No problem. I will ask you next month for W@W game.
XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Guam to Wake Island
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
2 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Central United States to Eastern United StatesNon Combat Move - Americans
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 fighter
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 armour, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports
Central United States : 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 25 / 31
UK_Pacific : 20 / 20
Italians : 15 / 19
ANZAC : 14 / 17
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 5
British : 25 / 31
UK_Pacific : 20 / 20
Italians : 15 / 19
ANZAC : 14 / 17
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Again I get the error message when I try to post turn summary. I spent ana hour allowing exception on my firewall and it still isnt working.
here is cut and paste.
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 bomber moved from Malta to 92 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - British
1 bomber moved from 92 Sea Zone to Malta
2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
2 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 cruiser moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs (4 lost to blockades); end with 21 PUs totaland…
Game History
Round :2
Place Units - UK_Pacific
1 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some units change owners in territory India -
Good evening gentlemen,
the Italians will be posted tonight.
See you later. :roll: -
@Infrastructure:
Again I get the error message when I try to post turn summary. I spent ana hour allowing exception on my firewall and it still isnt working.
Really strange that your firewall allows the dice server to connect but that you can’t post…
:? :?
Maybe you could ask to Veqryn ?
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Yes sir - we had a blast. I’ve been playing 28 years, and was lucky enough to marry a woman who both plays and DMs… :-D
Lol…that’s very cool !..Lucky man.
Septimus and I are also D&D players.
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Man I always wante subs and destroyers that moved 4! lol…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
2 armour and 2 infantry moved from Albania to Greece
1 bomber and 1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 submarine moved from 96 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Kenya to Italian SomalilandPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
Still getting same error.
cut and paste;
Game HistoryRound :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
Don’t forget France
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My internet connection is incredibly spotty right now - I wrote a long message here last night and never got to send it.
I’ll stay in touch as much as possible with my teammates, and they might have to do Russia’s turn for me when the time comes.
Infrastructure - you’re France.
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Ok - I had to do this quickly - with no dice, I hope you’re ok with no turn summary. At the least, Germany can go and not be held up.
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No problem. Thank you.
Germany will be posted within a few hours, after work.
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Man I always wante subs and destroyers that moved 4! lol…
Its super secret American tech. Just revealed a little too early.
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That’s right - we get one extra movement on subs and destroyers to make up for your Indestructible Ethiopian Infantry!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
2 transports moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
8 armour moved from Western Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from Norway to 113 Sea Zone
9 armour, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
9 armour, 2 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Scotland to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 9 armour, 3 artilleries, 2 bombers, 3 fighters, 13 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 16 infantry
Germans captures 21PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 9 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 artillery, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 16 infantry
Germans win with 9 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 artillery, 1 fighter and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters and 16 infantry
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun, 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Germany to Romania
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter and 4 tactical_bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Scotland to United Kingdom
1 submarine moved from 123 Sea Zone to 124 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Sorry Stalingradski, i forgot 1 important NCM…
Can you edit and put my 8inf in Pol to Hungary ?
If it’s too late, i’ll live with it, no problem.
Thanks
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No problem sir - I’ve just rolled dice for Baltic States and Baltic States only. It doesn’t affect my move.
I have an issue - the game interpreted my sub in SZ110 as conducting combat. I wanted to move it out in NCM, and obviously not fight your fleet. Apparently this version can’t make that interpretation for you, but I don’t think I could have moved it in the combat round. Regardless of the dice, are you ok with me moving it to SZ125?
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I think your sub cannot leave because he was there at the begining + Germany has got a destroyer
I may be mistaken -
No problem sir - I’ve just rolled dice for Baltic States and Baltic States only. It doesn’t affect my move.
I have an issue - the game interpreted my sub in SZ110 as conducting combat. I wanted to move it out in NCM, and obviously not fight your fleet. Apparently this version can’t make that interpretation for you, but I don’t think I could have moved it in the combat round. Regardless of the dice, are you ok with me moving it to SZ125?
No problem, move the sub to sz125. If you can’t edit it because you got a message like that : “end of pending move”, then leave it here, or even fight, and Pomme will edit it on Japanese turn.
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