Tight moves! Very fun
Now I need to remember your carriers can’t split into 3 places. Not for one moment!
XDAP - 01 Ancients for 1945 (AXIS) vs. The Numenoreans
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The U.S. is planning on attacking the German navy. Please specify your order of loss.
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The order depends on how Allias are lucky with dices and will be specified after each roll. Again, sorry about making it complicated, but I really need to see how the things are going.
Roll the dices for both sides in a battle round, save the file and attach it to the message. So, a defender picks his casualties first - good for an attacker.
And yet, looks like none of us (Axis) receives emails with the dice rolls. When you run your turn, please celect the PBEM game, not local and make sure that one of our amail is there. Feel free to ask, if any issues/ questions. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Russians
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 infantry, 3 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 2 factory_minors, 3 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Manchuria to Chahar
1 armour moved from India to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Burma to Shan State
1 artillery moved from French Indo China to Shan State
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Battle in Chahar
Japanese attack with 2 bombers, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Chahar to Manchuria
1 fighter moved from Chahar to Manchuria
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Kwangsi to Manchuria
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Siam to India
1 tactical_bomber moved from Kweichow to India
1 fighter moved from Siam to Kwangsi
1 tactical_bomber moved from Kweichow to India
1 carrier and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Chahar to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
3 fighters placed in Japan
1 submarine placed in 6 Sea Zone
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
I made the executive decision to take Turn 3 US. I know this game is pretty much already lost but I still don’t like the idea of throwing away our navy. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
5 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
Alright, I’m out for two weeks - til June 30th. Wish everyone luck for the rest of this game (though maybe just a little more to the Allies) :wink:
KurtG, you’re up with Britain! -
I wasn’t 100% sold on the idea of that naval attack, so I won’t complain about Mababa vetoing it!
However, I think it may be time for us to concede, and for both teams to move onto the next stage of the tournament. If Mababa agrees, our concession will become official.
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I agree Kurt.
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Thank you guys. See you in the final.
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