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By end of turn two…
Juno and Omaha Beaches are only occupied by its Bunkers, Utah beach is in US hands, while the two other Brits. beaches are being locked in combat (by Empire troops and Ge.).
These first two turns have been heavy losses for Ge., of its orginal 23 tanks, only 7 remain. Germanic forces splitting themselves, defending two cities with a large gap in between of an abandon St. Lo, causes heavy losses to the split German Armies (even with an additional 15 tanks on the beaches!).
Allies have to contend with 7 Blockhouses, left, as especially those bombers go after those juicy beach Tigers (just begging to get bomb). Fortunitly once those tanks get locked into battle, they do not have combine arms, to help take losses.
Turn 3 usual heavy lost by the Germans, but, round four the Allies lose 2 bombers and two fighters (it helps that German forces are gun rich). By the end of turn 5 a possibility of lock combat may occur for Cherbough, while US forces race to help the Brits. hang onto Caen (also another fighter lost).
Turn 6 US forces try to get some troops into Cherbough, as a race occurs as the last of the German reinforcements, coming up into the penisular, try to engage Allied forces (again another fighter lost).
Turn 7&8 German desperation causes attack into US forces protected by two fighters, in order to lock those forces into combat (luck are with the Ge. as they lose only one trooper in engaging Allied Air forces).
Finally Brits. get out of their beachead and move into Caen, with some US help, destroy the remaining Ge. forces outside Caen (but 4 Brit. tanks are too far to be of any use, in the Battle for Cherbough).
Earlier in the game (turn 6), a US support group of two troopers and two guns are sent to the wrong area (to St. Jores, instead of Valgones, on the Penisular). While US forces are locked in combat, this support group, would have taken Cherbough unopposed by turn 9, instead it gets sucked into another locked down fight. Thus Germany wins this game, even thought in turn 10 US tanks are able to roll into Cherbough. Thanks, Pellulo
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Ge. abandoning Cherbough and tanks on…
Post by pellulo » Sun Jan 11, 2009 2:29 am
the beaches, by the start of turn 3, the Brits. have just three tanks on the other two commonwealth beaches. USA forces are two guns on each of their beaches , and, 3 troopers on Utah beaches.
Also the lost of two fighters is offset by 8 bunkers destroyed, and, Ge. is down from 23 tanks to just 10, reinforcements are good, but, for UK (down to 11 reserves left and barely holding onto its beaches).
By turn 3 & 4 the Allies are still on the beaches, with all Ge. reserves called up, and, only USA has reinforcements for round 5.
Turn 5 & 6 finally coastal defensives for Utah are defeated, but, the Allies are still contesting Omaha, control the other beaches, but, face a wall of Ge. defenders coming towards them (strangely Sword Beach is being ignored by both sides at this time).
Except for tanks, the Axis outnumber Allied by 2:1, heavy losses to prepare for the big push to St. Lo, and, Caen, in turn 7. For turn 8, sent US help for the long Brit. tank defending Caen, from 2 troopers and a gun, and, use without regard for losses, all air, to tie down and bomb Ge. forces (hafe of all air is already lost).
Turn 9&10 Allies finally control St. Lo, with 4 air to help protect it, and, inside 4 guns and a tank, with three Ge. guns and a trooper outside, but, they did not have to try a do or die attack. Cause two Allied tanks finally got to retake Caen (unfortunitly only on turn 10). Thus an Axis win, with heavy Allied losses, when it comes to abandoning a Ge. city, always choose, if your choice Cherbough.
Thanks, Pellulo