No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
3 armour and 5 infantry moved from Western Germany to Germany
1 fighter moved from Southern France to 93 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
2 armour and 4 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Slovakia Hungary : 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Romania : 5 infantry
Poland : 3 aaGuns, 3 armour and 10 infantry
Germany : 3 armour, 1 artillery, 1 factory_major and 5 infantry
Norway : 3 infantry
Karelia : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Bulgaria : 1 flag, Greece : 1 flag, Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 48 / 51
Russians : 31 / 32
Japanese : 43 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
6 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Baltic States to Eastern Poland
4 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Karelia
8 infantry moved from Ulaanbaatar to Buryatia
3 armour moved from Baltic States to Eastern Poland
3 mech_infantrys moved from Baltic States to Eastern Poland
5 artilleries moved from Baltic States to Eastern Poland
2 infantry moved from Baltic States to Eastern PolandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 1 : 10/32 hits
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Russians win with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries
Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 1 : 3/8 hits
Germans roll dice for 2 artilleries in Karelia, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Buryatia
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Buryatia, round 1 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Russians win with 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yenisey
1 armour moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Ukraine to Volgograd
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Karelia to Novgorod
2 fighters moved from Karelia to Novgorod
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Novgorod
2 infantry moved from Novgorod to Belarus
5 infantry moved from Archangel to Belarus
2 infantry moved from Archangel to Novgorod
2 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Belarus
3 mech_infantrys moved from Baltic States to Eastern Poland
2 artilleries moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Yenisey : 1 infantry
Kazakhstan : 1 armour
Buryatia : 1 aaGun and 8 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Belarus : 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Karelia : 4 infantry
Baltic States : 1 infantry
Eastern Poland : 3 aaGuns, 4 armour, 12 artilleries, 13 infantry and 6 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 2 artilleries and 4 infantry
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Sikang to Kazakhstan
3 armour moved from Sikang to Szechwan
1 bomber moved from Hopei to Kazakhstan
1 artillery and 2 infantry moved from Hopei to Kweichow
1 armour moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kiangsi
3 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 artilleries and 4 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_PacificCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsi, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 1 : 0/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Szechwan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kazakhstan to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 bomber moved from Kwangsi to Kiangsu
2 fighters moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
2 infantry placed in Japan
1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour
Kiangsu : 1 bomber, 1 factory_minor and 3 infantry
Kiangsi : 4 armour, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Suiyuyan : 1 flag, 1 bomber and 1 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 3 armour
Chahar : 1 flag, Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 3 artilleries and 4 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Sakha : 1 flag, Amur : 1 flag, Timguska : 1 flag, 1 infantry
Siberia : 1 flag, Kazakhstan : 1 flag, 1 armour -
I went ahead and had the subs in sz37 submerge, since I was bringing planes and a sub I didn’t see how either way would affect combat.
Let me know if that was the wrong call and if so, what we need to do about it.
v
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Test summary from TripleA 11:24:02
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 mech_infantrys moved from Algeria to Morocco
2 infantry moved from Algeria to Morocco
1 artillery moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 submarines moved from 34 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 submarines moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from Siam to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans retreated to 55 Sea Zone
Battle in Norway
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 1 : 1/5 hits
Germans roll dice for 3 infantry in Norway, round 1 : 0/3 hits
1 infantry owned by the Germans lost in Norway
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Americans winJapanese win with 1 submarine remaining, taking Norway from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Americans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Borneo : 1 mech_infantry
Queensland : 3 artilleries, 1 fighter and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 artilleries and 5 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 3 artilleries and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Hunan
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Yunnan : 1 fighter
Kweichow : 3 artilleries and 8 infantry
Hunan : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 48 / 46
Americans : 62 / 80
Chinese : 4 / 4
British : 33 / 53
UK_Pacific : 13 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
2 infantry moved from Siam to Shan State
4 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 4 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 : 3/13 hits
Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 1 : 1/7 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/12 hits
Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
British win with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 4 infantry
Casualties for British: 3 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Italian Somaliland to Ethiopia
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Trans-Jordan to Egypt
2 fighters moved from Iraq to Egypt
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Burma to Shan State
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 aaGuns moved from Hunan to Yunnan
3 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Northwest Persia to PersiaPlace Units - British
2 infantry and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 52 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for British :
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Shan State : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Burma : 3 infantry
India : 1 airfield and 1 harbour
Kwangtung : 1 armour
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Italian Somaliland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 tactical_bomber
Turkmenistan : 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Place Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
Some units change owners in territory India
Some units change owners in territory KwangtungTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Kwangtung : 1 factory_minor
French Indo China : 1 flag,
Production/PUs Summary :Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 15
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 bomber moved from Southern Italy to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 2 submarines
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 51
Russians : 31 / 34
Japanese : 43 / 46
Americans : 62 / 80
Chinese : 5 / 4
British : 33 / 57
UK_Pacific : 17 / 14
Italians : 9 / 19
ANZAC : 17 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Shouldn’t we have had the option to scramble against the Gibraltar landing??
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you mean from the fleet? Gib was unoccupied and (testing my very shady memory here, no map atm) I don’t recall it having an airbase to scramble from - it didn’t come up as an option.
Let me know if it needs to be pulled back.
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Vold,
What RGP was asking about is the air base on Morocco. Being that combat occurred in sz 92, I assumed that it would ask for a scramble decision to send 3 planes to defend the sea zone.
If the game did not give you the option at all then don’t worry about it… we will continue without the scramble. If it did ask, I would prefer to go ahead and scramble to try and defend against the Gibraltar invasion.
Jeff
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There was no combat in sz92, the only battle was sz112
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there doesn’t have to be combat in the sea zone, an amphibious landing can be scrambled against unless they have changed that rule in the last month, see:
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It flagged my last post as spam for linking to a posting from this very site! Anyway, if you search “scramble” on the site you’ll see a discussion about the Novgorod sea zone that covers this topic. Planes can scramble against an amphibious invasion even if there are no ships in the sz, if it did not offer you the scramble option then this is a glitch we should report to whoever is editing the game
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Here’s the relevant excerpt from the rules:
They can also be scrambled to resist
amphibious assaults from adjacent sea
zones, whether or not the territory being
assaulted is the territory containing the air
base. They may defend against the enemy
ships conducting the amphibious assault
even if friendly ships are not present.I can see how it could be interpreted this way, but I need to wrap my head around how an airbase in Morocco can scramble on a landing in Gib on a sea zone that is already controlled by Axis. I can see it happening for a neighboring territory, one across the water doesn’t make much sense to me, especially when I had control of the zone.
In that same vein, I should have been entitled to a scramble in sz112 had I had a plane in W.Ger capable of doing so (I may have, I don’t have my map atm), yes?
But, rules are rules regardless of if they are coded into TripleA or if I agree with the interpretation :)
In any event, I would like for Garg to weigh in with a verdict before rolling it back. Not to be petty or because it will make any big difference in the outcome, but so we have a definitive rule clarification going forward for this and future games in the tourney - and it’ll get some more visibility to get it coded into the next TripleA/map version.
We’re all learning here :)
V
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On the US to Norway move you only had 2 HBs in WG, there were no fighters or tac bombers to scramble, go ahead and run it by Garg but i’ve seen him state this rule on the boards as well so i know he is going to confirm the scramble order.
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i ran through the turn and TripleA does not query for scramble orders in this instance, bug that needs to be fixed
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