There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
Does anyone else think tanks are too expensive?
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Sorry, misread the rulebook :oops: . Subs can’t fire on aircraft, right? I hope you can forgive me.
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Sorry, misread the rulebook . Subs can’t fire on aircraft, right? I hope you can forgive me.
Of course we can. :) Except I forget how air vs. sub combat works.
Nearer to the topic, if a tank attacks a territory (moving one space), can it non-combat move back to the territory it started from?
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Nearer to the topic, if a tank attacks a territory (moving one space), can it non-combat move back to the territory it started from?
No, unless the tank retreats during the battle.
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@Grigoriy:
Except I forget how air vs. sub combat works?
Subs cannot fire at aircraft. They can only retreat (if possible) or submerge (if playing 3rd Edition Rules). Thus, if not playing 3rd Edition Rules and there is no where for a sub to retreat to … the sub dies without having to perform combat rolls (auto-kill).
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the price of tanks and infantry are perfect, if any thing the infantry are not enough, 1 infantry represents 1 division(20,000-30,000 men) and 1 armor represents 1 tank division(700+ tanks). The infantry have to be fed, armed, transported, and paid, tanks are almost ready to go when they role out of the factory( such as in the battle for stalingrad when t-34s where made a couple of 100 meters from the front line, tank crews would wait outside for a tank to come out, drive it in to the battle and come back 20minutes later to get a new one)
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Thanks :lol: . Also, thanks for clearing these things up for me.
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I love it when my inf or trn shoots down an enemy bmr! Heh-heh! :D
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hahahaha… those are the best moments in the game. I swear, that transport in the E Canadian Sz is a damn fine shot! :evil:
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