XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)

  • Liaison TripleA '11 '10

    **VOLD!

    VOLD!

    VOLD!

    VOLD!**

    Turn off your targetting computer, and trust the dice Vold, may the Dice be with you!

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 fighter moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 2 submarines
                    British defend with 1 battleship and 1 destroyer
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 battleship and 1 destroyer in 98 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians , 1 battleship owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 battleship and 1 destroyer
                    Casualties for Italians: 2 submarines
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
                    Casualties for British: 1 battleship and 1 destroyer
                    Casualties for Italians: 2 submarines
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery moved from Libya to Tobruk

    Place Units - Italians
                1 fighter and 1 submarine placed in 95 Sea Zone
                Italians undo move 1.
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Tunisia : 1 flag,    Tobruk : 1 artillery
        Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        95 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 52
        Russians : 31 / 32
        Japanese : 46 / 54
        Americans : 58 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 10 / 15
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I’m probably out until Sunday.

    I recommend an entire bottle of wine before your next moves, it makes you happy no matter what the outcome!  heh

    V

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Japanese

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone
                ANZAC undo move 2.
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag,    44 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
        62 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 48 / 52
        Russians : 31 / 32
        Japanese : 43 / 54
        Americans : 58 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 10 / 15
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 48 / 52
        Russians : 31 / 32
        Japanese : 43 / 54
        Americans : 58 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 10 / 15
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Recording Battle Statistics

    Non Combat Move - Germans
                2 infantry moved from Slovakia Hungary to Romania
                3 infantry moved from Germany to Slovakia Hungary
                5 infantry moved from Germany to Poland
                3 armour and 5 infantry moved from Western Germany to Germany
                1 fighter moved from Southern France to 93 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 93 Sea Zone
                2 armour and 4 infantry placed in Western Germany
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 tactical_bombers
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
        Slovakia Hungary : 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
        Romania : 5 infantry
        Poland : 3 aaGuns, 3 armour and 10 infantry
        Germany : 3 armour, 1 artillery, 1 factory_major and 5 infantry
        Norway : 3 infantry
        Karelia : 1 flag, 2 artilleries
        Eastern Poland : 1 flag, 3 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 2 submarines
        93 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        Bulgaria : 1 flag,    Greece : 1 flag,    Yugoslavia : 1 flag,    Finland : 1 flag,
    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 31 / 32
        Japanese : 43 / 54
        Americans : 58 / 78
        Chinese : 6 / 12
        British : 33 / 53
        UK_Pacific : 14 / 14
        Italians : 10 / 15
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                6 infantry moved from Western Ukraine to Eastern Poland
                4 artilleries moved from Western Ukraine to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Baltic States to Eastern Poland
                4 infantry moved from Baltic States to Eastern Poland
                4 infantry moved from Novgorod to Karelia
                2 fighters moved from Novgorod to Karelia
                2 tactical_bombers moved from Novgorod to Karelia
                8 infantry moved from Ulaanbaatar to Buryatia
                3 armour moved from Baltic States to Eastern Poland
                3 mech_infantrys moved from Baltic States to Eastern Poland
                5 artilleries moved from Baltic States to Eastern Poland
                2 infantry moved from Baltic States to Eastern Poland

