Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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What is this tournament rule 7 you speak of?
If its some deal where Axis gets to roll for nukes you can forget it.
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I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls. Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not. Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.
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That seems like a sound position rgp.
You win. :)
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Rule #7 is written down though, on the first page of the tournament thread.
The specific caveat is that only a single piece/facility, can be given to either side, once per game.
Dice not being the factor I considered so much in this game, as Vold not having a partner.
I’m not going to implement it in cases where people are going to be pissed off though - that’s no fun! and breaks my tournament rule concerning “enjoying” the tournament!
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I prefer opinionated to pissed off!
I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?
I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.
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It’s right after rule #6, in point 1 font. You -can- see it.
But if you want to read it without zooming in, more than likely, it’s easier to just highlight the area, copy it, hit reply, and then read it.
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Gee, thanks for the pep talk Garg :roll:
Allies are doing well and playing a solid game, but they are not marching down France’s tree shaded streets just yet ;)
V
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I don’t see a need for any divine intervention. My partner going on walkabout to find the Magic Carrot is not why Axis is in the state it is in, and as they say “That’s Life”.
I’d rather lose a straight up game than win one that was tweaked.
I know what I did wrong, what I’ll do different next time, and learned quite a bit about TripleA (Jeff and RGP have been really helpful here). I’ll probably trade my GTO account for playing TripleA games instead, so mission accomplished.
Besides, I don’t see a need to roll over quite yet, but the next round or two will be telling.
V
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FYI - something came up and I’ll be in and out for the next few days - I’m not intentionally “slow playing” :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 artillery moved from Southern France to France
2 infantry moved from Western Germany to France
2 bombers moved from Poland to Western GermanyPlace Units - Germans
8 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
3 artilleries placed in France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 3 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 infantry
Poland : 3 aaGuns, 3 armour and 5 infantry
Germany : 1 factory_major and 8 infantry
Norway : 3 infantry
Karelia : 1 flag, 2 artilleries
Baltic States : 1 flag, 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
Bulgaria : 1 flag, Greece : 1 flag, Yugoslavia : 1 flag, 98 Sea Zone : 1 carrier, 3 submarines and 2 transports
Finland : 1 flag,
Production/PUs Summary :Germans : 49 / 52
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Vold, did you mean to make no moves on the Eastern Front? just making sure before i move the Red Menace.
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I made non com’s, but no attacks.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 armour, 8 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Belarus to Baltic States
6 infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Bryansk to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 14 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 1 : 16/37 hits
Germans roll dice for 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Baltic States, round 1 : 7/18 hits
7 infantry owned by the Russians , 3 infantry owned by the Germans , 7 armour owned by the Germans , 4 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 3 armour, 8 artilleries, 2 fighters, 7 infantry, 8 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 8/30 hits
Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Russians win with 3 armour, 8 artilleries, 2 fighters, 6 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Russians: 8 infantry
Recording Battle StatisticsNon Combat Move - Russians
6 infantry moved from Archangel to Novgorod
2 aaGuns moved from Belarus to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
4 artilleries moved from Bryansk to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
8 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Dzavhan to Ulaanbaatar
2 infantry moved from Dzavhan to Ulaanbaatar
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to NovgorodPlace Units - Russians
1 armour placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Ulaanbaatar : 1 flag, 1 aaGun and 8 infantry
Tsagaan Olom : 1 flag, Trans-Jordan : 1 mech_infantry
Baltic States : 2 aaGuns, 3 armour, 8 artilleries, 6 infantry and 8 mech_infantrys
Bryansk : 2 artilleries and 4 infantry
Archangel : 1 aaGun and 9 infantry
Russia : 1 aaGun, 1 airfield, 1 artillery and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
Western Ukraine : 1 aaGun, 4 artilleries and 8 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers -
Legend says that in the hour of our darkest need, the Great Bunny will return, and the interlopers will feel his wrath.
