No problem. I will ask you next month for W@W game.
XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)
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Here is our:
Axisplaya : Germany + eventual decisions for scrambling orders and interceptors for everypower, since i’m connected here much more than my team mates.
Pomm : Japan
Septimus : Italy
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ok, for future turns, i’ll ask you to post the turn summary.
When you have to ask for scrambling orders or interceptors, you post a map before clicking on “done” at the end of your combat moves (but you had figured out that already :-D )
Then, ad the end of your Non combat moves, on the right of the screen, you have a button saying :
“post turn summary”. You MUST use this at the end of each of your UK/Anzac turns.
This will save us the task to track down which battle were done, what did you buy, where did you place it ……
Thanks.
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Antholin,
You did an illegal move with your US submarine and destroyer in SZ32. Unfortunately TripleA allowed this move, but the rules say:
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories.
… and Marshall Islands is a Japanese-controlled territory!Please give us a “substitute move” and Septimus will edit the map within his turn.
Thanks.
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Ok, I’m waiting for the alternate move from the US player and then I’ll post my Italian 1.
Andiamo Fratelli ! Per la Vittoria ! Per l’Italia, per l’Impero, e per il Prosciutto ! -
Or go on and post Italy, they will edit the map on Anzac turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Italian Somaliland to KenyaCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Italians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Northern Italy to Albania
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Well, just looking on, and I have to say I’ve seen very few UK1 dice worse than that…
The Brits will fight on land! At sea! In the air!
UK’s Allies will have to fight all the harder.
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Ethiopians were ruthless, true enough
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When I try to post turn summary, I get an error message stating “Missing refresh header after log-in” Any advice?
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uh…not this time…never saw this message…
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try to post a map then and i hope we can continue this game…
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No combat so I will post as is, maybe I can find out tomorrow…
it lets me view the turn summary…
Here is cut and paste and a saved map…
Game HistoryRound :1
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Turn Summary: Missing refresh header after login
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 31
UK_Pacific : 20 / 20
Italians : 15 / 19
ANZAC : 14 / 17
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
If nobody has any objections, I’d like to turn the play of France over to Infrastructure, and I’ll be Russia alone. The prospect of potentially delaying the game for 1/2 a day to wait for France seems absurd.
Are you ok with this turn of events, our Axis opponents?
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Of course, no problem. You “manage” your team as you please.
:-)
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Thank you sir. It’s tough to bounce the game back to the Russian player when the Anzac player can finish up the round each time. It’ll be a quicker game, because sometimes I’m not available for chunks of time.
France is on the clock!
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I don’t want to be a trouble maker, but the U.S. submarine and destroyer were move 4 sea zones (SZ35 to SZ31)!!!
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I’ll fix it - SZ23 instead.
I’ll do France’s turn, as Infrastructure is experiencing technical difficulties.
All NCM. No turn summary - didn’t do it online - no dice.
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Germany 2
Buy: dd (8 ), 9tr (63)
Need interceptors orders for London
Map
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I spoke with Infrastructure - he worked from 6 this morning til 9:30 tonight…
No scramble, no intercept.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Americans from 31 Sea Zone: 1 destroyer and 1 submarine
EDIT: Germans player Adding units owned by PlayerID named:Americans to 23 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Germans
Germans buy 1 destroyer and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total.
Damaged units is as follows: factory_major = 12, airfield = 5
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 1 battleship
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Germans win with 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
5 infantry moved from Finland to Norway
3 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Poland
2 armour moved from Yugoslavia to Western Germany
6 armour moved from France to Western Germany
1 armour moved from Romania to Germany
1 artillery moved from Germany to Western Germany
1 artillery and 8 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from France to Germany
1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
1 destroyer and 9 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs