No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow…
The Axis are in BIG trouble…
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RGP, JeffM,
You’re playing a hell of a good game.
Are there going to be any complaints if I invoke Tournament Rule #7? To make this game a little more ‘exciting’ :D
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What is this tournament rule 7 you speak of?
If its some deal where Axis gets to roll for nukes you can forget it.
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I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls. Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not. Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.
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That seems like a sound position rgp.
You win. :)
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Rule #7 is written down though, on the first page of the tournament thread.
The specific caveat is that only a single piece/facility, can be given to either side, once per game.
Dice not being the factor I considered so much in this game, as Vold not having a partner.
I’m not going to implement it in cases where people are going to be pissed off though - that’s no fun! and breaks my tournament rule concerning “enjoying” the tournament!
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I prefer opinionated to pissed off!
I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?
I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.
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It’s right after rule #6, in point 1 font. You -can- see it.
But if you want to read it without zooming in, more than likely, it’s easier to just highlight the area, copy it, hit reply, and then read it.
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Gee, thanks for the pep talk Garg :roll:
Allies are doing well and playing a solid game, but they are not marching down France’s tree shaded streets just yet ;)
V
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I don’t see a need for any divine intervention. My partner going on walkabout to find the Magic Carrot is not why Axis is in the state it is in, and as they say “That’s Life”.
I’d rather lose a straight up game than win one that was tweaked.
I know what I did wrong, what I’ll do different next time, and learned quite a bit about TripleA (Jeff and RGP have been really helpful here). I’ll probably trade my GTO account for playing TripleA games instead, so mission accomplished.
Besides, I don’t see a need to roll over quite yet, but the next round or two will be telling.
V
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FYI - something came up and I’ll be in and out for the next few days - I’m not intentionally “slow playing” :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 artillery moved from Southern France to France
2 infantry moved from Western Germany to France
2 bombers moved from Poland to Western GermanyPlace Units - Germans
8 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
3 artilleries placed in France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 3 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 infantry
Poland : 3 aaGuns, 3 armour and 5 infantry
Germany : 1 factory_major and 8 infantry
Norway : 3 infantry
Karelia : 1 flag, 2 artilleries
Baltic States : 1 flag, 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
Bulgaria : 1 flag, Greece : 1 flag, Yugoslavia : 1 flag, 98 Sea Zone : 1 carrier, 3 submarines and 2 transports
Finland : 1 flag,
Production/PUs Summary :Germans : 49 / 52
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Vold, did you mean to make no moves on the Eastern Front? just making sure before i move the Red Menace.
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I made non com’s, but no attacks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 armour, 8 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Belarus to Baltic States
6 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 16/37 hits
Germans roll dice for 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 1 : 7/18 hits
7 infantry owned by the Russians , 3 infantry owned by the Germans , 7 armour owned by the Germans , 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/30 hits
Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Russians win with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Recording Battle StatisticsNon Combat Move - Russians
6 infantry moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
8 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Dzavhan to Ulaanbaatar
2 infantry moved from Dzavhan to Ulaanbaatar
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to NovgorodPlace Units - Russians
1 armour placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 1 aaGun and 8 infantry
Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Baltic States : 2 aaGuns, 3 armour, 8 artilleries, 6 infantry and 8 mech_infantrys
Bryansk : 2 artilleries and 4 infantry
Archangel : 1 aaGun and 9 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Western Ukraine : 1 aaGun, 4 artilleries and 8 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers -
Legend says that in the hour of our darkest need, the Great Bunny will return, and the interlopers will feel his wrath.
Surely that hour is upon us…
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I don’t think the Great Bunny can help you, the Great Pumpkin maybe.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shensi to Kansu
4 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
4 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Hopei to Kansu
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Malaya, round 1 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kansu to Hopei
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from Kiangsu to Kwangtung
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from Kwangsi to KwangtungPlace Units - Japanese
3 armour placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery, 1 bomber and 2 infantry
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, 4 armour
Anhwe : 1 flag, Malaya : 1 flag, 3 artilleries, 1 harbour and 4 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 2 armour, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Sakha : 1 flag, Amur : 1 flag, Siberia : 1 flag, Buryatia : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 45 Sea Zone : 1 destroyer
37 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 7 fighters, 2 submarines, 3 tactical_bombers and 3 transports
34 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 3 destroyers, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag,
Production/PUs Summary :Germans : 48 / 52
Russians : 31 / 32
Japanese : 54 / 54
Americans : 57 / 77
Chinese : 2 / 13
British : 33 / 33
UK_Pacific : 10 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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