Surely that hour is upon us…
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I don’t think the Great Bunny can help you, the Great Pumpkin maybe.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Shensi to Kansu
4 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
4 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Hopei to Kansu
1 artillery and 1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Malaya, round 1 : 4/7 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kwangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kansu to Hopei
2 tactical_bombers moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 armour moved from Kiangsu to Kwangtung
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from Kwangsi to KwangtungPlace Units - Japanese
3 armour placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery, 1 bomber and 2 infantry
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, Chahar : 1 flag, Sikang : 1 flag, 4 armour
Anhwe : 1 flag, Malaya : 1 flag, 3 artilleries, 1 harbour and 4 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 2 armour, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Sakha : 1 flag, Amur : 1 flag, Siberia : 1 flag, Buryatia : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag, 45 Sea Zone : 1 destroyer
37 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 7 fighters, 2 submarines, 3 tactical_bombers and 3 transports
34 Sea Zone : 1 destroyer
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 3 destroyers, 1 submarine and 1 transport
Buyant-Uhaa : 1 flag,
Production/PUs Summary :Germans : 48 / 52
Russians : 31 / 32
Japanese : 54 / 54
Americans : 57 / 77
Chinese : 2 / 13
British : 33 / 33
UK_Pacific : 10 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
5 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
UK_Pacific take Borneo from Japanese
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 fighter in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 4 transports in 37 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Americans , 1 carrier owned by the Japanese and 2 fighters owned by the Japanese lost in 37 Sea Zone
4 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 1 carrier and 1 submarine
Americans win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Casualties for Americans: 1 carrier and 1 submarine
Battle in Algeria
Americans attack with 2 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 3 artilleries and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Algeria, round 1 : 4/10 hits
Italians roll dice for 3 artilleries and 3 infantry in Algeria, round 1 : 2/6 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans , 1 artillery owned by the Germans and 1 infantry owned by the Italians lost in Algeria
Americans roll dice for 2 fighters, 3 infantry and 3 mech_infantrys in Algeria, round 2 : 3/8 hits
Italians roll dice for 2 artilleries in Algeria, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Americans win with 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Algeria to Morocco
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to SiamPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Siam : 1 fighter and 1 tactical_bomber
Borneo : 1 mech_infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 armour in Kwangsi, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
3 artilleries moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 infantry
Hunan : 3 artilleries, 1 fighter and 8 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 48 / 52
Russians : 31 / 32
Japanese : 47 / 54
Americans : 58 / 78
Chinese : 5 / 12
British : 33 / 33
UK_Pacific : 14 / 13
Italians : 10 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Persia to 98 Sea Zone
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 98 Sea Zone, round 1 : 0/3 hits
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 2 : 0/1 hits
3 submarines owned by the Germans lost in 98 Sea Zone
British roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 1 carrier and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 carrier owned by the Germans lost in 98 Sea Zone
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
British win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 3 submarines and 2 transports
Recording Battle StatisticsNon Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Egypt
2 artilleries moved from Iraq to Trans-Jordan
4 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from India to Burma
4 infantry moved from India to Burma
1 artillery moved from India to Burma
1 infantry moved from French Indo China to Siam
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 fighter and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for British :
Kiangsi : 1 infantry
Siam : 2 infantry
Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 2 aaGuns, 1 artillery and 4 infantry
Burma : 1 aaGun, 1 artillery and 4 infantry
India : 1 airfield, 1 harbour and 2 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries, 2 infantry and 1 tactical_bomber
Alexandria : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Ethiopia : 1 flag, Iraq : 1 flag, 1 factory_minor, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 1 infantry
81 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Persia : 1 flag, 1 factory_minor and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 48 / 52
Russians : 31 / 32
Japanese : 46 / 54
Americans : 58 / 78
Chinese : 6 / 12
British : 33 / 53
UK_Pacific : 14 / 14
Italians : 10 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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