No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK, I should have ran that change past you. done again without the scramble and sz112 combat
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RGP/ Vold,
I agree with RGP that if the bomber is brought into the mix that the odds are heavily against scrambling.
The problem, is that when Vold did his initial attack, he did not know that the fighters could scramble from Morocco, and did not bring the bomber (no reason to). In that situation, it would have been advantageous for us to send the fighters into the sea zone.
Now that we have the rule clarification, and Vold knows that the fighters can scramble, it makes sense for him to bring the bomber. In this situation, it does not make sense for us to scramble.
Given that Vold has the option of bringing the bomber, lets just stick with the results from Italy’s initial turn (Vold invades Gibraltar, no scramble). Is that good with everyone?
Jeff
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The difference is that the attacker must make all moves first and scramble decision comes after, it forces the attacker to deploy forces against a possible scramble even if there isn’t one thereby preventing them from attacking elsewhere on the same turn. In the original move the bomber was used to sink the US transports off Norway, so it is incorrect for the bomber to be able to deter our scramble and sink the transports. Haven’t looked yet but i believe this was not done in the revised turn which would be correct
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
UK_Pacific take Malaya from Japanese
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 40 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 20 / 14
Italians : 9 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
that is correct, the bomber did not take sz112 as it did in the original iteration.
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here’s Ger’s turn, I hit ‘done’ instead of ‘post’
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Politics - Russians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Poland
1 armour moved from Eastern Poland to Yugoslavia
Russians take Romania from Germans
Russians take Yugoslavia from Germans
1 armour moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
7 infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Novgorod to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
9 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Kazakhstan to Russia
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 aaGun moved from Buryatia to UlaanbaatarPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Russia
1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUsTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Ulaanbaatar : 1 flag, 1 aaGun and 7 infantry
Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 2 infantry
Belarus : 3 infantry and 1 mech_infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 2 armour, 15 artilleries, 13 infantry and 9 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Hunan
4 armour moved from Kiangsi to Kwangtung
1 bomber moved from Suiyuyan to Hunan
1 bomber moved from Kiangsu to Kwangsi
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to Anhwe
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 armour and 2 infantry
British defend with 1 armour and 1 harbour; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 4 armour and 2 infantry in Kwangtung, round 1 : 2/6 hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 1 : 0/1 hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Japanese win with 4 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Anhwe, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 bomber moved from Anhwe to Kiangsu
3 armour moved from Szechwan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Timguska to Kansu
1 bomber moved from Hunan to KansuPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 3 armour, 2 bombers and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Suiyuyan : 1 flag, Hunan : 1 flag, 1 artillery
Kansu : 1 flag, 3 armour, 1 bomber and 2 infantry
Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, 2 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Kwangtung : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
Amur : 1 flag, Timguska : 1 flag, Siberia : 1 flag, 43 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
3 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 54 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 3 bombers, 3 fighters and 5 infantry
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 3 artilleries, 3 bombers, 3 fighters and 5 infantry in Gibraltar, round 1 : 4/14 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
2 artilleries owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 3 artilleries, 3 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 37 Sea Zone, round 1 : 2/4 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits
Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Americans win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
3 bombers moved from Gibraltar to MoroccoPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Siam : 1 fighter and 1 tactical_bomber
Borneo : 1 mech_infantry
Queensland : 4 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 artilleries and 5 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 3 artilleries and 6 infantryProduction/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 42 / 46
Americans : 63 / 81
Chinese : 6 / 13
British : 33 / 57
UK_Pacific : 14 / 14
Italians : 8 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Turkmenistan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
2 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Egypt to Tobruk
2 fighters moved from Egypt to TobrukCombat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 : 5/6 hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
British win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 2 fighters and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 fighters and 2 mech_infantrys in Tobruk, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Tobruk, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from Shan State to Siam
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 artillery moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from Tobruk to Egypt
1 fighter moved from United Kingdom to MoroccoPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Iraq
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 54 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for British :
Kwangsi : 1 artillery and 3 infantry
Siam : 1 infantry
Yunnan : 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Tsinghai : 1 mech_infantry
Sikang : 1 mech_infantry
Shan State : 1 infantry
Burma : 1 artillery and 2 infantry
India : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 3 artilleries, 2 fighters, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 armour, 1 artillery and 1 fighter
Tobruk : 1 flag, 2 mech_infantrys
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Turkmenistan : 1 mech_infantry
Caucasus : 2 mech_infantrys
Iraq : 1 flag, 1 factory_minor and 4 infantry
Eastern Persia : 1 flag, 81 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Place Units - UK_Pacific
