Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Well, that’s more experience than I’ve got, that’s for sure. And now I’m a little happier that I left you with Japan since I’ve barely looked at that side of the board. :-D
Oops. I think you guys are waiting on me. I’m out of town and have my computer with me but I’m not sure how much downtime I have. I really need to study up on th NOs as well.
Sorry folks.
It’s alright. As I said previously, I’m stuck out of town in Texas on a job thing for another week so I’m busy as well.
We’ll just trudge along when we can.
herro!?!
Hello. I’ll PM my partner to see if he’s ready to move yet.
Sorry guys, I completely forgot. I’ll work on it tonight.
I got a little distracted last night when 1941 arrived. I’ll work on this tonight.
Ha, all good. 41 any good?
I haven’t played it yet. Just unboxed it, take some photos, and cut together a video.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
6 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
3 infantry moved from Korea to Amur
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Formosa to Hunan
1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
2 bombers moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from Japan to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Okinawa to Amur
1 fighter moved from Korea to Amur
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 3/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA guns fire in Amur : 0/6 hits
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers in Amur, round 1 : 12/22 hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 1 : 3/12 hits
10 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers in Amur, round 2 : 8/19 hits
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Japanese win with 2 artilleries, 2 bombers, 5 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Siberia
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Siberia, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Siberia
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Japanese win with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
2 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Amur to Japan
1 tactical_bomber moved from Amur to Japan
1 fighter moved from Amur to Japan
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
2 fighters moved from Amur to Manchuria
Place Units - Japanese
4 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 fighters, 1 infantry and 2 tactical_bombers
Kiangsi : 2 artilleries, 1 fighter and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Jehol : 1 fighter, 2 infantry and 1 tactical_bomber
Siam : 2 infantry
Manchuria : 1 aaGun, 3 fighters, 1 infantry and 1 tactical_bomber
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Anhwe : 1 flag, 2 infantry
Amur : 1 flag, 2 artilleries and 7 infantry
Siberia : 1 flag, 1 armour and 1 infantry
20 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
5 Sea Zone : 1 battleship, 1 cruiser and 2 transports
6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
I know my first turn took a while but I checked in once in a while (just so you knew I was thinking about it), you guys still there? Still playing?
Just wanted to make sure everything was okay.
Let’s try a PM, if they’re not around… we’ll call it :(
We’ll give 'em 3 more days. They gave me like 13 days (though maybe I’m excused so that I can report on A&A 1941?) so we should give them as much time. Then each side got a 13 day mulligan and we can speed things right along after that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Central United States
Americans undo move 2.
1 fighter and 1 tactical_bomber placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 31 / 41
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Sorry for the delay, I was busy dealing with that damn Kilroy.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Szechwan: 6 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kweichow: 2 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 2 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shensi: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Yunnan : 1 fighter and 5 infantry
Suiyuyan : 3 infantry
Kweichow : 2 infantry
Hunan : 2 infantry
Hopei : 2 infantry
Production/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Yeah we should be able to get this game rolling a bit quicker.
Note: I used edit mode in the last turn because my nub self misclicked twice in Noncombat. Edit mode reflects my noncombat movements. I hope its not an issue!
Scramble orders in sz97!?!
My vote is no scramble. I’m going to let U-505 make the final decision. If you don’t get a response in 24 hours, go with my decision on that.
Scramble 1 fighter to sz97.