ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-01 Dominators (Axis) vs. The Little Threats
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 Fair comments Shin-Ji, But I disagree. :) Looking forward to seeing how this plays out. 
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 Round :8 Purchase Units - Russians 
 Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 2 fighters and 2 infantry moved from Russia to Smolensk
 2 fighters and 2 infantry moved from Russia to Bryansk
 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber moved from Russia to TambovCombat - Russians 
 Battle in Tambov
 Russians attack with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber in Tambov, round 1 : 21/72 hits
 Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Tambov
 Russians win, taking Tambov from Germans with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Russians win with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Bryansk
 Russians attack with 2 fighters and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 1 : 1/4 hits
 Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Smolensk
 Russians attack with 2 fighters and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 2/4 hits
 Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Recording Battle StatisticsNon Combat Move - Russians 
 2 fighters moved from Bryansk to Russia
 2 fighters moved from Smolensk to Russia
 1 tactical_bomber moved from Tambov to Russia
 4 aaGuns moved from Russia to TambovPlace Units - Russians 
 3 armour and 1 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 20 PUs; end with 20 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
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 I love how those 9 infantry are going to hold Dzavhan for the rest of time. they’ve been there for 3 turns! :P 
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 Shh! 
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 Game History Round :8 Purchase Units - Russians 
 Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 1 infantry moved from Yenisey to Evenkiyskiy
 1 infantry moved from Yenisey to Evenkiyskiy
 1 fighter moved from Russia to Evenkiyskiy
 1 infantry moved from Dzavhan to Olgiy
 1 infantry moved from Dzavhan to Olgiy
 1 infantry moved from Dzavhan to Tsagaan Olom
 1 infantry moved from Dzavhan to Central Mongolia
 1 artillery moved from Russia to Vologda
 1 artillery moved from Russia to Samara
 1 fighter moved from Russia to Smolensk
 1 fighter moved from Russia to Bryansk
 1 tactical_bomber moved from Russia to Smolensk
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Smolensk
 1 infantry moved from Russia to Bryansk
 1 artillery moved from Russia to Bryansk
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Samara
 1 fighter moved from Russia to Samara
 6 armour, 6 artilleries and 55 infantry moved from Russia to Tambov
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 1 infantry moved from Jehol to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Jehol to Anhwe
 1 infantry moved from Jehol to AnhweCombat - Russians 
 Battle in Tambov
 Russians attack with 6 armour, 6 artilleries and 55 infantry
 Germans defend with 1 infantry
 Russians win, taking Tambov from Germans with 6 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 6 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Bryansk
 Russians attack with 1 artillery, 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Anhwe
 Russians attack with 2 infantry
 Japanese defend with 1 artillery
 Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Russians win with 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery
 Battle in Vologda
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Germans win with 1 infantry remaining. Battle score for attacker is -7
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Smolensk
 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Evenkiyskiy
 Russians attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Russians win, taking Evenkiyskiy from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Samara
 Russians attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 infantry
 Russians win, taking Samara from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Recording Battle StatisticsNon Combat Move - Russians 
 4 aaGuns moved from Russia to Tambov
 1 fighter moved from Evenkiyskiy to Olgiy
 1 infantry moved from Dzavhan to Olgiy
 1 infantry moved from Dzavhan to Olgiy
 1 infantry moved from Dzavhan to Tsagaan Olom
 1 infantry moved from Dzavhan to Central Mongolia
 1 infantry moved from Dzavhan to Olgiy
 2 aaGuns moved from Manchuria to Korea
 1 fighter moved from Samara to West India
 1 fighter moved from Bryansk to Iraq
 1 fighter moved from Smolensk to Northwest Persia
 1 tactical_bomber moved from Smolensk to OlgiyPlace Units - Russians 
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 22 PUs; end with 22 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
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 Little Boot, even with some Bad Luck, that’s what a turn of Russian Resistance needs to looks like. Take a look at those moves, and think about them, as this tournament is all about learning… it’s a good oppurtunity to do just that :) You’re almost there, and once you figure out that it’s a good idea to move, or have spend concious thought on every single one of your pieces, you’ll be 10x the player ;) I believe in you! But I also belive Shin-Ji is going to scoop your capital in 2 turns! Yikes! :S 
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 I won’t offer anymore comments. :( I don’t want to sway the game anymore! 
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 Crap, in my focusing on em moves so much, I completely forgot about the units in the far east. Ah well. 
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 I, also, am not convinced this is in the bag. I’m looking forward to this turn. 
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 Also I’d prefer not to see outside influence directly in an official tournament game. I don’t think that qualifies as fair play. 
