No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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I read that TripleA doesn’t allow a chinese attack on Hongkong so if it is a possibility after Japanese turn I would roll the dice in the forum and edit the results in afterwards
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Test summary from TripleA 17:11:15
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 6 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
2 armour and 3 mech_infantrys moved from Tsinghai to Kansu
2 armour and 1 infantry moved from Suiyuyan to Kansu
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Celebes to 41 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Anhwe to Kiangsu
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kansu
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Celebes
4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 armour and 1 artillery placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 bombers moved from Queensland to 20 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to GibraltarCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 destroyer and 4 transports
Americans roll dice for 2 bombers in 20 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 1 : 1/2 hits
1 bomber owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 20 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 bomber in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 4 transports in 20 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 2 bombers
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 aaGun, 4 artilleries, 1 fighter, 1 harbour and 6 infantry
AA guns fire in Gibraltar : 0/3 hits
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 1 : 8/18 hits
Italians roll dice for 1 aaGun, 4 artilleries, 3 fighters and 6 infantry in Gibraltar, round 1 : 3/13 hits
1 aaGun owned by the Italians , 1 mech_infantry owned by the Americans , 1 artillery owned by the Italians , 2 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/15 hits
Italians roll dice for 3 artilleries and 3 fighters in Gibraltar, round 2 : 4/6 hits
1 mech_infantry owned by the Americans , 1 fighter owned by the Italians , 3 artilleries owned by the Italians and 3 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 6/11 hits
Italians roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
2 infantry owned by the Americans and 2 fighters owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters
Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
Casualties for Americans: 7 infantry and 2 mech_infantrys
Americans win with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Germans: 2 fighters
Casualties for Italians: 1 aaGun, 4 artilleries, 1 fighter and 6 infantry
Casualties for Americans: 7 infantry and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Eastern United States to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
5 artilleries and 5 infantry placed in Central United States
4 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Kweichow
1 artillery moved from Hunan to Kwangsi
3 infantry moved from Szechwan to KweichowCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries, 1 fighter and 9 infantry
Kiangsi : 1 flag, 1 infantry
Kweichow : 2 artilleries and 6 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 45 / 68
Russians : 30 / 38
Japanese : 44 / 47
Americans : 52 / 72
Chinese : 10 / 16
British : 22 / 0
UK_Pacific : 19 / 19
Italians : 19 / 29
ANZAC : 14 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
…well, we’re gonna attack Celebes. You have 1inf 1art 1Bomber there, we have 1inf 1Arm and 1BB 1Cru bombarding. Do you want to lose the Bomber first? Or only lose the Bomber first if the bombard hits?
I attached the save of our British Combat move.
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In the unlikely event that both bombards miss, save the bomber. More likely is the bombards hit so sacrifice the bomber in that case. Thanks for asking though.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - British
Giving bonus movement to units
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 battleship and 1 cruiser moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 44 Sea Zone from Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 armour and 1 mech_infantry moved from Italian Somaliland to Ethiopia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in 42 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Celebes
British attack with 1 armour and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 1 infantry
British win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Recording Battle StatisticsNon Combat Move - British
1 aaGun, 2 artilleries and 7 infantry moved from Shan State to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to KwangsiTurn Complete - British
Territory Summary for British :
Kwangsi : 2 aaGuns, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
India : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 2 infantry
French Indo China : 1 aaGun, 2 artilleries and 7 infantry
Celebes : 1 armour and 1 infantry
Sumatra : 1 infantry
42 Sea Zone : 2 destroyers
44 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 fighter and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 2 armour and 1 mech_infantry -
Doesn’t seem to want to post the turn summary after Indian placement so here it is
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Test summary from TripleA 21:32:04
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
Italians take Persia from British
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Alexandria to Tobruk
1 bomber moved from Egypt to TobrukCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 3 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 artilleries and 1 mech_infantry placed in Egypt
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Kiangsi
4 fighters moved from Shan State to Eastern Persia
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 78 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 45 / 68
Russians : 30 / 38
Japanese : 41 / 47
Americans : 52 / 72
Chinese : 10 / 16
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 13:37:59
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Germans
Germans buy 8 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Bulgaria to Slovakia Hungary
1 artillery moved from Yugoslavia to Bulgaria
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
2 artilleries and 1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
4 armour, 9 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 10 artilleries, 14 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 armour, 5 artilleries and 8 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Slovakia Hungary from Russians with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 114 Sea Zone
1 fighter moved from United Kingdom to Western Germany
2 bombers moved from Yugoslavia to Kansu
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in United Kingdom
2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Did you forget to move the 3 aa guns in Poland during NCM? If so feel free to edit in the intended move while we ponder over Russia’s move. :-)
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Oh and we would like to know when we should take out the 2 Bombers if we attack Kansu.
Right at the start? After infantry and mechanized infantry? Or keep them till the bitter end?
We will send you a combat move map if you want to know how likely survival is. -
As far as the three AA guns in Poland, yes that was a minor oops but doesn’t matter much. Let’s just play that error as I played it.
The two bombers in Kansu are being valiantly protected by the Japanese infantry and mech infantry units. The tank crews have more sense and will not sacrifice themselves to save the bombers. I figured you would attack if I parked there, but I was also thinking that the attack is going to be painful.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
8 artilleries, 8 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Kazakhstan to Novosibirsk
8 infantry and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Shensi to Kansu
1 tactical_bomber moved from Vologda to Kansu
3 fighters moved from Vologda to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bulgaria
8 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 0/2 hits
Germans roll dice for 1 artillery in Bulgaria, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bulgaria
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 1 armour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour, 1 infantry and 3 mech_infantrys; Germans defend with 2 bombers
Russians roll dice for 1 armour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 1 : 4/13 hits
Japanese roll dice for 4 armour, 2 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 1 : 5/10 hits
5 infantry owned by the Russians , 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Kansu
Russians roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 5/8 hits
Japanese roll dice for 4 armour and 2 bombers in Kansu, round 2 : 3/6 hits
3 infantry owned by the Russians , 2 bombers owned by the Germans and 3 armour owned by the Japanese lost in Kansu
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Tsinghai
Japanese win with 1 armour remaining. Battle score for attacker is 33
Casualties for Japanese: 3 armour, 1 infantry and 3 mech_infantrys
Casualties for Germans: 2 bombers
Casualties for Russians: 8 infantry
Battle in Eastern Poland
Russians attack with 8 armour, 10 artilleries, 3 fighters, 12 infantry and 8 mech_infantrys
Germans defend with 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Russians roll dice for 8 armour, 10 artilleries, 3 fighters, 12 infantry and 8 mech_infantrys in Eastern Poland, round 1 : 14/41 hits
Germans roll dice for 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 9/31 hits
9 infantry owned by the Russians , 13 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 8 armour, 10 artilleries, 3 fighters, 3 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 17/32 hits
Germans roll dice for 4 armour, 10 artilleries and 3 mech_infantrys in Eastern Poland, round 2 : 8/17 hits
3 infantry owned by the Russians , 4 armour owned by the Germans , 5 mech_infantrys owned by the Russians , 3 mech_infantrys owned by the Germans and 10 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 8 armour, 10 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 63
Casualties for Germans: 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Russians: 12 infantry and 5 mech_infantrys
Russians win with 8 armour, 10 artilleries, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 63
Casualties for Germans: 4 armour, 10 artilleries, 13 infantry and 4 mech_infantrys
Casualties for Russians: 12 infantry and 5 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Romania to Eastern Poland
2 aaGuns moved from Belarus to Eastern Poland
1 aaGun and 5 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Volgograd to Samara
2 mech_infantrys moved from Volgograd to Northwest Persia
2 infantry moved from Kazakhstan to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 fighters moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Kansu to KazakhstanPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
1 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
Russians undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Tsinghai : 1 armour, 2 infantry and 2 mech_infantrys
Kazakhstan : 2 mech_infantrys and 1 tactical_bomber
Olgiy : 1 flag, Tsagaan Olom : 1 flag, Romania : 1 flag, Belarus : 1 aaGun and 5 infantry
Bryansk : 2 mech_infantrys
Eastern Poland : 3 aaGuns, 8 armour, 10 artilleries and 3 mech_infantrys
Bessarabia : 1 artillery, 3 fighters and 2 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 aaGun, 2 artilleries and 3 infantry
Northwest Persia : 1 flag, 2 mech_infantrys
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 29 / 32
Japanese : 40 / 47
Americans : 52 / 72
Chinese : 11 / 16
British : 17 / 0
UK_Pacific : 22 / 21
Italians : 24 / 38
ANZAC : 14 / 23
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 08:35:11