No problem. I will ask you next month for W@W game.
XDAP 01 Team Imhotep (Axis) vs The Headless Neds (Allies)
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Hello all, I am playing as the US/China and this will be my first game for this style of tournament. As such, I have TripleA all loaded and ready to go, but I’m just having difficulty with obtaining the password to open the saved file, so I can play my move. Thank you for your help.
I’m really a donkey when it comes to that kind of stuff….
All i know is : you download the file. Then you open your Triple A, then click on “load save game”, select the game, then you click on “Play by forum”, and then you enter YOUR forum ID (Antholin) and you enter YOUR aa.org forum password.
If you do all this, it should worl.
Otherwise, you’ll have to ask to someone who knows these things better than me (should really be easy to find ! :lol:) -
Excellent, thank you sir. I’ll be keying that up momentarily then.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Philippines to Guam
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
3 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
32 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
28 Sea Zone : 1 armour, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 2 carriers and 3 fighters
Central United States : 1 factory_minor and 1 fighter
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Kweichow
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 4 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Antholin - you’re in!
Thanks Axisplaya for the advice - I was lost.
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A little new to the tripleA pbem set up. Â Imay have started rolling, can one of you on dice server verify?
ALSO, Does Italy Scramble in SZ97?
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Hmm….Italy’s scrambling orders depend of a lot of things…What did you buy, what are all your combat moves…
As long as you haven’t roll for sz97 yet, it’s all right
I’m going to check my mails.
Meanwhile, it would be a good idea to save the game (clique on “file”, chose “save”, and then you attach it to your next post).
Also, i’d like to know if UK bought something else than 9inf for London.Thanks.
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ok, so i saw that you already rolled sz93 (you rolled for CA+fgt : 3 and 6 so you got 1 hit)
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what i’m worried about here is : usually, program ask for scrambling orders before you can do any roll……
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Steve - no dice rolls came my way, but Axisplaya got them, do it seems you’re good to go.
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Your dice are: 3,6
Have a nice day.–--------------------------------
This is an automatically created email of the TripleA Ladder. Please don’t reply to it.Verification Info: Follow this link to check if your dice are authentic
http://dice.tripleawarclub.org/MARTI_verify.php?date=2012-05&iv=jztG4NR9asTxTeMlluwLH7sa2uMIcn%2B7XoDzve62BK4%3D&enc=3%2BkG9cMwBNEVzSrM5teKy6KjVba0dXm%2Bt8VKXWDuaID3J4iFvqwuZTXBdyu4fgMCRnUUjkFGxMRuKt%2BCL7VTL%2B8CoBAQ8HNTFW5RroH2d1YDMOcEbz2USX5jsYoegWz%2FlWjI1ydvJeUYuWBl%2FFLEvAu4zgrS4JV1kwDNFVk6ojnMs8vaVk4Z3wKxfb3rcrEYztZRw8i6eRlTZ9EGGgQRwk074Sx7nBNRRcRRl9gH%2FY%2F8DAR9MXz3XW8WO6CkFEtLIg0w6sUA0VcZt0fBaiK4KCJMxrOBepZNHGYT77rRZJ7rccdD0bL3zgqrfWTCKiTUfAFIRpNETAYRkQ%3D%3D -
forgot to post map earlier. Â here it is. Â I didn’t realize once I hit done for combat moves, I couldn’t get out…
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I tried to X-out once it started asking my orders, but somehow started rolling, so I exited whole program. then posted here.
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Did you mean SZ96? If so I guess we can conside that hit done or re-roll if more fair.
DO you scramble in SZ97? -
@Infrastructure:
Did you mean SZ96? If so I guess we can conside that hit done or re-roll if more fair.
DO you scramble in SZ97?Yes, sz96 sorry, not 93.
Attacker hit, but you didn’t roll for defense (don’t have an email for defense dice).
So you can reroll it, and we’ll adjust if needed with the “edit” fonction.
Italy will SCRAMBLE ALL 3 FGT.
OOL will be:
hit on BB, CA, German fgt, italian fgts, BB -
To clarify and get to know each other, here is out teams names.
Russia/France-Stalingradski
US/China-Antholin
UK/ANZAC-Infrastructure. -
Here is our:
Axisplaya : Germany + eventual decisions for scrambling orders and interceptors for everypower, since i’m connected here much more than my team mates.
Pomm : Japan
Septimus : Italy
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ok, for future turns, i’ll ask you to post the turn summary.
When you have to ask for scrambling orders or interceptors, you post a map before clicking on “done” at the end of your combat moves (but you had figured out that already :-D )
Then, ad the end of your Non combat moves, on the right of the screen, you have a button saying :
“post turn summary”. You MUST use this at the end of each of your UK/Anzac turns.
This will save us the task to track down which battle were done, what did you buy, where did you place it ……
Thanks.
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Antholin,
You did an illegal move with your US submarine and destroyer in SZ32. Unfortunately TripleA allowed this move, but the rules say:
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories.
… and Marshall Islands is a Japanese-controlled territory!Please give us a “substitute move” and Septimus will edit the map within his turn.
Thanks.
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Ok, I’m waiting for the alternate move from the US player and then I’ll post my Italian 1.
Andiamo Fratelli ! Per la Vittoria ! Per l’Italia, per l’Impero, e per il Prosciutto !
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