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 Agreed. :P I apologize if I’ve interefered… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 6 armour; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 2 armour moved from Kiangsu to Kwangsi
 1 armour moved from Kwangtung to Kwangsi
 1 infantry moved from Kwangtung to Kwangsi
 2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
 1 infantry moved from Kiangsi to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 Japanese take Celebes from UK_Pacific
 1 transport moved from 36 Sea Zone to 35 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 artillery moved from 43 Sea Zone to Borneo
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
 1 carrier moved from 35 Sea Zone to 44 Sea Zone
 1 fighter moved from Kiangsu to Hunan
 2 bombers moved from Kiangsi to Hunan
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanCombat - Japanese 
 Battle in Borneo
 Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 1 : 1/3 hits
 UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
 1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Borneo
 Japanese roll dice for 1 artillery and 1 tactical_bomber in Borneo, round 2 : 2/2 hits
 UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
 1 artillery owned by the ANZAC lost in Borneo
 Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 artillery and 1 infantry
 Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 artillery and 1 infantry
 Battle in Hunan
 Japanese attack with 2 bombers and 1 fighter
 Chinese defend with 1 artillery and 2 infantry
 Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 1 : 2/3 hits
 Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 1/3 hits
 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
 Japanese roll dice for 2 bombers in Hunan, round 2 : 1/2 hits
 Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
 1 artillery owned by the Chinese lost in Hunan
 Japanese win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 artillery and 2 infantry
 Japanese win with 2 bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 fighter
 Casualties for Chinese: 1 artillery and 2 infantry
 Battle in Kwangsi
 Japanese attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
 British defend with 6 infantry
 Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 6/8 hits
 Chinese roll dice for 6 infantry in Kwangsi, round 1 : 2/6 hits
 6 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for British: 6 infantry
 Japanese win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for British: 6 infantry
 Recording Battle Statistics
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanNon Combat Move - Japanese 
 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
 1 tactical_bomber moved from Borneo to 44 Sea Zone
 1 fighter moved from Philippines to 44 Sea Zone
 2 bombers moved from Hunan to Kiangsu
 1 fighter and 2 tactical_bombers moved from Philippines to KiangsuPlace Units - Japanese 
 3 armour placed in Kiangsu
 3 armour placed in KwangtungTurn Complete - Japanese 
 Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Paulau Island : 1 infantry
 Kwangsi : 2 armour
 Kiangsu : 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 4 tactical_bombers
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
 Suiyuyan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Borneo : 1 flag, 1 artillery
 Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Timguska : 1 flag, Kazakhstan : 1 flag, Celebes : 1 flag, 1 infantry
 44 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 43 Sea Zone : 1 transport
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 DISREGARD LAST TURN’S SAVE FILE. I must’ve done Japan’s turn while looking at Garg’s file. It does not change Japan’s moves or actions so I have edited the turn results into Boot’s save. Rolls will be available in the previous save file if they need to be viewed and I apologize for the error. 
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 lol… What an edge the allies would have had! Ah well :P Good luck to you both! Great game here! 
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 Round :8 Purchase Units - Americans 
 Americans buy 9 destroyers; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 2 artilleries and 2 infantry moved from Algeria to Tunisia
 Americans take Tunisia from Italians
 2 armour moved from Morocco to Tunisia
 1 artillery and 3 infantry moved from Morocco to AlgeriaCombat - Americans 
 Recording Battle StatisticsNon Combat Move - Americans 
 1 fighter moved from West Indies to Morocco
 1 fighter moved from Morocco to AlgeriaPlace Units - Americans 
 9 destroyers placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsRound :8 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
 Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to units
 1 infantry moved from Tsinghai to Kansu
 Chinese take Kansu from Japanese
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Jehol to Shantung
 Chinese take Shantung from Japanese
 1 artillery and 2 infantry moved from Kweichow to HunanCombat - Chinese 
 Recording Battle StatisticsNon Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 15 PUs; end with 15 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsRound :8 Combat Move - British 
 Giving bonus movement to unitsCombat - British 
 British creates battle in territory 106 Sea Zone
 Recording Battle StatisticsNon Combat Move - British 
 1 transport moved from 81 Sea Zone to 71 Sea Zone
 1 transport moved from 81 Sea Zone to 79 Sea Zone
 1 armour and 1 infantry moved from India to West India
 3 aaGuns and 3 infantry moved from India to Burma
 1 infantry moved from Burma to Yunnan
 2 destroyers moved from 81 Sea Zone to 98 Sea ZonePlace Units - British 
 1 factory_minor placed in Egypt
 1 fighter and 2 infantry placed in Union of South Africa
 British undo move 2.
