No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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For got to attach the save of course
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No scramble, no kamikazes against the American assault.
Order of loss
1 AA gun
19 infantry
2 artillery
2 AA guns
2 fighters -
could you say the same stuff for a british attack. although you might want to see a save of the combat move first.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Spain to 83 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
2 artilleries, 1 bomber, 10 fighters and 8 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Guam to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
1 armour, 1 artillery and 5 infantry moved from Korea to 6 Sea Zone
1 armour, 6 artilleries and 10 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in 83 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 transports
Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Americans win with 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 bombers, 12 fighters and 9 infantry
Germans defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 3 fighters
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 fighters
Casualties for Americans: 5 infantry
Americans win with 2 artilleries, 2 bombers, 12 fighters and 4 infantry remaining. Battle score for attacker is 66
Casualties for Germans: 1 aaGun, 4 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 fighters
Casualties for Americans: 5 infantry
Battle in Japan
Americans attack with 1 armour, 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
Japanese win with 2 aaGuns, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -48
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Americans: 1 armour, 6 artilleries, 2 fighters and 10 infantry
1 tactical_bomber owned by the Americans retreated
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from Japan to Korea
12 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Eastern United States to Spain
2 bombers moved from Normandy Bordeaux to Spain
1 bomber moved from 83 Sea Zone to Spain
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 battleship and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Iraq to Saudi Arabia
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Queensland to 54 Sea ZonePlace Units - Americans
3 infantry placed in Spain
1 artillery and 1 infantry placed in Korea
1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 carrier, 2 destroyers and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
Hainan : 1 flag, Queensland : 1 aaGun
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
20 Sea Zone : 1 flag, 22 Sea Zone : 1 flag, 10 Sea Zone : 2 carriers, 2 cruisers and 3 submarines
19 Sea Zone : 1 flag, 1 carrier
17 Sea Zone : 1 flag, 6 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 5 transports
54 Sea Zone : 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Tsinghai
1 infantry placed in Manchuria
1 infantry placed in Shantung
2 infantry placed in Kiangsu
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 4 artilleries and 8 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 7 infantry
Kiangsi : 1 flag, 4 artilleries and 8 infantry
Jehol : 1 flag, Manchuria : 1 flag, 4 artilleries and 9 infantry
Kweichow : 1 fighter
Tsinghai : 6 artilleries and 10 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 47 / 64
Japanese : 19 / 18
Americans : 58 / 79
Chinese : 23 / 29
British : 9 / 0
UK_Pacific : 27 / 32
Italians : 27 / 33
ANZAC : 20 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
So here’S the Combat Move save to decide on Kamikaze or scrambling.
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After a brief discussion with GenericUsername, we want to go for the high risk naval defense of Japan. So
Scramble the two fighters
Aim the five kamikazes
1 per DD for two
1 per CA for three
2 per BB for 5 -
Sorry I clicked to fast you’ll get some mails but I’ll have to reload to edit in a Japanese transport otherwise triplea won’t let me scramble
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apparently the trick with editing in a transport doesn’t work anymore though I could swear it worked when I tested it this morning so eiither I’ll just roll for the naval battle with the forum dice roller or I edit in a sub and somehow hope it doesn’t hit. The later method I tested and it ‘works’ as long as the sub doesn’t hit.
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So what’ll it be? doing it on the forum or editing in a sub and hope it doesn’t get a hit.
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Doing here on the forum for the sea battle is fine. I’ve tried to do the combat in tripleA in local mode a couple of times, it won’t ask me for scramble orders either.
You’ll have a group of 2 kamikazes at a 2 against the two destroyers, a group of 1 kamikazes against the cruiser, and a final group of two kamikazes against the battleship. These hits are resolved and then we proceed with a battle between the scrambled aircraft and the hopefully few survivors of the British fleet?
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Kamikaze:
2DD:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
1cru:
Rolls: 1@2; Total Hits: 11@2: (2)
1BB:
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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First round:
1DD, 1damaged BB against 2 fighters:
:aaa1@2 1@4:
Rolls: 2@4; Total Hits: 22@4: (3, 2)
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messed up the attackers roll
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)
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Well I’ll retreat the transports to Z19 and yyou get to destroy my planes. good luck you got there.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - British
Giving bonus movement to units
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Romania to Iraq
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in Japan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Japanese win with 1 aaGun, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 1 aaGun
Casualties for British: 2 fighters and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - British
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 20 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: British player Removing units owned by PlayerID named:British from 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun moved from Jehol to Manchuria
2 infantry and 1 transport moved from 41 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
3 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to Persia
1 fighter moved from Greece to Saudi Arabia
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from India to West IndiaTurn Complete - British
Territory Summary for British :
Korea : 1 artillery and 1 infantry
Kiangsu : 1 infantry
Manchuria : 1 aaGun
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Queensland : 2 aaGuns
Sumatra : 1 harbour
19 Sea Zone : 2 armour, 4 artilleries, 8 infantry and 7 transports
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Italian Somaliland : 1 flag, 80 Sea Zone : 1 transport
Saudi Arabia : 1 fighter and 2 infantry -
Still doesn’t like top post India. So here’s the save.
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Test summary from TripleA 05:58:33
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 artilleries and 3 infantry moved from Yugoslavia to Albania
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 destroyer and 5 submarines moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Trans-Jordan to Syria
Italians take Syria from ANZAC
1 armour moved from Syria to Trans-Jordan
1 artillery and 1 infantry moved from Tobruk to Libya
Italians take Libya from French
1 mech_infantry moved from Trans-Jordan to Alexandria
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Albania
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Albania from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
1 infantry moved from Rhodesia to Belgian CongoPlace Units - Italians
1 submarine placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in YugoslaviaTurn Complete - Italians
Italians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turn Summary: Incorrect Password
Post Turn Summary to AxisAndAllies.org success = false -
Test summary from TripleA 21:49:12
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