned by the Neutral_Axis lost in Iraq
 Russians win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for Russians: 1 infantry
 Russians win with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for Russians: 1 infantry
 Recording Battle StatisticsNon Combat Move - Russians 
 1 infantry moved from Ukraine to Bryansk
 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
 1 infantry moved from Smolensk to Archangel
 2 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Smolensk to Bryansk
 2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians 
 1 infantry placed in Ukraine
 2 armour, 3 artilleries and 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
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 Scramble at SZ35? 
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 Yes, I will scramble the fighter. I’ll lose the land battle regardless, but I might get lucky and win the sea battle. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :4 Purchase Units - Japanese 
 Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 Setting uses for triggers used this phase.
 Giving bonus movement to units
 1 armour moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 armour moved from Kansu to Tsinghai
 Japanese take Tsinghai from Chinese
 1 infantry moved from Shensi to Sikang
 Japanese take Sikang from Chinese
 1 mech_infantry moved from Anhwe to Szechwan
 1 infantry moved from Kweichow to Szechwan
 1 infantry moved from Suiyuyan to Kansu
 2 infantry moved from Siam to Shan State
 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 6 Sea Zone to 20 Sea Zone
 1 armour and 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 battleship moved from 6 Sea Zone to 35 Sea Zone
 1 bomber moved from Kwangsi to Philippines
 2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
 2 fighters and 2 tactical_bombers moved from Hopei to Shan State
 1 tactical_bomber moved from Kwangsi to Shan State
 1 bomber moved from Kwangsi to Philippines
 1 submarine moved from 6 Sea Zone to 32 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 Japanese take Hawaiian Islands from Americans
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanCombat - Japanese 
 Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
 Battle in 35 Sea Zone
 Japanese attack with 1 battleship, 2 destroyers and 2 transports
 Americans defend with 1 destroyer, 1 fighter and 1 submarine
 Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 0/3 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
 Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/2 hits
 Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
 Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
 Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
 Japanese win with 2 transports remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 battleship and 2 destroyers
 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
 Japanese win with 2 transports remaining. Battle score for attacker is -12
 Casualties for Japanese: 1 battleship and 2 destroyers
 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
 Battle in Philippines
 Japanese attack with 1 artillery, 2 bombers and 3 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 : 1/6 hits
 Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 : 2/5 hits
 Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 2 infantry
 Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 2 infantry
 Battle in 37 Sea Zone
 Japanese attack with 2 battleships, 1 cruiser and 1 submarine
 British defend with 1 battleship, 1 cruiser and 2 destroyers
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 1 : 3/3 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 : 2/4 hits
 Units damaged: 2 battleships owned by the Japanese
 2 destroyers owned by the British lost in 37 Sea Zone
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits
 British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
 Casualties for Japanese: 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
 Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
 Casualties for Japanese: 1 submarine
 Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
 Battle in 20 Sea Zone
 Japanese attack with 1 submarine
 British defend with 1 transport
 1 transport owned by the British lost in 20 Sea Zone
 Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Japanese win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Shan State
 Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
 ANZAC defend with 3 fighters
 Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 : 6/7 hits
 UK_Pacific roll dice for 3 fighters in Shan State, round 1 : 1/3 hits
 1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 3 fighters
 Japanese win with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 3 fighters
 Battle in Szechwan
 Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
 Chinese defend with 4 infantry
 Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/6 hits
 Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
 1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
 Casualties for Chinese: 4 infantry
 Japanese win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
 Casualties for Chinese: 4 infantry
 Recording Battle StatisticsNon Combat Move - Japanese 
 2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
 2 artilleries and 1 infantry moved from Suiyuyan to Shensi
 1 infantry moved from Jehol to Chahar
 2 artilleries and 4 infantry moved from Jehol to Anhwe
 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
 2 fighters and 3 tactical_bombers moved from Shan State to Siam
 1 infantry moved from Jehol to Anhwe
 1 infantry moved from Manchuria to Jehol
 2 bombers moved from Philippines to Paulau Island
 1 fighter moved from Paulau Island to Marshall IslandsPlace Units - Japanese 
 1 battleship and 2 transports placed in 6 Sea Zone
 1 fighter placed in JapanTurn Complete - Japanese 
 Japanese collect 41 PUs; end with 42 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 2 bombers and 1 infantry
 Marshall Islands : 1 fighter
 Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
 Jehol : 1 infantry
 Siam : 2 fighters and 3 tactical_bombers
 Manchuria : 1 aaGun, 1 airfield and 3 infantry
 Shensi : 1 flag, 2 artilleries and 1 infantry
 Suiyuyan : 1 flag, 1 infantry
 Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 infantry
 Hopei : 1 flag, Tsinghai : 1 flag, 1 armour
 Szechwan : 1 flag, 1 infantry
 Chahar : 1 flag, 1 infantry
 Sikang : 1 flag, 1 infantry
 Anhwe : 1 flag, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
 Shan State : 1 flag, 1 infantry
 Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
 32 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
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 Bad first round let your plane get some good hits in. Good scramble. 
