XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
                1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
                    Germans defend with 1 destroyer and 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 harbour and 2 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 bombers moved from Hawaiian Islands to Wake Island
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                3 submarines and 2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 55 / 55
        Americans : 52 / 72
        Chinese : 5 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 artilleries and 4 infantry moved from Hunan to Kwangsi
                1 artillery, 1 fighter and 3 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 3 artilleries and 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 :  2/7 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 :  2/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 :  0/3 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 :  3/5 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 5 artilleries and 6 infantry
        Kiangsi : 1 flag, 1 infantry
        Shensi : 1 artillery and 3 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 52 / 55
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 20 / 0
        UK_Pacific : 7 / 6
        Italians : 21 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                    Some units change owners in territory India
                    Some units change owners in territory Malaya

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 48 / 55
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 21 / 0
        UK_Pacific : 11 / 6
        Italians : 20 / 32
        ANZAC : 17 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 21:33:48

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Combat - Italians
                Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern France
                1 factory_minor placed in Egypt
                Italians undo move 1.
                1 artillery and 2 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '21 '19 '18 '17 '16

    OriginalUsername is down with the flu so I called and got his turn from him.  Some very painful die rolls for both side in this round.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 77 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 43 / 89
        Russians : 36 / 47
        Japanese : 48 / 55
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 21 / 0
        UK_Pacific : 11 / 6
        Italians : 19 / 30
        ANZAC : 17 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 16:27:30

  • '21 '19 '18 '17 '16

    Test summary from TripleA 16:40:29

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
                Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 armour, 6 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 fighter, 7 infantry, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 114 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 114 Sea Zone to Poland
                2 artilleries moved from Romania to Slovakia Hungary
                1 infantry moved from Yugoslavia to Bulgaria
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to Gibraltar
                1 fighter moved from Scotland to Gibraltar
                2 bombers moved from Western Germany to Slovakia Hungary
                2 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 armour, 6 artilleries and 7 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 2 artilleries and 2 bombers
                    Russians defend with 1 mech_infantry
                    Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 bombers moved from Slovakia Hungary to Western Germany
                3 aaGuns, 3 artilleries and 12 infantry moved from Germany to Poland
                7 armour and 4 mech_infantrys moved from Romania to Poland

    Place Units - Germans
                1 destroyer placed in 114 Sea Zone
                1 artillery and 1 infantry placed in Yugoslavia
                1 artillery and 1 infantry placed in France
                2 infantry placed in United Kingdom
                2 artilleries and 7 infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany
                1 artillery placed in France

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '21 '19 '18 '17 '16

    I managed to botch my transport move the first time.  You’ll see double emails on the two combats.  Since Russians didn’t hit anything on the first botched turn I figured we would go with whatever hits you got on the second unbotched turn.  Second round wasn’t any better though for the Russians.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry moved from Bessarabia to Romania
                3 armour and 1 mech_infantry moved from Ukraine to Romania
                4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
                3 infantry moved from Eastern Poland to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Eastern Poland to Romania
                4 infantry moved from Olgiy to Kansu
                      Chinese take Kansu from Japanese
                3 infantry moved from Novosibirsk to Tsinghai

    Combat - Russians
                Battle in Romania
                    Russians attack with 7 armour, 3 infantry and 4 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Tsinghai
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Eastern Poland to Romania
                2 aaGuns moved from Eastern Poland to Romania
                2 aaGuns, 11 artilleries and 10 infantry moved from Eastern Poland to Belarus
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 armour and 6 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                4 infantry moved from Olgiy to Yenisey
                7 infantry moved from Timguska to Novosibirsk
                1 aaGun moved from Timguska to Kansu
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun moved from Timguska to Novosibirsk

    Place Units - Russians
                1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Territory Summary for Russians :

    Kansu : 1 aaGun and 4 infantry
        Tsinghai : 2 infantry
        Yenisey : 10 infantry
        Olgiy : 1 flag,    Dzavhan : 1 flag,    Tsagaan Olom : 1 flag,    Slovakia Hungary : 1 flag, 3 infantry
        Romania : 1 flag, 2 aaGuns, 7 armour, 3 infantry and 4 mech_infantrys
        Belarus : 2 aaGuns, 2 armour, 11 artilleries and 16 infantry
        Eastern Poland : 3 infantry
        Bessarabia : 2 fighters, 2 infantry and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novosibirsk : 1 aaGun and 7 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Northwest Persia : 1 flag, 1 mech_infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 36 / 42
        Japanese : 46 / 55
        Americans : 52 / 72
        Chinese : 10 / 14
        British : 21 / 0
        UK_Pacific : 11 / 6
        Italians : 19 / 30
        ANZAC : 17 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 20:20:53

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 armour moved from Hopei to Shensi
                2 armour moved from Anhwe to Shensi
                1 armour moved from Jehol to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Hopei to Shensi
                3 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Shensi
                2 mech_infantrys moved from Jehol to Kweichow
                1 infantry moved from Siberia to Amur
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                2 artilleries and 8 infantry moved from Yakut S.S.R. to Dzavhan
                1 infantry moved from Chahar to Hopei
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      Japanese take Java from ANZAC
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from 35 Sea Zone to Celebes
                2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                2 carriers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                3 armour moved from Korea to Jehol
                1 tactical_bomber moved from Kwangtung to Hopei
                1 tactical_bomber moved from Kwangtung to Philippines
                2 tactical_bombers moved from Japan to Philippines

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 artillery and 3 infantry
                    Japanese win with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                    Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 aaGun moved from Amur to Manchuria
                2 fighters moved from Celebes to 35 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
                1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
                2 bombers moved from Wake Island to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                4 fighters moved from 33 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Manchuria
                    Americans attack with 1 mech_infantry
                    Japanese defend with 1 aaGun
                        Americans roll dice for 1 mech_infantry in Manchuria, round 1 :  1/1 hits
                        1 aaGun owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                    Americans win with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 17 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers and 4 fighters
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 1 :  2/6 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer and 2 transports
                    Casualties for Americans: 1 fighter
                    Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 destroyer and 2 transports
                    Casualties for Americans: 1 fighter
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from 17 Sea Zone to 25 Sea Zone
                1 cruiser moved from 33 Sea Zone to 25 Sea Zone
                1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
                3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from Brazil to British Guiana

    Place Units - Americans
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States
                2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Manchuria : 1 mech_infantry
        New Guinea : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield and 2 bombers


  • …well, I just realised I didn’t ask you if you want to scramble SZ6. I thought with 6 planes attacking, you wouldn’t want to fight with 3planes and 1DD, so I clicked “no scramble”. If you want to scramble, you can reroll that seabattle with the forum-diceroller and edit in the result. Or I can do that. I should have waited, sorry.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                5 artilleries and 6 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Burma to Yunnan

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
                    Some units change owners in territory India
                    Some units change owners in territory Kwangtung

  • '21 '19 '18 '17 '16

    Not scrambling is fine.  Getting with OriginalUsername and working on Italy now.


  • Test summary from TripleA 20:22:21

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