No problem. I will ask you next month for W@W game.
XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)
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Don’t forget France
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My internet connection is incredibly spotty right now - I wrote a long message here last night and never got to send it.
I’ll stay in touch as much as possible with my teammates, and they might have to do Russia’s turn for me when the time comes.
Infrastructure - you’re France.
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Ok - I had to do this quickly - with no dice, I hope you’re ok with no turn summary. At the least, Germany can go and not be held up.
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No problem. Thank you.
Germany will be posted within a few hours, after work.
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Man I always wante subs and destroyers that moved 4! lol…
Its super secret American tech. Just revealed a little too early.
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That’s right - we get one extra movement on subs and destroyers to make up for your Indestructible Ethiopian Infantry!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
8 armour moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Scotland to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 3 artilleries, 2 bombers, 3 fighters, 13 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
Germans captures 21PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 artillery, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 16 infantry
Germans win with 9 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 artillery, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 16 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Scotland to United Kingdom
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Sorry Stalingradski, i forgot 1 important NCM…
Can you edit and put my 8inf in Pol to Hungary ?
If it’s too late, i’ll live with it, no problem.
Thanks
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No problem sir - I’ve just rolled dice for Baltic States and Baltic States only. It doesn’t affect my move.
I have an issue - the game interpreted my sub in SZ110 as conducting combat. I wanted to move it out in NCM, and obviously not fight your fleet. Apparently this version can’t make that interpretation for you, but I don’t think I could have moved it in the combat round. Regardless of the dice, are you ok with me moving it to SZ125?
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I think your sub cannot leave because he was there at the begining + Germany has got a destroyer
I may be mistaken -
No problem sir - I’ve just rolled dice for Baltic States and Baltic States only. It doesn’t affect my move.
I have an issue - the game interpreted my sub in SZ110 as conducting combat. I wanted to move it out in NCM, and obviously not fight your fleet. Apparently this version can’t make that interpretation for you, but I don’t think I could have moved it in the combat round. Regardless of the dice, are you ok with me moving it to SZ125?
No problem, move the sub to sz125. If you can’t edit it because you got a message like that : “end of pending move”, then leave it here, or even fight, and Pomme will edit it on Japanese turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 infantry moved from Belarus to Baltic States
17 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 artillery and 7 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Romania
2 armour moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Belarus to RomaniaCombat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Baltic States
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 11 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 3 artilleries, 17 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 5 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 11 infantry and 3 mech_infantrys; Italians defend with 1 aaGun
retreated to Romania
Germans win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 5 armour, 1 artillery, 2 fighters, 7 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Romania to Caucasus
3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
3 aaGuns moved from Belarus to Eastern Poland
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun and 6 infantry moved from Sakha to Amur
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Germans from 110 Sea Zone: 1 battleship
EDIT: Russians player Adding units owned by PlayerID named:Germans to 110 Sea Zone: 1 battleship
EDIT: Russians player Adding units owned by PlayerID named:Russians to 125 Sea Zone: 1 submarine
EDIT: Russians player Adding units owned by PlayerID named:Russians to 115 Sea Zone: 1 cruiser
EDIT: Russians player Removing units owned by PlayerID named:Russians from 114 Sea Zone: 1 cruiser
EDIT: Russians player Removing units owned by PlayerID named:Germans from Poland: 8 infantry
EDIT: Russians player Adding units owned by PlayerID named:Germans to Slovakia Hungary: 8 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Caucasus: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Caucasus: 1 mech_infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Northwest Persia: 1 mech_infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Ukraine: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Western Ukraine: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
that’s fine, imhotep  8-)
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All apologies for the number of edits - everything was above board, but needed to happen. I’m not used to this platform yet - still thinking in terms of ABattlemap and all the editing usually done.
The chance of this game continuing is very slim - I’ll talk to Antholin and get his thoughts. Britain and Russia together can’t sustain continuous extra losses combined with below odds Axis losses. Our chance in this game came down to Russia holding the line for a few turns, and Romania may have been our Waterloo!
Please give us a chance to discuss before Japan’s turn, so nobody has to waste their time.
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All apologies for the number of edits - everything was above board, but needed to happen. I’m not used to this platform yet - still thinking in terms of ABattlemap and all the editing usually done.
The chance of this game continuing is very slim - I’ll talk to Antholin and get his thoughts. Britain and Russia together can’t sustain continuous extra losses combined with below odds Axis losses. Our chance in this game came down to Russia holding the line for a few turns, and Romania may have been our Waterloo!
Please give us a chance to discuss before Japan’s turn, so nobody has to waste their time.
Just reviewed that Romania battle….just one word : OUCH !!!..Hideous result for Russia.
Sorry about that luck we’re having there.POMME WILL NOT POST HIS TURN BEFORE TOMORROW EVENING SO YOU GET THE CHANCE TO DISCUSS AS YOU WANT.
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Axisplaya - thanks for saying so - by odds it was to be taken with an armor, which of course meant everything in this game. Losing the aircraft on top of it all was a mortal wound. As you know, if London falls, Russia has to make Germany pay long enough to get the other Allies into play. But in this one, Britain bleeds as well.
Team Imhotep has played extremely well, and Team The Headless Neds has played average - we didn’t make the requisite sacrifices to the Dice Gods, etc… :-D But if we don’t surrender… we expect a couple of big bloody battles to go our way!
- Stalingradski of The Headless Neds
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The Headless Neds lay our swords at your feet. The victory belongs to Team Imhotep! It is deserved - you collectively made great choices, sound moves, and deserved the win.
We have an offer - since it’ll likely be awhile until your second round game, would your team be open to another game against us, but played outside of the tournament? Same rules, same platform, same people? The game can be run in the normal game threads, if you guys are interested. Our team is intersted in working out the communication & platform kinks, since we’re all ABattlemap people.
What say you?
Again - congratulations on the win.
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Review of the game :
List of Allies bad luck:
–Eth UK1
–sz106 UK1
–Taranto cost 1 too many plane UK1
–Yunan India 2
–Rom R3List of Axis bad luck:
–Sze J2 cost 1 too many plane
–Epl G3 cost 1 planeIf we just look at Rom, no need to be a genius to understand Allies got very rough dices.
If i may, in case you want to know: i think your team has done only 1 mistake in this game. After taking out of UK 1 mec, planes for Taranto and having no reinforcement from Canada at all, putting 3 land units in Saf instead of UK was just too much. It is exactly that which made me decide for Sealion instead of Barbarossa.
Now, in case you want to continue this game, i must warn you : My team is NOT to take the rest of this game lightly. Quite the oposite actually : we’ll take extra care of every move, and fight as efficiently as we can because we know that nothing is more dangerous than a wounded animal !
:lol: :wink:
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The Headless Neds lay our swords at your feet. The victory belongs to Team Imhotep! It is deserved - you collectively made great choices, sound moves, and deserved the win.
We have an offer - since it’ll likely be awhile until your second round game, would your team be open to another game against us, but played outside of the tournament? Same rules, same platform, same people? The game can be run in the normal game threads, if you guys are interested. Our team is intersted in working out the communication & platform kinks, since we’re all ABattlemap people.
What say you?
Again - congratulations on the win.
Okay, had already typed my post before i saw your surrender.
Thanks for your fair play.
Team Imhotep accept gladly a friendly rematch against The Headless Neds !
Will open a thread tonight, and this time, Septimus will handle Germany !