No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Eastern Poland
2 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from Finland to Vyborg
2 artilleries and 1 infantry moved from Albania to Bulgaria
2 fighters moved from Southern Italy to Bulgaria
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Bulgaria
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Bulgaria from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Germans win with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 mech_infantrys
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from Bulgaria to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
2 artilleries and 1 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in France
3 artilleries and 7 infantry placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Greece to Albania
Russians take Albania from Italians
2 artilleries and 2 infantry moved from Greece to Bulgaria
2 armour moved from Romania to Bulgaria
1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Iraq to Bessarabia
1 artillery and 1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Novgorod to Baltic States
2 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Turkey to BulgariaCombat - Russians
Battle in Baltic States
Russians attack with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 5 artilleries and 3 infantry
Russians win, taking Baltic States from Germans with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Russians win with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 5 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 1 artillery and 3 mech_infantrys
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bulgaria
Russians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Bulgaria from Germans with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Russians win with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 infantry moved from Turkey to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Novosibirsk to Smolensk
1 mech_infantry moved from Ukraine to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
4 armour and 1 mech_infantry moved from Romania to Belarus
3 aaGuns moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Baltic States to Russia
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
2 aaGuns moved from Greece to BulgariaPlace Units - Russians
1 artillery and 2 infantry placed in Greece
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Turkey
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs -
If you attack z91 we’ll scramble Spain and Portugal
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I’ve run the cataclysmic battle in the Atlantic a couple of times now, it’s very loss order sensitive. What order do you want to lose stuff in?
Just to nit pick, you mean to scramble from Spain and Gibraltar with 4 fighters and two tac bombers?
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Alternately, is there a way to save after each round of combat so that you can choose the casualties?
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Yes. After you have rolled the dice just select the “map” (you should have two triplea windows, one with the map one with the battle) and save normally. We may spit out an OOL before or after that.
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Yes we want all planes scrambled. So 2Fighter, 1Tac each from Gibraltar and Spain.
We will lose units in the following order:
1)damage carrier
2)sub
3)destroyers
4)lose 4 carriers(so try to keep 1)
5)cruiser
6)tacs
7)remaining carrier
8)fighters -
Test summary from TripleA 15:25:16
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Test summary from TripleA 15:25:56
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Japanese
Japanese buy nothing; Remaining resources:Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Brazil to Venezuela
Japanese take Venezuela from Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Japanese take French West Africa from French
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
Japanese take West Indies from Americans
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Central America
Japanese take Central America from Americans
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers moved from 86 Sea Zone to 91 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 5 carriers, 1 cruiser, 4 destroyers, 12 fighters, 1 submarine, 4 tactical_bombers and 13 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Japanese Submerged
Americans win with 12 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 4 tactical_bombers
Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers, 1 submarine, 4 tactical_bombers and 13 transports
Recording Battle Statistics
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
8 fighters owned by the Americans forced to land in SpainNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 11 PUs (8 lost to blockades); end with 18 PUs total -
Ok seems I overlooked the obvious exploit and paid the price. We should be able to recover I think.
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Think of all the things we’ll know not do next round. :-)
Don’t go after three countries at once with Japan
Don’t make stupid big stacks with Germany
The dice hate both sides
Big and balanced fleets matter
You can never have too many ships guarding transports
Avoid aircraft losses
Etc. -
Test summary from TripleA 13:18:33
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So here’s a save of our combat move. We need scrambling and Kamikaze orders for Japan as well as an order of loss for the ground battle. Well mainly if you want to keept some AA around.
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For got to attach the save of course
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No scramble, no kamikazes against the American assault.
Order of loss
1 AA gun
19 infantry
2 artillery
2 AA guns
2 fighters -
could you say the same stuff for a british attack. although you might want to see a save of the combat move first.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Spain to 83 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
2 artilleries, 1 bomber, 10 fighters and 8 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Guam to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 armour, 1 artillery and 5 infantry moved from Korea to 6 Sea Zone
1 armour, 6 artilleries and 10 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in 83 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 transports
Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Americans win with 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 bombers, 12 fighters and 9 infantry
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 3 fighters
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 fighters
Casualties for Americans: 5 infantry
Americans win with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 fighters
Casualties for Americans: 5 infantry
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
Japanese win with 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -48
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 10 infantry
1 tactical_bomber owned by the Americans retreated
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from Japan to Korea
12 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern United States to Spain
2 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from 83 Sea Zone to Spain
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Iraq to Saudi Arabia
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to 54 Sea ZonePlace Units - Americans
3 infantry placed in Spain
1 artillery and 1 infantry placed in Korea
1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 carrier, 2 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
Hainan : 1 flag, Queensland : 1 aaGun
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
20 Sea Zone : 1 flag, 22 Sea Zone : 1 flag, 10 Sea Zone : 2 carriers, 2 cruisers and 3 submarines
19 Sea Zone : 1 flag, 1 carrier
17 Sea Zone : 1 flag, 6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 transports
54 Sea Zone : 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Tsinghai
1 infantry placed in Manchuria
1 infantry placed in Shantung
2 infantry placed in Kiangsu
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 4 artilleries and 8 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 7 infantry
Kiangsi : 1 flag, 4 artilleries and 8 infantry
Jehol : 1 flag, Manchuria : 1 flag, 4 artilleries and 9 infantry
Kweichow : 1 fighter
Tsinghai : 6 artilleries and 10 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 47 / 64
Japanese : 19 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 27 / 32
Italians : 27 / 33
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
So here’S the Combat Move save to decide on Kamikaze or scrambling.