@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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Rumors are sweeping the continent about the great salmon fishing in Scotland.
In keeping with our continuing tradition of messing up the tripleA turn, I hit done instead of post summary but immediately saved and exited at the top of ANZAC turn 3. You can read the Marti emails for the not very luck Italian combats, but numbers made up for lack of quality in the end.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Queensland to Shan State
1 infantry moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Shan State : 3 fighters
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 26 / 26
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 15:45:30
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour, 6 artilleries, 1 fighter and 12 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 7 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Norway to Finland
5 infantry moved from Poland to Germany
5 armour and 2 mech_infantrys moved from Poland to Romania
1 fighter moved from Southern Italy to Egypt
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 fighter moved from France to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 13 artilleries, 2 bombers, 4 fighters, 19 infantry and 1 tactical_bomber
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
Germans win with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Bessarabia to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Romania
2 armour, 5 artilleries, 1 fighter and 12 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Russia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour, 5 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Italians defend with 5 infantry
3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 4 infantry
Casualties for Russians: 12 infantry and 2 mech_infantrys
Casualties for Italians: 5 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
3 aaGuns, 6 artilleries and 13 infantry moved from Baltic States to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Volgograd
5 infantry moved from Karelia to Novgorod
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Dzavhan to Olgiy
2 aaGuns moved from Yenisey to Timguska
6 infantry moved from Yenisey to Timguska
6 infantry moved from Yenisey to Olgiy
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 123 Sea Zone to 106 Sea ZonePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Timguska : 2 aaGuns and 7 infantry
Olgiy : 1 flag, 8 infantry
Dzavhan : 1 flag, Tsagaan Olom : 1 flag, Slovakia Hungary : 1 flag, 1 mech_infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 4 aaGuns, 4 armour, 11 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 3 infantry
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
106 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 19:47:49
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Central Mongolia to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Jehol to Hopei
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Shan State
2 bombers, 1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
UK_Pacific win with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -59
Casualties for Japanese: 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 3 infantry and 2 mech_infantrys
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 armour placed in Korea
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
After Shan state I suddenly don’t feel bad anymore about my bad luck in Romania. :-D
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Had the right idea but the dice just went completely south, took a vacation, and just left us high and dry. We tried the attack earlier in local before playing, we still lost but could retreat after depleting the UK forces.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Hawaiian Islands to Wake Island
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 5 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 4 infantry moved from Hunan to Kwangsi
1 artillery, 1 fighter and 3 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 : 2/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 artilleries and 2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries and 6 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 artillery and 3 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 52 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some units change owners in territory India
Some units change owners in territory MalayaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 20 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 21:33:48
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsCombat - Italians
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
1 factory_minor placed in Egypt
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
OriginalUsername is down with the flu so I called and got his turn from him. Some very painful die rolls for both side in this round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - French
Recording Battle StatisticsNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 77 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 19 / 30
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 16:27:30
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Test summary from TripleA 16:40:29
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour, 6 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 fighter, 7 infantry, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 114 Sea Zone to Poland
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Poland
Germans attack with 1 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 2 bombers
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from Slovakia Hungary to Western Germany
3 aaGuns, 3 artilleries and 12 infantry moved from Germany to Poland
7 armour and 4 mech_infantrys moved from Romania to PolandPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in France
2 infantry placed in United Kingdom
2 artilleries and 7 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs