No problem. I will ask you next month for W@W game.
XPAD-01 Bunnies P Wrath + Vold (Axis) vs JeffM + RGP44 (Allies)
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Get em Vold! :P
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My Bunny lies over the ocean…My Bunny lies over the sea…
My Bunny lies over the ocean…Oh bring back my Bunny to MEEEEEE! -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
3 armour moved from Kiangsu to Kweichow
3 armour moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Hunan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo
1 bomber moved from Hunan to Kweichow
3 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 5 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 5 fighters, 2 infantry and 4 tactical_bombers in Borneo, round 1 : 4/11 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 6 armour, 1 artillery and 1 bomber
Chinese defend with 3 infantry
Japanese roll dice for 6 armour, 1 artillery and 1 bomber in Kweichow, round 1 : 3/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 6 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Kansu to Hopei
1 artillery and 2 infantry moved from Chahar to Hopei
1 bomber moved from Kweichow to Kiangsu
1 infantry moved from Siberia to Sakha
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Borneo to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from Borneo to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
3 artilleries, 1 bomber and 3 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 55 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 3 armour, 1 bomber and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, 6 armour and 1 artillery
Hunan : 1 flag, Hopei : 1 flag, 1 artillery, 1 bomber and 2 infantry
Chahar : 1 flag, Anhwe : 1 flag, Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Sakha : 1 flag, 1 artillery and 1 infantry
Amur : 1 flag, Siberia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, 43 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
35 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 5 tactical_bombers and 4 transports
6 Sea Zone : 2 destroyers and 2 transports
Buyant-Uhaa : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 31 / 31
Japanese : 53 / 55
Americans : 57 / 77
Chinese : 5 / 14
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
[quote author=Vold link=topic=27327.msg969552#msg969552 date=1338916763]
My Bunny lies over the ocean…My Bunny lies over the sea…
My Bunny lies over the ocean…Oh bring back my Bunny to MEEEEEE!
[/quote]Lol! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Morocco
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 7 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
12 infantry moved from Yunnan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 6 armour and 1 artillery
Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 1 : 2/13 hits
Japanese roll dice for 6 armour and 1 artillery in Kweichow, round 1 : 4/7 hits
1 armour owned by the Japanese , 4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
8 infantry owned by the Chinese retreated to Yunnan
Japanese win with 5 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 8 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 31 / 31
Japanese : 53 / 55
Americans : 57 / 77
Chinese : 5 / 13
British : 30 / 35
UK_Pacific : 7 / 10
Italians : 13 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Egypt
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 armour and 1 harbour
British roll dice for 1 fighter and 2 mech_infantrys in Egypt, round 1 : 1/3 hits
Italians roll dice for 1 armour in Egypt, round 1 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
British win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 2 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/5 hits
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/5 hits
Germans roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 1/4 hits
Germans roll dice for 2 armour and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Trans-Jordan, round 4 : 2/3 hits
Germans roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits
2 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
British win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
1 aaGun moved from Shan State to Yunnan
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to YunnanPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs (3 lost to blockades); end with 33 PUs totalTerritory Summary for British :
Kwangsi : 1 infantry
Siam : 1 infantry
Yunnan : 2 aaGuns, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Hunan : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry
Malaya : 1 infantry
French Indo China : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Morocco : 1 armour and 1 artillery
Ethiopia : 1 flag, Iraq : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 0
Italians : 11 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Alexandria : 1 flag, Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Libya : 1 artillery
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 2 transports
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Guinea to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 54 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighterProduction/PUs Summary :
Germans : 49 / 60
Russians : 31 / 31
Japanese : 45 / 55
Americans : 57 / 77
Chinese : 7 / 13
British : 33 / 33
UK_Pacific : 13 / 13
Italians : 11 / 16
ANZAC : 14 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wow…
The Axis are in BIG trouble…
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RGP, JeffM,
You’re playing a hell of a good game.
Are there going to be any complaints if I invoke Tournament Rule #7? To make this game a little more ‘exciting’ :D
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What is this tournament rule 7 you speak of?
If its some deal where Axis gets to roll for nukes you can forget it.
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I have looked and it seems that rule 7 is some unwritten rule where Garg just places new units on the board wherever he chooses to redress the balance created by unlucky rolls. Assuming this is correct, i am against it in general but specifically because we wanted to play low luck and our opponents said absolutely not. Jeff is the team captain and maybe he has a different view but to me if you are playing luck, you have to live with the bad luck.
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That seems like a sound position rgp.
You win. :)
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Rule #7 is written down though, on the first page of the tournament thread.
The specific caveat is that only a single piece/facility, can be given to either side, once per game.
Dice not being the factor I considered so much in this game, as Vold not having a partner.
I’m not going to implement it in cases where people are going to be pissed off though - that’s no fun! and breaks my tournament rule concerning “enjoying” the tournament!
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I prefer opinionated to pissed off!
I’ve looked at that thread post 3 times and the rules stop at 6, did you hide it somewhere?
I don’t like any one absurdly lucky roll to determine the outcome of a game either, which is why i play a lot of low luck on gametable but in this game i really don’t see that.
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It’s right after rule #6, in point 1 font. You -can- see it.
But if you want to read it without zooming in, more than likely, it’s easier to just highlight the area, copy it, hit reply, and then read it.
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