Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Well I’ll retreat the transports to Z19 and yyou get to destroy my planes. good luck you got there.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - British
Giving bonus movement to units
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Romania to Iraq
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - British
Battle in Japan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 1 aaGun
Casualties for British: 2 fighters and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - British
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 20 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: British player Removing units owned by PlayerID named:British from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Jehol to Manchuria
2 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
3 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Greece to Saudi Arabia
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from India to West India
Turn Complete - British
Territory Summary for British :
Korea : 1 artillery and 1 infantry
Kiangsu : 1 infantry
Manchuria : 1 aaGun
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Queensland : 2 aaGuns
Sumatra : 1 harbour
19 Sea Zone : 2 armour, 4 artilleries, 8 infantry and 7 transports
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Italian Somaliland : 1 flag, 80 Sea Zone : 1 transport
Saudi Arabia : 1 fighter and 2 infantry
Still doesn’t like top post India. So here’s the save.
Test summary from TripleA 05:58:33
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 artilleries and 3 infantry moved from Yugoslavia to Albania
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 destroyer and 5 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Trans-Jordan to Syria
Italians take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Libya
Italians take Libya from French
1 mech_infantry moved from Trans-Jordan to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Albania
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Albania from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Rhodesia to Belgian Congo
Place Units - Italians
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Yugoslavia
Turn Complete - Italians
Italians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false
Test summary from TripleA 21:49:12
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 63 Sea Zone to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Japanese
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Japanese
1 artillery and 1 infantry moved from 66 Sea Zone to Argentina
ANZAC take Argentina from Japanese
1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 3 artilleries and 9 infantry
ANZAC win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries and 9 infantry
ANZAC win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 artillery, 6 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 3 artilleries and 9 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 infantry moved from Turkey to Greece
2 artilleries moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Saudi Arabia
3 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
Place Units - ANZAC
1 harbour and 3 infantry placed in Saudi Arabia
2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, Korea : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, Dutch New Guinea : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
Territory Summary for French :
Algeria : 2 infantry
Production/PUs Summary :
Germans : 45 / 57
Russians : 46 / 64
Japanese : 13 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 27 / 32
Italians : 29 / 33
ANZAC : 26 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Turkey to Syria
ANZAC take Syria from Italians
1 infantry moved from Iraq to Trans-Jordan
1 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys moved from Saudi Arabia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
2 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Japanese
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from 66 Sea Zone to Chile
ANZAC take Chile from Japanese
1 artillery and 1 infantry moved from 66 Sea Zone to Argentina
ANZAC take Argentina from Japanese
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from Korea to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
3 artilleries and 5 infantry moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 armour, 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys
Italians defend with 1 armour, 3 artilleries and 9 infantry
1 armour and 1 artillery retreated to Saudi Arabia
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Italians: 2 artilleries and 9 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
2 artilleries moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Korea to 6 Sea Zone
Place Units - ANZAC
1 harbour and 3 infantry placed in Saudi Arabia
2 infantry placed in Persia
Turn Complete - ANZAC
ANZAC collect 25 PUs (1 lost to blockades); end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
seems We didn’t coordinate enough after you were offline I thought I should post. We should take your move since I forgot to unload in z20. As a reward the battle in TransJordan went better for Italy with your save.
Test summary from TripleA 17:02:10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - Germans
Germans buy 3 artilleries, 1 harbour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
4 artilleries, 2 fighters and 5 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 3 infantry moved from Germany to Western Germany
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 8 infantry moved from United Kingdom to Scotland
2 mech_infantrys moved from France to Western Germany
1 infantry moved from Germany to Poland
2 submarines moved from 113 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from Americans
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports moved from 113 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 artilleries, 2 fighters and 5 infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
2 aaGuns moved from Germany to Western Germany
Place Units - Germans
1 harbour placed in Scotland
1 artillery and 2 infantry placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Germans undo move 2.
Germans undo move 2.
3 infantry placed in Western Germany
3 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
I went with MisterGreen’s saved file, if I should use the other one let me know.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery, 1 infantry and 1 mech_infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 artillery and 2 infantry moved from Greece to Albania
3 mech_infantrys moved from Turkey to Albania
2 armour and 1 artillery moved from Bulgaria to Albania
1 fighter moved from Russia to Romania
1 mech_infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bessarabia to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Eastern Poland
5 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Smolensk to Novgorod
6 armour, 1 artillery and 2 mech_infantrys moved from Belarus to Eastern Poland
1 fighter and 2 tactical_bombers moved from Russia to Eastern Poland
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
Russians win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour and 1 artillery
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour and 1 artillery
Battle in Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians win, taking Yugoslavia from Italians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Russians win with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
Russians attack with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 3 infantry
Russians win, taking Albania from Italians with 2 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Russians win with 2 armour and 2 artilleries remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry and 3 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Novgorod
Russians attack with 1 armour and 5 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 6 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 artilleries and 4 infantry
Russians win, taking Eastern Poland from Germans with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Russians: 2 artilleries, 1 infantry and 2 mech_infantrys
Russians win with 6 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Russians: 2 artilleries, 1 infantry and 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yugoslavia to Bulgaria
1 fighter moved from Romania to Bulgaria
1 tactical_bomber moved from Eastern Poland to Bulgaria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to Novgorod
5 mech_infantrys moved from Russia to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Turkey
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 3.
2 armour and 1 mech_infantry placed in Ukraine
6 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Ukraine: 1 artillery and 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Bessarabia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Edited in a forgotten ncm: inf, art ukr > bes
Test summary from TripleA 19:55:53
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
1 infantry moved from French West Africa to Nigeria
Japanese take Nigeria from British
2 submarines moved from 91 Sea Zone to 109 Sea Zone
Combat - Japanese
Recording Battle Statistics
Non Combat Move - Japanese
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 3 PUs (12 lost to blockades); end with 3 PUs total
I went for GenericUsername, we have a plan, heavily dependent on great dice, for the next three turns.
Scramble in sz95?
4 fig vs dd (+fig?)