1 armour and 2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 33 / 43
Russians : 44 / 56
Japanese : 36 / 46
Americans : 63 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 19
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
1 carrier, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern ItalyCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 bomber and 1 infantry in Yugoslavia, round 1 : 1/2 hits
Russians roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier, 3 submarines and 2 transports
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 36 / 46
Americans : 63 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 13
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from 91 Sea Zone to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 33 / 43
Russians : 44 / 56
Japanese : 36 / 46
Americans : 63 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 13
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 2 infantry moved from Germany to Poland
2 armour moved from Slovakia Hungary to Bulgaria
Germans take Yugoslavia from Russians
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Bulgaria
1 fighter moved from Slovakia Hungary to Romania
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Germans take Norway from Americans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 2 armour and 1 tactical_bomber in Bulgaria, round 1 : 3/3 hits
Russians roll dice for 1 armour in Bulgaria, round 1 : 0/1 hits
1 armour owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Poland to Western Germany
5 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Bulgaria to Slovakia Hungary
1 carrier, 1 destroyer and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
2 armour and 1 fighter placed in Western Germany
1 armour placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Romania : 1 artillery and 1 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 5 infantry
Norway : 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
95 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
Bulgaria : 1 flag, 2 armour
Greece : 1 flag, Yugoslavia : 1 flag,
Production/PUs Summary :Germans : 44 / 47
Russians : 36 / 56
Japanese : 36 / 46
Americans : 60 / 81
Chinese : 9 / 13
British : 33 / 59
UK_Pacific : 17 / 13
Italians : 8 / 13
ANZAC : 17 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 bomber, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Novgorod to Romania
1 fighter moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 armour, 14 artilleries, 9 infantry and 9 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia HungaryCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 1 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 armour, 14 artilleries, 9 infantry and 10 mech_infantrys
Germans defend with 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Russians roll dice for 2 armour, 14 artilleries, 9 infantry and 10 mech_infantrys in Slovakia Hungary, round 1 : 9/35 hits
Germans roll dice for 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Slovakia Hungary, round 1 : 6/21 hits
6 infantry owned by the Russians , 6 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 14 artilleries, 3 infantry and 10 mech_infantrys in Slovakia Hungary, round 2 : 12/29 hits
Germans roll dice for 6 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Slovakia Hungary, round 2 : 9/15 hits
3 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 6 armour owned by the Germans , 6 mech_infantrys owned by the Russians and 5 artilleries owned by the Germans lost in Slovakia Hungary
Russians roll dice for 2 armour, 14 artilleries and 4 mech_infantrys in Slovakia Hungary, round 3 : 7/20 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans , 2 mech_infantrys owned by the Russians and 2 fighters owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 armour, 14 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 72
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Russians: 9 infantry and 8 mech_infantrys
Russians win with 2 armour, 14 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 72
Casualties for Germans: 3 aaGuns, 6 armour, 5 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for Russians: 9 infantry and 8 mech_infantrys
Battle in Romania
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Romania, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Novgorod
1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Novgorod
6 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
1 mech_infantry placed in Russia
1 infantry placed in Volgograd
1 bomber placed in Russia
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 46 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Siberia : 1 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Buyant-Uhaa : 1 flag, 1 aaGun and 7 infantry
Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Egypt : 1 mech_infantry
Slovakia Hungary : 1 flag, 2 armour, 14 artilleries and 2 mech_infantrys
Romania : 1 flag, 3 infantry
Poland : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 2 armour, 1 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Kansu to Shensi
2 infantry moved from Kansu to Shensi
1 bomber moved from Kansu to Hopei
1 armour moved from Kansu to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
4 armour and 2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Hunan
2 bombers moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Kwangsi
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
6 fighters moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to KwangsiCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 3 submarines
Americans roll dice for 3 submarines in 37 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 destroyer and 6 fighters in 37 Sea Zone, round 1 : 5/7 hits
3 submarines owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer and 6 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in Shensi
Japanese attack with 2 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Hunan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Hopei, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 6 armour, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 6 armour, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 5/10 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 1 : 2/4 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Japanese win with 6 armour and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Hunan to Kwangtung
1 bomber moved from Hopei to Kiangsu
2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
6 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 transports moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 armour placed in Kiangsu
2 infantry placed in Japan
1 transport placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 6 armour
Kiangsu : 3 armour, 1 bomber and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 2 armour and 2 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Kansu : 1 flag, Hopei : 1 flag, 1 armour and 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, Kwangtung : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers
Amur : 1 flag, 41 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
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