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 USA4 
 Round :4Politics - Americans 
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Setting uses for triggers used this phase.Purchase Units - Americans 
 Americans buy 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 Setting uses for triggers used this phase.
 Giving bonus movement to units
 1 bomber moved from Western United States to 26 Sea ZoneCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 26 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Recording Battle StatisticsNon Combat Move - Americans 
 1 bomber moved from 26 Sea Zone to Western United States
 2 fighters moved from Western United States to Eastern United States
 1 armour moved from Eastern United States to Western United StatesPlace Units - Americans 
 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 4 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 46 PUs (3 lost to blockades); end with 46 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUsChina4 
 Round :4Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to unitsNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 1 PU; end with 1 PU totalUK4 
 Round :4Combat Move - British 
 Giving bonus movement to units
 1 artillery and 6 infantry moved from French Indo China to Kwangsi
 Chinese take Kwangsi from Japanese
 2 infantry moved from Yunnan to Kwangsi
 1 artillery and 3 infantry moved from Burma to Shan State
 1 armour and 1 mech_infantry moved from India to Yunnan
 1 artillery and 4 infantry moved from India to Burma
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour and 1 mech_infantry moved from Alexandria to Egypt
 1 artillery moved from Tanganyika Territory to 72 Sea Zone
 1 infantry moved from Kenya to 72 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to EgyptCombat - British 
 Battle in Egypt
 British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 artillery and 1 harbour
 British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 1/5 hits
 Italians roll dice for 1 armour and 1 artillery in Egypt, round 1 : 1/2 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Egypt
 British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
 Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
 British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
 Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
 1 armour owned by the Italians lost in Egypt
 British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 artillery
 British win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
 Casualties for British: 1 infantry
 Casualties for Italians: 1 armour and 1 artillery
 Battle in Shan State
 British attack with 1 artillery and 3 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 0/4 hits
 Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits
 Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Recording Battle StatisticsNon Combat Move - British Place Units - British 
 1 artillery and 1 fighter placed in United Kingdom
 2 transports placed in 109 Sea ZoneTurn Complete - British 
 British collect 24 PUs (5 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific 
 1 factory_minor placed in Kwangtung
 1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 19 PUs (5 lost to blockades); end with 19 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
 Some units change owners in territory India
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :4 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 1 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
 1 artillery moved from Northern Italy to 97 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to AlgeriaCombat - Italians 
 Battle in Algeria
 Italians attack with 1 armour, 1 artillery and 2 infantry
 French defend with 1 fighter and 2 infantry
 Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 1 : 2/4 hits
 French roll dice for 1 fighter and 2 infantry in Algeria, round 1 : 2/3 hits
 2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
 Italians roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
 French roll dice for 1 fighter in Algeria, round 2 : 1/1 hits
 1 artillery owned by the Italians and 1 fighter owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is 6
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Italians win with 1 armour remaining. Battle score for attacker is 6
 Casualties for French: 1 fighter and 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Recording Battle StatisticsNon Combat Move - Italians 
 2 transports moved from 98 Sea Zone to 97 Sea Zone
 2 destroyers moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians 
 1 armour and 1 artillery placed in Southern Italy
 1 cruiser and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians : Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry 
 Algeria : 1 flag, 1 armour
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
 Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
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