X-PAD 01 Norse vs Attack OTKG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone
                1 submarine moved from 49 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 battleship and 1 destroyer placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                1 cruiser placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                8 infantry moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 1 fighter and 13 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 15 / 13
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Moderator

    Laptop battery is out on my laptop (new one on the way) and I’m borrowing time on someone else’s computer. I will have the turn up on Tuesday or Wednesday… Sorry for the delay!

    GG

  • Moderator

    Got a compy to use! Will have these up faster in future…

    GG

  • Moderator

    Haha! Sorry, disregard the very last MARTI dice roll. I was testing possible Italian moves.

    GG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 1 :  1/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  2/2 hits
                        2 infantry owned by the French , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from Bulgaria to 100 Sea Zone
                2 aaGuns moved from Yugoslavia to Romania
                2 armour and 1 infantry moved from Bulgaria to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 artillery moved from Tunisia to Libya

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 transport placed in 93 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 fighter moved from Java to Burma
                2 fighters moved from Java to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • Moderator

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 70 Sea Zone to 72 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

  • '18 '17 '16 '15 '13 '11 '10

    london scramble??

    2 strat vs ic
    1 ftr 1 tac escort

  • '18 '17 '16 '15 '13 '11 '10

    wrong map
    forgot inf and arm vs Scotland

    same SBR question.

  • '18 '17 '16 '15 '13 '11 '10

    so tacs can´t escort you say…. :roll:

    this is my final offer 8-)

    1 ftr 2 strat vs london

  • '18 '17 '16 '15 '13 '11 '10

    This is not my day.

    I continued my move after finishing combat move, just to see what would happen
    but forgot to go to local game.

    So if you don´t scramble should I re-roll or should we keep my premature combat?
    If you scramble I will re-roll all my combat, correct? Or just London?

  • Moderator

    No scramble. Keep your rolls if you want.

    GG

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 fighter and 6 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 91 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 fighter moved from 112 Sea Zone to 119 Sea Zone
                1 fighter moved from 112 Sea Zone to Scotland
                2 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 armour moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 1 armour, 1 fighter and 3 infantry
                    British defend with 1 airfield, 1 artillery and 1 infantry
                    Germans win, taking Scotland from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                    Germans win with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 119 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                    Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Recording Battle Statistics
                Cleaning up after air battles
                1 fighter moved from 119 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to 112 Sea Zone
                1 fighter moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 fighter and 1 tactical_bomber moved from Romania to Western Germany
                2 armour moved from Yugoslavia to Western Germany
                1 aaGun moved from Germany to Poland
                2 infantry moved from France to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                5 infantry moved from Finland to Norway
                1 aaGun moved from Western Germany to Holland Belgium
                1 infantry moved from Finland to Norway
                3 armour moved from Yugoslavia to Germany
                2 artilleries moved from Poland to Germany
                3 infantry moved from Greece to 100 Sea Zone
                3 infantry moved from 100 Sea Zone to Romania
                3 armour moved from Greece to Romania
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Place Units - Germans
                6 transports placed in 112 Sea Zone
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
                1 armour and 5 mech_infantrys moved from Bryansk to Bessarabia
                2 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 armour and 1 mech_infantry moved from Russia to Ukraine
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
                1 artillery and 4 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Amur to Buryatia
                13 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Volgograd
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 3 infantry
        Timguska : 2 infantry
        Buryatia : 2 aaGuns and 13 infantry
        Belarus : 2 aaGuns, 2 artilleries and 17 infantry
        Baltic States : 1 infantry
        Rostov : 1 infantry
        Eastern Poland : 2 infantry
        Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Caucasus : 2 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 37 / 37
        Japanese : 32 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 28 / 30
        UK_Pacific : 24 / 24
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • gonna do a minor edit if it s kk with u guys:
    russian cruiser to sz113 (can actually edit it myself during china)

    cheers


  • Edit the CRU is OK.
    Best regards,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 6 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                3 artilleries moved from Hopei to Kweichow
                5 infantry moved from Hopei to Kweichow
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                3 artilleries moved from Yunnan to Szechwan
                2 bombers moved from Kwangsi to Kweichow
                2 infantry moved from Hopei to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 artilleries, 2 bombers and 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers and 7 infantry in Kweichow, round 1 :  2/12 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 3 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Chahar to Suiyuyan
                1 aaGun and 5 infantry moved from Chahar to Hopei
                1 armour moved from Jehol to Kweichow
                4 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 42 Sea Zone
                2 carriers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from Siam to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
                2 fighters moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 6 Sea Zone to Korea
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                2 bombers moved from Kweichow to Kwangsi
                4 fighters and 4 tactical_bombers moved from Kiangsu to Kwangsi

    Place Units - Japanese
                3 submarines and 1 transport placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Paulau Island : 1 infantry
        Kwangsi : 1 artillery, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
        Korea : 1 infantry
        Kiangsu : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 1 infantry
        Siam : 2 infantry
        Manchuria : 1 infantry
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag,    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 armour, 3 artilleries and 6 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 aaGun and 5 infantry
        Szechwan : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
        Chahar : 1 flag, 4 infantry
        Anhwe : 1 flag,    42 Sea Zone : 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        19 Sea Zone : 1 transport
        6 Sea Zone : 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 37 / 37
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 3 / 6
        British : 28 / 30
        UK_Pacific : 24 / 24
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • If a loaded carriers is attacked, please wait for OOL, thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 cruiser placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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