@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Axisplaya_Weetbeer (Allies + 8)
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i sent everything in london : 11inf, 9tnk, 2art, plus all the remaining planes not in sz110 (2bmb, fgt, 3tac if i recall)
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thing is : i clicked on " done " too quickly, and then impossible to save…
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I’m sure you’re over 75%, fighters will scramble.
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Though since you’re buying an AC, it’s probably pointless :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour and 1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
8 armour, 1 artillery and 6 infantry moved from Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
8 armour, 1 artillery, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers and 2 tactical_bombers moved from Western Germany to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Germans win with 9 armour, 2 artilleries, 2 bombers, 1 fighter, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Germans: 6 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 6 aaGuns, 1 fighter and 8 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
i tryed a few times, and i couldn’t make your fgts scramble…
Is this another bug ? AB can’t scramble if any damage ?
The rules state that with 2 damages, the facility allows scramble (or 3 mov as a harbour).
??
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Haven’t seen a damaged base in another match via tripleA yet.
I did have an issue where I didn’t get prompted about scramble hitting GUA with bombardment though.
I haven’t tested that for repeatability yet.
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I think I lost this game when my strafe Scotland gambit failed anyways.
Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.
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I think I lost this game when my strafe Scotland gambit failed anyways.
Germany’s airforce and navy are both fully intact and (unless I get miracle dice going against odds with US bombers) fully secure.
Yup ! Keeping that transport fleet alive is key to Axis success.
I’m up for another one if you want to.
I’ll bid 1st this time : Axis minus 7 :-D
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I’ll counter with negative 8.
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ok, i’ll play allies with sub in sz98 and + 2 IPC UK :-D
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Heheh, I thought for sure you’d go to 9 … That’s okay though :lol:





