Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 2 fighters and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 30 Sea Zone to Caroline Islands
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
3 fighters moved from 54 Sea Zone to Caroline Islands
1 artillery moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to British Guiana
1 infantry moved from Brazil to British Guiana
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
1 fighter moved from Iceland to 108 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 bomber moved from United Kingdom to 115 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Americans win with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 2 artilleries
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Americans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in 108 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
Americans win, taking Java from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Western Germany
Americans attack with 3 fighters
Germans defend with 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Germans win with 4 fighters and 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 aaGun and 1 bomber
Casualties for Americans: 3 fighters
Recording Battle Statistics
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Germans to Western Germany: 1 aaGun and 1 bomber
EDIT: Americans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from 115 Sea Zone: 1 bomber
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to 110 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 fighter moved from 108 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
1 fighter placed in Western United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Please ignore the battle over West Germany. The game wouldn’t allow me to remove the battle. The fighters flew into France and eliminated the two German units without loss. I also had problems scrambling the German fighter for defense of the three transports. Once I did, it shot down the American bomber.
I think that covers everything.
One small matter :-D
i think I will re-stock my trn in sz115.
Could come in handy with d-day and-all bugging my rear.
guerilla guy is on vacation and will be back around 21th july.
so I ll be doing uk und french for this round only, and will hope we are slow enough to play 1 whole round in 8 days :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 1 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 47 / 64
Russians : 22 / 30
Japanese : 69 / 77
Americans : 59 / 80
Chinese : 2 / 4
British : 28 / 31
UK_Pacific : 5 / 3
Italians : 19 / 36
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 44 / 64
Russians : 22 / 30
Japanese : 68 / 77
Americans : 59 / 80
Chinese : 2 / 4
British : 36 / 35
UK_Pacific : 6 / 3
Italians : 14 / 36
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
oh wow passed up alexandria.
@Cow:
oh wow passed up alexandria.
was fifty fifty with bb bombrd, plus uk would lose bb and transport
thought it was 50/50 without bombardment. nvm eyeball math off today.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Southern Italy to Morocco
1 armour moved from Tunisia to Morocco
1 fighter and 1 tactical_bomber moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Romania to Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Morocco, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Italians win with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle Statistics
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
2 artilleries and 1 infantry moved from Alexandria to Tobruk
Place Units - Italians
2 transports placed in 93 Sea Zone
1 mech_infantry placed in Southern France
2 artilleries and 1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 44 / 64
Russians : 19 / 30
Japanese : 68 / 77
Americans : 58 / 80
Chinese : 2 / 4
British : 36 / 35
UK_Pacific : 6 / 3
Italians : 18 / 33
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Japanese
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
???
Recording Battle Statistics
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
2 infantry moved from Egypt to Alexandria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in Alexandria
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
French roll dice for 2 infantry in Alexandria, round 6 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
French win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 64
Russians : 19 / 30
Japanese : 61 / 77
Americans : 58 / 80
Chinese : 2 / 4
British : 36 / 35
UK_Pacific : 6 / 3
Italians : 18 / 33
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bessarabia to Bryansk
Germans take Bryansk from Russians
4 infantry moved from Archangel to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Germans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Archangel to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Belarus
2 armour moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Romania
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to Romania
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to France
1 fighter moved from Smolensk to Timguska
Place Units - Germans
1 artillery and 2 infantry placed in Romania
1 submarine placed in 112 Sea Zone
2 armour, 1 fighter and 1 mech_infantry placed in Western Germany
3 infantry placed in France
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from Romania: 1 aaGun
EDIT: Germans player Adding units owned by PlayerID named:Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Germans undo move 6.
Germans undo move 4.
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 fighter, 1 infantry and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Northwest Persia to Kazakhstan
1 fighter and 4 infantry moved from Kansu to Timguska
1 artillery and 1 infantry moved from Vologda to Archangel
1 artillery and 7 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Bryansk
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
6 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour and 1 mech_infantry
AA guns fire in Western Ukraine : 0/2 hits
Russians roll dice for 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 5/9 hits
Italians roll dice for 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry in Western Ukraine, round 1 : 3/5 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans , 1 mech_infantry owned by the Italians and 1 aaGun owned by the Germans lost in Western Ukraine
Russians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Russians win with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Timguska
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry; Germans defend with 1 fighter
Russians roll dice for 1 fighter and 4 infantry in Timguska, round 1 : 1/5 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Timguska, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 fighter and 4 infantry in Timguska, round 2 : 2/5 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Japanese and 1 fighter owned by the Germans lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 6 armour, 1 artillery and 8 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 6 armour, 1 artillery and 8 infantry in Bryansk, round 1 : 4/15 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 6 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 7 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 7 infantry in Smolensk, round 1 : 2/8 hits
Germans roll dice for 4 infantry in Smolensk, round 1 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Kansu to Timguska
2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Bessarabia to Russia
1 fighter moved from Timguska to Russia
Place Units - Russians
1 infantry placed in Volgograd
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Territory Summary for Russians :
Timguska : 1 aaGun and 3 infantry
Kazakhstan : 1 armour
Olgiy : 1 flag, Egypt : 2 mech_infantrys
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Bryansk : 6 armour, 1 artillery and 8 infantry
Rostov : 2 armour and 1 mech_infantry
Archangel : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 2 tactical_bombers
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 artilleries and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 artillery and 4 infantry
Northwest Persia : 1 flag,
Production/PUs Summary :
Germans : 48 / 61
Russians : 24 / 35
Japanese : 59 / 77
Americans : 58 / 80
Chinese : 2 / 4
British : 31 / 35
UK_Pacific : 6 / 3
Italians : 16 / 33
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 5 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 bomber moved from Yunnan to Volgograd
1 artillery moved from Shensi to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Kweichow to Kansu
1 fighter moved from Suiyuyan to Kansu
1 fighter moved from Suiyuyan to Kazakhstan
1 tactical_bomber moved from Yenisey to Kazakhstan
1 mech_infantry moved from Kweichow to Kansu
1 artillery and 1 infantry moved from Shan State to Burma
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yunnan to Burma
1 tactical_bomber moved from Shan State to Burma
1 bomber moved from Southern Italy to Ukraine
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kweichow to Tsinghai
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 submarines and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 41 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits
Japanese win, taking 41 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Japanese win with 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Tsinghai, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 4 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 4 mech_infantrys in Kansu, round 1 : 3/7 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 2/2 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Japanese win with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 1 : 2/4 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from Ukraine to Romania
1 bomber moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 infantry moved from Central Mongolia to Tsagaan Olom
3 mech_infantrys moved from Korea to Ulaanbaatar
3 infantry moved from Korea to Manchuria
3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 3 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kansu to Sikang
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
3 infantry and 3 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to 41 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Production/PUs Summary :
Germans : 48 / 61
Russians : 23 / 35
Japanese : 67 / 67
Americans : 58 / 80
Chinese : 0 / 4
British : 31 / 35
UK_Pacific : 5 / 3
Italians : 16 / 33
ANZAC : 13 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
btw, yes, you saw me on… Just doing modding stuff. Haven’t even had time to see what’s happened the last two rounds. Wow, do I make the game that slow? I’ve had like 150 MARTI emails. :-D
GG
AH’s computer is down with a virus.
that coupled with guerilla being on vacation, thus not having time to play, how about a ca 1 week break?
hf
That is fine with us.
We look forward to see your next move with allied…
Alright axis, we are back. Expect a turn posted this weekend, planning it out, and ancient history is still getting his computer set up…
GG
What´s happening?
We got dice but no map?