X-PAD 01 Norse vs Attack OTKG


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Burma to India
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • Moderator

    Game History

    Round :8

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • Moderator

    Right now, we don’t have any way to modify the board for a damaged BB. Guess that’s something to add in alpha round 4? At this point, our loss. Attack if you wish. I don’t see any way to rectify it except taking out the sub…

    GG

  • '18 '17 '16 '15 '13 '11 '10

    The version Cow said with an extra ftr instead seems more fair to me.
    And with all the ships present my lonely sub doesn´t change that much.
    At any rate it doesn´t seem fair to take out a russian unit for an american unit.

  • '18 '17 '16 '15 '13 '11 '10

    Ok. It won´t add ftr to water…

  • '18 '17 '16 '15 '13 '11 '10

    So how do I roll it on forum?

  • Moderator

    Conferring… :)

    GG


  • u wanna attack sz112?

    if so edit add ussr sub change norway into usa, add airfield to norway and add usa ftr to norway and remove bb
    and scramble that ftr against your attack

    if u dont want to attack, than still edit add ussr sub and all of us will keep in mind that 1 usa bb is damaged (till it is sunk or repaired)

  • '18 '17 '16 '15 '13 '11 '10

    Ok I´ll do that.
    Will need OOL.
    Will be attacking in 5-10  :-)


  • dont forget to post a savegame pls


  • hi cow,

    asked the guys which countries they preferrd to play, stating usa is the hardest imho. than picked up the ones remaining :) the fact that we thought we could have some practice games on triplea might have helpd the outcome as well - with ussr out of way we gained time till end of japs to have a nice nerd date on triplea, but I was ditched on the first date :p (I think, not sure why we didnt have practice games tbh)

  • '18 '17 '16 '15 '13 '11 '10

    Here goes

  • Moderator

    I was down for the nerd date (it definitely would have helped, I’m maybe a veteran in the sense of playing time, but I have never played Global), I would have needed another week. I think we were talking about doing it the week I graduated college, and you know that week is sacred.  :wink:

    GG


  • for first round, if not specified otherwise below:

    ussr ss
    usa dd
    usa tac
    usa cv damage usa cv sunk
    usa ftr
    usa cl
    usa cl
    usa ftr
    usa ftr

    if u score 4 hits:

    ussr ss
    usa dd
    usa cl
    usa cl

    if u score 5 hits:

    ussr ss
    usa dd
    usa cl
    usa cl
    usa tac

    if u score 10 hits (aside from going out and playing lottery):

    ussr ss
    usa dd
    usa tac
    usa cv damage
    usa cv sunk
    usa ftr
    usa cv damage
    usa cv sunk
    usa ftr
    usa ftr

    need to look how many hits u&us scored for 2nd round

    ps: gl hf


  • @Guerrilla:

    I was down for the nerd date (it definitely would have helped, I’m maybe a veteran in the sense of playing time, but I have never played Global), I would have needed another week. I think we were talking about doing it the week I graduated college, and you know that week is sacred.  :wink:

    GG

    LOL u right, definitely not the best time to waste your dates on nerds playing dice games with miniatures in triplea :)


  • hmm thought we d be doing this attack right now, so posted ool so that we dont waste time.

    might as well wait for usa (AH) now :)

    gl hf


  • That looks good to me.  I somehow missed where you were saying Americans were the hardest.  I definitely would have chosen something else.  Oh well.

  • '18 '17 '16 '15 '13 '11 '10

    I was going to attack but waited 30 minutes for your reply then I went to bed.

    Now I attacked but the dice-server only rolled 6 x 3 and 1 x 4 so it cheated me of 1 x 3 1 x 4.

    How do I remedy this. I sure could use the extra hits.

  • '18 '17 '16 '15 '13 '11 '10

    Okay it was air first then navy.
    I´ll get them next time  8-)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :9

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                Turning on Edit Mode
                EDIT: Germans player Changing ownership of Norway from Germans to Americans
                EDIT: Germans player Adding units owned by PlayerID named:Americans to Norway: 1 airfield and 1 fighter
                EDIT: Germans player Removing units owned by PlayerID named:Americans from 112 Sea Zone: 1 battleship
                EDIT: Germans player Adding units owned by PlayerID named:Russians to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from 113 Sea Zone to 112 Sea Zone
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                2 fighters moved from Romania to 112 Sea Zone
                1 bomber moved from Southern France to 112 Sea Zone
                1 mech_infantry moved from Romania to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Archangel to Smolensk
                1 armour moved from Novgorod to Smolensk
                5 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                1 armour moved from Novgorod to Eastern Poland

    Combat - Germans
                Americans scrambles 1 units out of Norway to defend against the attack in 112 Sea Zone
                Battle in Vologda
                    Germans attack with 1 armour and 5 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                    Germans win with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 6 fighters and 1 submarine
                    Russians defend with 1 submarine; British defend with 1 transport; Americans defend with 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 4 transports
                    Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the Germans and 1 battleship owned by the Germans retreated to 113 Sea Zone
                    Americans win with 2 carriers, 2 cruisers, 4 fighters and 5 transports remaining. Battle score for attacker is -27
                    Casualties for Germans: 1 carrier, 3 fighters and 1 submarine
                    Casualties for Russians: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 tactical_bomber
                Recording Battle Statistics
                Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Americans to 112 Sea Zone: 1 battleship
                EDIT: Germans player Changing ownership of Norway from Americans to Germans
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Norway: 1 airfield
                EDIT: Germans player Removing units owned by PlayerID named:Americans from Norway: 1 fighter
                EDIT: Turning off Edit Mode
                3 fighters moved from 112 Sea Zone to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                1 fighter moved from Western Germany to Southern Italy
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                1 aaGun and 4 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from 115 Sea Zone to Novgorod
                4 transports moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 infantry moved from France to Western Germany
                1 aaGun, 1 armour, 4 infantry and 1 mech_infantry moved from Romania to Bessarabia
                1 infantry moved from Novgorod to Belarus
                4 infantry and 1 mech_infantry moved from Novgorod to Archangel

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Novgorod
                1 armour and 1 mech_infantry placed in Romania
                1 artillery placed in France
                1 infantry placed in Western Germany
                1 fighter placed in Romania
                1 fighter placed in Western Germany
                Germans undo move 6.
                1 fighter placed in Western Germany
                Germans undo move 2.
                1 armour and 1 fighter placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

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