@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Shan State to YunnanCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 36
Japanese : 34 / 47
Americans : 52 / 53
Chinese : 8 / 13
British : 23 / 26
UK_Pacific : 21 / 20
Italians : 22 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
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Test summary from TripleA 19:33:02
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I forgot to save before starting combat. Since you didn’t want to scramble last time to prevent factory bombing in London, I’m going to guess that you don’t want to scramble this time. If you do want to scramble, 4 fighters against 3 fighters, 1 tac, and 2 bombers, let me know and I’ll redo the the turn. The only other combat is in sea zone 91, we can edit that to match the original results as needed. I’ll post the turn with guessing about your scramble intent, and then we can back up and change as needed.
The transports moved more infantry and armor to Scotland, I didn’t like the odds for this turn in London. Not sure if that will affect your scrambling decision.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Holland Belgium to Germany
1 armour moved from Slovakia Hungary to Yugoslavia
2 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
5 armour and 2 mech_infantrys moved from Germany to Poland
3 transports moved from 111 Sea Zone to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
1 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Finland to Norway
1 armour, 6 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Holland Belgium to Western GermanyCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom causes: 9 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to ScotlandPlace Units - Germans
1 transport placed in 97 Sea Zone
5 artilleries and 5 infantry placed in Western Germany
1 fighter placed in FranceTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA shows an error if I try to post with the button. So I’ll post the Save by Hand
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Central Mongolia to Dzavhan
5 infantry moved from Novgorod to Karelia
1 aaGun, 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 aaGun, 5 artilleries and 9 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Bessarabia
5 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
5 infantry moved from Russia to Bryansk
5 infantry moved from Bryansk to Western UkrainePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Turn Summary: Missing refresh header after login
Post Turn Summary to AxisAndAllies.org success = false
Turn Summary: Missing refresh header after login
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Timguska : 3 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Karelia : 5 infantry
Baltic States : 3 aaGuns, 6 artilleries and 14 infantry
Bryansk : 5 infantry
Bessarabia : 1 aaGun, 2 armour, 5 artilleries, 1 fighter, 12 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 factory_major, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
123 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 33 / 33
Japanese : 34 / 47
Americans : 52 / 53
Chinese : 8 / 13
British : 23 / 26
UK_Pacific : 21 / 20
Italians : 22 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Ok Somehow I had my TripleA badly configured but its fixed now
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Test summary from TripleA 22:04:54
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We got carried away with clicking again and messed our invasion of Sumatra with 1 tank and 1 infantry against one infantry. Can whoever runs the UK India roll a couple of dice and then edit the saved game to reflect whatever the results are? Or should we just back up and run the turn over from the beginning? Either way is good with us and the game is attached at the point where we realized we had skipped the move.
Thanks
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…well, no problem. I’ll do the rolls with the forum’s diceroller and edit the results to the Savegame.
Sumatra Round 1
(no bombards since there was a seabattle)
Japan (1inf, 1Arm)
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (5)
India (1inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Sumatra Round 2:
Japan (1Arm)
Rolls: 1@3; Total Hits: 11@3: (1)
India (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
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…well, alright, done. TripleA’s edit mode doesn’t allow to delete part of the cargo, so I had to delete the full Transport and edit it back in. Attached save file.
You can finish the Japanese move. Placement :)
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…well, done. I had to delete Tr+inf+Arm, because TripleA’s edit mode does not allow removing only part of the cargo. Then I edited the Transport back to SZ41. Attached new save file.
You can do the placement, we’ll discuss our move anyway :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
2 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 tactical_bomber and 1 transport
British win with 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Siam
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Buryatia to Central Mongolia
1 infantry moved from Sakha to Buryatia
1 aaGun and 1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Kwangtung to Kiangsu
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from Sumatra: 1 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sumatra: 1 armour
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 41 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 41 Sea Zone: 1 transport
EDIT: Japanese player Changing ownership of Sumatra from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Korea
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs -
Thanks Gully, I’m glad one of us is familiar with TripleA. I’m learning as we go, I’ll try the edit functions on a local saved game and learn to use them.
Degrasse.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 89 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
seems you guys are not the only ones that are too hasty with the buttons I quit the game after I wanted to land a chinese fighter in Kweichow instead of Yunnan but forgot that I couldn’t reproduce the rather japanese favored dice result.
Your 1 infantry in Shensi killed 2 of ours so I’m now working with edit mode to remove those units and land in Kweichow. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Sikang to KweichowCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Japanese from Shensi: 1 infantry
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Sikang: 2 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 artillery, 1 fighter and 3 infantry
Hunan : 3 artilleries and 5 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 50 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 23 / 26
UK_Pacific : 6 / 20
Italians : 22 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 28 / 26
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0