 2 infantry placed in Union of South Africa
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 29 PUs; end with 29 PUs totalRound :8 Place Units - UK_Pacific 
 6 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs total
 Some units change owners in territory India
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :8 Purchase Units - Italians 
 Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians 
 Giving bonus movement to units
 2 fighters moved from Southern Italy to 98 Sea Zone
 1 armour moved from Southern Italy to 97 Sea Zone
 1 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
 2 armour and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians 
 Battle in Gibraltar
 Italians attack with 2 armour and 2 infantry
 British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
 Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 : 2/4 hits
 British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
 2 infantry owned by the Americans lost in Gibraltar
 Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits
 British roll dice for 2 artilleries in Gibraltar, round 2 : 2/2 hits
 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
 Italians roll dice for 2 armour in Gibraltar, round 3 : 2/2 hits
 British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
 1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
 Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 2
 Casualties for Italians: 1 armour and 2 infantry
 Casualties for Americans: 2 artilleries and 2 infantry
 Italians win with 1 armour remaining. Battle score for attacker is 2
 Casualties for Italians: 1 armour and 2 infantry
 Casualties for Americans: 2 artilleries and 2 infantry
 Battle in 98 Sea Zone
 Italians attack with 2 fighters
 French defend with 1 destroyer; British defend with 2 destroyers
 Italians roll dice for 2 fighters in 98 Sea Zone, round 1 : 1/2 hits
 British roll dice for 3 destroyers in 98 Sea Zone, round 1 : 0/3 hits
 1 destroyer owned by the French lost in 98 Sea Zone
 Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits
 British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
 1 fighter owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
 Italians win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for French: 1 destroyer
 Casualties for British: 2 destroyers
 Casualties for Italians: 1 fighter
 Italians win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for French: 1 destroyer
 Casualties for British: 2 destroyers
 Casualties for Italians: 1 fighter
 Recording Battle StatisticsNon Combat Move - Italians 
 1 fighter moved from 98 Sea Zone to AlexandriaPlace Units - Italians 
 2 destroyers placed in 95 Sea Zone
 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 18 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians : Alexandria : 1 flag, 1 fighter 
 Gibraltar : 1 flag, 1 armour and 1 harbour
 Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
 Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
 Northern Italy : 1 aaGun and 1 factory_major
 Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
 95 Sea Zone : 2 destroyers
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 Here’s ANZAC’s combat move, what order do you want to lose things in? 
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 Here’s ANZAC’s combat move, what order do you want to lose things in? CV/Tac Bomber/Ftr 
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 Round :8 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC 
 Giving bonus movement to units
 1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanCombat - ANZAC 
 Battle in 44 Sea Zone
 ANZAC attack with 1 carrier, 3 destroyers and 1 fighter
 Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 ANZAC roll dice for 1 carrier, 3 destroyers and 1 fighter in 44 Sea Zone, round 1 : 2/4 hits
 Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 1 : 2/3 hits
 1 carrier owned by the Japanese and 1 carrier owned by the ANZAC lost in 44 Sea Zone
 ANZAC roll dice for 3 destroyers and 1 fighter in 44 Sea Zone, round 2 : 3/4 hits
 Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 0/2 hits
 1 transport owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 44 Sea Zone
 ANZAC win, taking 44 Sea Zone from Neutral with 3 destroyers and 1 fighter remaining. Battle score for attacker is 28
 Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 Casualties for ANZAC: 1 carrier
 ANZAC win with 3 destroyers and 1 fighter remaining. Battle score for attacker is 28
 Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 Casualties for ANZAC: 1 carrier
 Recording Battle StatisticsNon Combat Move - ANZAC 
 1 fighter could not land in 44 Sea Zone and was removedPlace Units - ANZAC 
 2 destroyers and 1 transport placed in 54 Sea Zone
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsFrench do nothing. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6 Game History Round :9 Purchase Units - Germans 
 Germans buy 1 artillery, 2 bombers, 1 carrier and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 bomber moved from Novgorod to Smolensk
 1 infantry moved from Belarus to Smolensk
 1 artillery moved from Belarus to Smolensk
 1 infantry moved from Caucasus to Rostov
 1 armour moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from Russians
 1 armour moved from Northwest Persia to Persia
 Germans take Persia from Russians
 1 armour moved from Caucasus to Northwest Persia
 1 armour moved from Northwest Persia to Iraq
 Germans take Iraq from Russians
 1 armour moved from Caucasus to Iraq
 3 armour moved from Volgograd to Northwest Persia
 3 armour moved from Ukraine to Caucasus
 21 armour, 17 artilleries and 31 infantry moved from Belarus to Bryansk
 3 armour moved from Novgorod to Bryansk
 2 artilleries moved from Western Ukraine to Bryansk
 4 submarines moved from 91 Sea Zone to 110 Sea Zone
 4 submarines moved from 112 Sea Zone to 110 Sea Zone
 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
 6 transports moved from 127 Sea Zone to 112 Sea Zone
 1 tactical_bomber moved from Finland to Western Germany
 1 fighter moved from Finland to Western Germany
 2 fighters and 2 tactical_bombers moved from Finland to Normandy BordeauxCombat - Germans 
 Battle in Bryansk
 Germans attack with 24 armour, 19 artilleries and 31 infantry
 Russians defend with 2 infantry
 Germans win, taking Bryansk from Russians with 24 armour, 19 artilleries and 30 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Germans win with 24 armour, 19 artilleries and 30 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Smolensk
 Germans attack with 1 artillery, 1 bomber and 1 infantry
 Russians defend with 2 infantry
 Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Germans win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Russians: 2 infantry
 Recording Battle StatisticsNon Combat Move - Germans 
 1 bomber moved from Smolensk to Western Germany
 6 aaGuns moved from Belarus to BryanskPlace Units - Germans 
 2 bombers placed in France
 3 infantry placed in Ukraine
 1 infantry placed in Volgograd
 1 artillery and 8 infantry placed in Western Germany
 1 carrier placed in 112 Sea ZoneTurn Complete - Germans 
 Germans collect 62 PUs; end with 62 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
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