Can’t have too many sycophants,
Thanks for telling me!
Test summary from TripleA 08:34:26
Here is the G2 turn saved just before the end of combat moves. What are RAF scramble orders for London?
Exams are done, doing all the social stuff for graduation, parties, family, friends, etc. OriginalUsername and GenericUsername are much busier than the old guy on the team.
No we do not wish to intercept. Just a heads up incase you are inexperienced with combined bombing runs in Triplea. The game will ask you six times what you want to bomb without identifying what aircraft it is asking for. While it allows you to target any facility with your tac the rule states that tacs can only attack air and naval bases. I only tried it once so far but my guess is that the order will be 2 bmb, 4 tac but I’ll do a couple of testruns using only my own dice mail. I’ll let you know what result I get.
Actually I may as well do it with all our dice mail attached but I’ll change the gameID to testrun.
With 12 damage, looking at the test run dice mail number three was a bmb and the other was either number two or number four.
I am hoping the order that you made the attack matters and since 2 bmb, tac was the first the order will be tac, 2 bmb, 3 tac. Another testrun coming up.
I’m not sure if I messed up but the 8 damage to IC is not possible with the rolls I got.
Giving it another go…
I am getting no wiser. I’ll try to get an answer from the forum…
I’ve done a couple of more testruns and I think I must have messed up my first one because they all seem to be in the 2 bmb, 4 tac order.
I’ve posted a question in the tournament and TripleA tread.
I think I see what TripleA is doing.
The bombers are allocated in order that they moved there, the two heavies first and then the four tac bombers. Or maybe it just defaults to heavy first and tac second.
Heavy bombers are handled correctly, I have to remember not to assign the tac bombers to the factory
AA casualties are done as a group, not restricted to which facility is being attacked (I just reread Alpha3, TripleA is doing it correctly)
AA casualties removed seem to be in order of tac bomber assignments. So if I assign one to naval and the following three to the air field, I think it kills the naval first.
I can work with this and do the turn correctly I think. Let me know and I’ll go forward or wait.
If you tihnk you can get it done then by all means proceed. In the worst case scenario we can always use edit to correct things. While bombing damage can’t be edited we can keep track of unedited bombing damage in the tread.
Test summary from TripleA 20:26:37
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Denmark to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 3 fighters and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Germans win with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
2 tactical_bombers killed by AA guns
Bombing raid in United Kingdom causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 19 damage total.
Damaged units is as follows: factory_major = 13, airfield = 6
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to Scotland
1 fighter moved from Southern Italy to Anglo Egyptian Sudan
1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Romania to Slovakia Hungary
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 artilleries moved from France to Western Germany
1 artillery moved from Norway to Finland
3 infantry moved from Germany to Western Germany
1 armour moved from France to Western Germany
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
5 armour moved from France to Germany
1 mech_infantry moved from France to Germany
1 mech_infantry moved from France to Germany
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 111 Sea Zone to 104 Sea Zone
Place Units - Germans
2 destroyers and 4 transports placed in 112 Sea Zone
1 factory_minor placed in Yugoslavia
2 artilleries and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
Non Combat Move - Russians
1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
3 infantry moved from Belarus to Novgorod
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Bryansk to Belarus
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Timguska : 2 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag, Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, Belarus : 1 aaGun, 5 artilleries and 9 infantry
Bryansk : 5 infantry
Bessarabia : 2 artilleries and 10 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
123 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 42 / 52
Russians : 36 / 36
Japanese : 30 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 24 / 33
UK_Pacific : 21 / 21
Italians : 17 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Test summary from TripleA 21:35:28
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery, 8 infantry and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
2 artilleries and 4 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
Combat - Japanese
Recording Battle Statistics
Non Combat Move - Japanese
2 bombers and 2 tactical_bombers moved from Korea to Hunan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Kiangsi to Korea
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Siam
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsi to Chahar
1 tactical_bomber moved from Kiangsi to Chahar
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Korea
2 armour and 1 mech_infantry placed in Kiangsu
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 fighter moved from Western United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 bomber placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 artillery and 11 infantry moved from Szechwan to Kweichow
1 artillery, 1 fighter and 3 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries, 1 fighter and 14 infantry
Japanese defend with 4 artilleries and 9 infantry
Chinese win, taking Kweichow from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 artilleries and 9 infantry
Casualties for Chinese: 10 infantry
Chinese win with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 artilleries and 9 infantry
Casualties for Chinese: 10 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Yunnan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 bomber moved from Quebec to 92 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 41 Sea Zone to 79 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Burma to 41 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
British win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle Statistics
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 92 Sea Zone to Algeria
1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 artillery moved from India to West India
1 artillery and 1 infantry moved from India to West India
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
3 aaGuns, 1 artillery, 2 fighters and 8 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
3 infantry moved from India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Territory Summary for British :
Kiangsi : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 2 fighters and 10 infantry
Burma : 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Sumatra : 1 infantry
41 Sea Zone : 1 destroyer
West India : 2 artilleries and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Algeria : 1 bomber
Tobruk : 1 flag, 80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
…well, that was good rolls for us.
I made a little mistake: I posted the Turn-summary after British (so, before Placement of UK-Pacific). Now I did place UK-Pacific, but I can’t automaticcally post the Turn-Summary via TripleA. So here is the save file attached.