Everyone. I am looking to see if there is an available tournament schedule for any version of the game. Would love to meet new people and compete a little bit pushing plastic.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 7 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
12 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 6 armour and 1 artillery
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 1 : 2/13 hits
Japanese roll dice for 6 armour and 1 artillery in Kweichow, round 1 : 4/7 hits
1 armour owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
8 infantry owned by the Chinese retreated to Yunnan
Japanese win with 5 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 8 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 31 / 31
Japanese : 53 / 55
Americans : 57 / 77
Chinese : 5 / 13
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Egypt
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour and 1 harbour
British roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 1 : 1/3 hits
Italians roll dice for 1 armour in Egypt, round 1 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
British win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/5 hits
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/4 hits
Germans roll dice for 2 armour and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 4 : 2/3 hits
Germans roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits
2 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to YunnanPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs (3 lost to blockades); end with 33 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Siam : 1 infantry
Yunnan : 2 aaGuns, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Hunan : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry
Malaya : 1 infantry
French Indo China : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Ethiopia : 1 flag, Iraq : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 0
Italians : 11 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Libya : 1 artillery
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 2 transports
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow…
The Axis are in BIG trouble…
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RGP, JeffM,
You’re playing a hell of a good game.
Are there going to be any complaints if I invoke Tournament Rule #7? To make this game a little more ‘exciting’ :D
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What is this tournament rule 7 you speak of?
If its some deal where Axis gets to roll for nukes you can forget it.
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I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls. Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not. Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.
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That seems like a sound position rgp.
You win. :)
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Rule #7 is written down though, on the first page of the tournament thread.
The specific caveat is that only a single piece/facility, can be given to either side, once per game.
Dice not being the factor I considered so much in this game, as Vold not having a partner.
I’m not going to implement it in cases where people are going to be pissed off though - that’s no fun! and breaks my tournament rule concerning “enjoying” the tournament!
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I prefer opinionated to pissed off!
I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?
I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.
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It’s right after rule #6, in point 1 font. You -can- see it.
But if you want to read it without zooming in, more than likely, it’s easier to just highlight the area, copy it, hit reply, and then read it.
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Gee, thanks for the pep talk Garg :roll:
Allies are doing well and playing a solid game, but they are not marching down France’s tree shaded streets just yet ;)
V
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I don’t see a need for any divine intervention. My partner going on walkabout to find the Magic Carrot is not why Axis is in the state it is in, and as they say “That’s Life”.
I’d rather lose a straight up game than win one that was tweaked.
I know what I did wrong, what I’ll do different next time, and learned quite a bit about TripleA (Jeff and RGP have been really helpful here). I’ll probably trade my GTO account for playing TripleA games instead, so mission accomplished.
Besides, I don’t see a need to roll over quite yet, but the next round or two will be telling.
V
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FYI - something came up and I’ll be in and out for the next few days - I’m not intentionally “slow playing” :wink:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to unitsCombat - Germans
Germans creates battle in territory 125 Sea Zone
Recording Battle StatisticsNon Combat Move - Germans
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Poland
2 armour moved from Germany to Poland
1 artillery moved from Southern France to France
2 infantry moved from Western Germany to France
2 bombers moved from Poland to Western GermanyPlace Units - Germans
8 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
3 artilleries placed in France
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 3 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 5 infantry and 1 tactical_bomber
Slovakia Hungary : 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Romania : 3 infantry
Poland : 3 aaGuns, 3 armour and 5 infantry
Germany : 1 factory_major and 8 infantry
Norway : 3 infantry
Karelia : 1 flag, 2 artilleries
Baltic States : 1 flag, 9 armour, 4 artilleries, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 2 submarines
Bulgaria : 1 flag, Greece : 1 flag, Yugoslavia : 1 flag, 98 Sea Zone : 1 carrier, 3 submarines and 2 transports
Finland : 1 flag,
Production/PUs Summary :Germans : 49 / 52
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0