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys
                    Germans defend with 3 infantry
                        Russians roll dice for 3 armour, 12 artilleries, 14 infantry and 3 mech_infantrys in Eastern Poland, round 1 :  10/32 hits
                        Germans roll dice for 3 infantry in Eastern Poland, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 3 armour, 12 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers
                    Germans defend with 2 artilleries
                        Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 1 :  3/8 hits
                        Germans roll dice for 2 artilleries in Karelia, round 1 :  0/2 hits
                        2 artilleries owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                    Russians win with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Buryatia
                    Russians attack with 8 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 8 infantry in Buryatia, round 1 :  2/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Russians win with 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 aaGun moved from Ulaanbaatar to Buryatia
                1 infantry moved from Dzavhan to Yenisey
                1 armour moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Ukraine to Volgograd
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 aaGuns moved from Baltic States to Eastern Poland
                2 tactical_bombers moved from Karelia to Novgorod
                2 fighters moved from Karelia to Novgorod
                1 artillery moved from Novgorod to Belarus
                1 mech_infantry moved from Baltic States to Novgorod
                2 infantry moved from Novgorod to Belarus
                5 infantry moved from Archangel to Belarus
                2 infantry moved from Archangel to Novgorod
                2 infantry moved from Archangel to Belarus
                1 aaGun moved from Archangel to Belarus
                3 mech_infantrys moved from Baltic States to Eastern Poland
                2 artilleries moved from Bryansk to Western Ukraine
                4 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Baltic States to Belarus
                1 fighter moved from Novgorod to Russia
                1 tactical_bomber moved from Novgorod to Russia
                1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                1 armour and 2 infantry placed in Volgograd
                1 fighter, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Kazakhstan : 1 armour
        Buryatia : 1 aaGun and 8 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Trans-Jordan : 1 mech_infantry
        Belarus : 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
        Karelia : 4 infantry
        Baltic States : 1 infantry
        Eastern Poland : 3 aaGuns, 4 armour, 12 artilleries, 13 infantry and 6 mech_infantrys
        Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 2 artilleries and 4 infantry
        Volgograd : 1 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Sikang to Kazakhstan
                3 armour moved from Sikang to Szechwan
                1 bomber moved from Hopei to Kazakhstan
                1 artillery and 2 infantry moved from Hopei to Kweichow
                1 armour moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Kwangsi
                1 armour moved from Kwangtung to Kiangsi
                3 armour moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                3 artilleries and 4 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Kweichow
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 4 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsi, round 1 :  1/6 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 1 :  0/2 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 :  2/2 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Szechwan, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from Kazakhstan to Suiyuyan
                1 infantry moved from Central Mongolia to Suiyuyan
                1 bomber moved from Kwangsi to Kiangsu
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 factory_minor placed in Kwangtung
                2 infantry placed in Japan
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour
        Kiangsu : 1 bomber, 1 factory_minor and 3 infantry
        Kiangsi : 4 armour, 1 artillery and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Okinawa : 1 infantry
        Manchuria : 1 aaGun
        Shensi : 1 flag,    Suiyuyan : 1 flag, 1 bomber and 1 infantry
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 3 armour
        Chahar : 1 flag,    Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 3 artilleries and 4 infantry
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
        Sakha : 1 flag,    Amur : 1 flag,    Timguska : 1 flag, 1 infantry
        Siberia : 1 flag,    Kazakhstan : 1 flag, 1 armour

  • '13

    I went ahead and had the subs in sz37 submerge, since I was bringing planes and a sub I didn’t see how either way would affect combat.

    Let me know if that was the wrong call and if so, what we need to do about it.

    v

  • '12

    Test summary from TripleA 11:24:02

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 mech_infantrys moved from Algeria to Morocco
                2 infantry moved from Algeria to Morocco
                1 artillery moved from Morocco to 91 Sea Zone
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                2 submarines moved from 34 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                2 submarines moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Siam to 42 Sea Zone
                1 tactical_bomber moved from Siam to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 :  0/3 hits
                    1 destroyer owned by the Americans retreated to 55 Sea Zone
                Battle in Norway
                    Americans attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 1 :  1/5 hits
                        Germans roll dice for 3 infantry in Norway, round 1 :  0/3 hits
                        1 infantry owned by the Germans lost in Norway
                        Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Norway, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Norway, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Norway
                    Americans winJapanese win with 1 submarine remaining, taking Norway from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Americans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Norway to United Kingdom
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                1 airfield placed in Morocco

