sent a chat so we don’t clutter up this thread
XDAP-01 Billy Club (Allies) vs Third Floor (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
4 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
having difficulty
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some units change owners in territory India
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false -
Yo, folks need to speed it up a little. Team BoldDutch chomping at the bit. We’ve been done for better part of a month and you guys are in the 3rd round. :|
By “folks” I mean Team Third Floor…. 8-)
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this is just a friendly recommendation, but as this is a team game why not lean on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you?
or just have the first team member to come and download the opposing teams turn play their teams turn no matter who originally was dedicated to a certain power. so whoever can do a turn first, does. this should speed things up.
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Yo, folks need to speed it up a little. Team BoldDutch chomping at the bit. We’ve been done for better part of a month and you guys are in the 3rd round. :|
By “folks” I mean Team Third Floor…. 8-)
while you guys are chomping at the bit, we are waiting for the 4th round to start.
we need to wait for the winner of this game to play you guys, then wait for the winner of that game to play the winner of game 17, only THEN can we play the loser of that game.
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LOL shit…
In fairness love, it’s because you entered late - therby skipping a round. If you want to keep helping push these games along - I’d be more than appreciative? Or if you like. Set some completion dates? so if it’s close I can call it to decision.
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Dangit guys, I’m incredibly sorry. I lost track of this a while back and was counting on notification emails to let me know when folks played rounds. I’m installing TripleA on my work PC right now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 aaGun and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Bulgaria
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 aaGun placed in Southern FranceTurn Complete - Italians
Italians collect 11 PUs (2 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 aaGuns, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs (4 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to GibraltarCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour moved from Poland to Eastern Poland
7 infantry moved from Poland to Eastern Poland
6 artilleries moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 bombers moved from Poland to Ukraine
8 infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 fighter moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Western Germany to Germany
3 tactical_bombers moved from France to Eastern Poland
5 infantry moved from Karelia to Finland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 10 infantry moved from Romania to Eastern Poland
5 armour moved from Poland to Eastern PolandCombat - Germans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Ukraine to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 armour, 3 artilleries and 5 infantry placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Let’s keep up the pace ladies!
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Hell of an interesting game!
But Rome’s going to get sacked THIS turn, and it’s unpreventable.
The only question is… Can Russia hold?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 tactical_bomber moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
18 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Buryatia
4 infantry moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
4 armour moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Smolensk to Bryansk
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 mech_infantry moved from Anhwe to Kwangsi
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Japanese take French Indo China from French
2 armour moved from Chahar to Shensi
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hunan
2 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Novosibirsk
1 mech_infantry moved from Kansu to Novosibirsk
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from Hopei to Hunan
1 tactical_bomber moved from Hopei to Hunan
1 bomber moved from Siam to Kweichow
1 bomber moved from Siam to Kwangsi
1 tactical_bomber moved from Hopei to Kweichow
1 fighter moved from Hopei to Shensi
1 fighter moved from Siam to Kwangsi
1 fighter moved from Hopei to Kweichow
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 2 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Japanese win with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangsi, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 tactical_bomber moved from Paulau Island to Caroline Islands
1 fighter moved from Paulau Island to Caroline Islands
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Kansu
1 fighter moved from Shensi to Kansu
1 artillery moved from Chahar to Suiyuyan
4 infantry moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Anhwe
1 artillery moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Hopei
1 tactical_bomber moved from Kweichow to Hopei
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kwangsi to KiangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 3 tactical_bombers
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Manchuria : 1 aaGun, 1 factory_minor and 3 infantry
Shensi : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 artillery and 4 infantry
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 2 infantry
Kansu : 1 flag, 2 bombers and 1 fighter
Hopei : 1 flag, 1 fighter and 1 tactical_bomber
Chahar : 1 flag, Anhwe : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, Siberia : 1 flag, 1 artillery
French Indo China : 1 flag, 1 infantry -
Attacking z33, need scramble orders
US attack
2 ss, 4 dd, 3 cv, 2 ca, 2 bb, 5 ftrs, 1 tac, 2 bomJapan z33 forces
1 ss, 1 cv, 3 dd, 1 ca, 2 bb, 1 ftr, 1 tacAvailable to scramble (up to 3)
3 ftrs, 3 tac -
Yeah, go ahead and scramble two fighters and two tactical bombers.
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You can only scramble up to three total.
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Oh, oops. OK, make it two fighters, one tac bomber.
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