    Turn Complete - Americans
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Borneo : 1 mech_infantry
        Queensland : 3 artilleries, 1 fighter and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sumatra : 1 flag, 1 infantry

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                3 artilleries and 5 infantry moved from Hunan to Kweichow

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 :  0/3 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Chinese attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 :  3/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Chinese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 fighter
        Kweichow : 3 artilleries and 8 infantry
        Hunan : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 34
        Japanese : 48 / 46
        Americans : 62 / 80
        Chinese : 4 / 4
        British : 33 / 53
        UK_Pacific : 13 / 14
        Italians : 9 / 15
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 mech_infantry moved from Belgian Congo to Italian Somaliland
                1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
                2 infantry moved from Siam to Shan State
                4 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from Yunnan to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 armour moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in Shan State
                    British attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 3 artilleries and 4 infantry
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  3/13 hits
                        Japanese roll dice for 3 artilleries and 4 infantry in Shan State, round 1 :  1/7 hits
                        1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 :  5/12 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Shan State, round 2 :  2/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for British: 3 infantry
                    British win with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 artilleries and 4 infantry
                    Casualties for British: 3 infantry
                Battle in Italian Somaliland
                    British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 1 :  1/4 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    British win with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 tactical_bomber moved from Italian Somaliland to Ethiopia
                1 infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                2 fighters moved from Iraq to Egypt
                1 artillery moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 aaGun moved from Burma to Shan State
                1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Shan State to Yunnan
                1 artillery moved from Hunan to Yunnan
                3 infantry moved from Hunan to Yunnan
                2 aaGuns moved from Hunan to Yunnan
                3 infantry moved from India to Burma
                1 mech_infantry moved from Persia to Turkmenistan
                1 infantry moved from Northwest Persia to Persia

    Place Units - British
                2 infantry and 1 mech_infantry placed in Iraq
                1 mech_infantry placed in Persia
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 52 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for British :

    Kwangsi : 1 infantry
        Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Shan State : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        Burma : 3 infantry
        India : 1 airfield and 1 harbour
        Kwangtung : 1 armour
        West India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 1 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Morocco : 1 armour and 1 artillery
        Italian Somaliland : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 1 tactical_bomber
        Turkmenistan : 1 mech_infantry
        76 Sea Zone : 1 transport
        Iraq : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag,    Persia : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Kwangtung

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        Kwangtung : 1 factory_minor
        French Indo China : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 34
        Japanese : 43 / 46
        Americans : 62 / 80
        Chinese : 5 / 4
        British : 33 / 57
        UK_Pacific : 17 / 14
        Italians : 9 / 15
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 bomber moved from Southern Italy to 112 Sea Zone

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 112 Sea Zone to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
        Tobruk : 1 artillery
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 2 submarines
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 31 / 34
        Japanese : 43 / 46
        Americans : 62 / 80
        Chinese : 5 / 4
        British : 33 / 57
        UK_Pacific : 17 / 14
        Italians : 9 / 19
        ANZAC : 17 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Shouldn’t we have had the option to scramble against the Gibraltar landing??

  • '13

    you mean from the fleet?  Gib was unoccupied and (testing my very shady memory here, no map atm) I don’t recall it having an airbase to scramble from - it didn’t come up as an option.

    Let me know if it needs to be pulled back.

  • '12

    Vold,

    What RGP was asking about is the air base on Morocco.  Being that combat occurred in sz 92, I assumed that it would ask for a scramble decision to send 3 planes to defend the sea zone.

    If the game did not give you the option at all then don’t worry about it… we will continue without the scramble.  If it did ask, I would prefer to go ahead and scramble to try and defend against the Gibraltar invasion.

    Jeff

  • '13

    There was no combat in sz92, the only battle was sz112

  • '15

    there doesn’t have to be combat in the sea zone, an amphibious landing can be scrambled against unless they have changed that rule in the last month, see:

    http://www.axisandallies.org/forums/index.php?topic=26858.0

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