Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 bombers moved from Hawaiian Islands to Wake Island
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
3 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 55 / 55
Americans : 52 / 72
Chinese : 5 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 artilleries and 4 infantry moved from Hunan to Kwangsi
1 artillery, 1 fighter and 3 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 1 : 2/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 : 2/5 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 1 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Chinese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 5 artilleries and 6 infantry
Kiangsi : 1 flag, 1 infantry
Shensi : 1 artillery and 3 infantry
Burma : 1 fighter
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 52 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
Territory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 20 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA 21:33:48
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
Combat - Italians
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Southern France
1 factory_minor placed in Egypt
Italians undo move 1.
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
OriginalUsername is down with the flu so I called and got his turn from him. Some very painful die rolls for both side in this round.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - French
Recording Battle Statistics
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 48 / 55
Americans : 52 / 72
Chinese : 8 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 19 / 30
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA 16:27:30
Test summary from TripleA 16:40:29
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 83 PUs;
Germans buy 5 artilleries, 1 bomber, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 armour, 6 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour, 6 artilleries, 1 carrier, 1 cruiser, 1 fighter, 7 infantry, 1 tactical_bomber and 7 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 114 Sea Zone to Poland
2 artilleries moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Poland
Germans attack with 1 armour, 6 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 2 bombers
Russians defend with 1 mech_infantry
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 2 artilleries and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from Slovakia Hungary to Western Germany
3 aaGuns, 3 artilleries and 12 infantry moved from Germany to Poland
7 armour and 4 mech_infantrys moved from Romania to Poland
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in France
2 infantry placed in United Kingdom
2 artilleries and 7 infantry placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
I managed to botch my transport move the first time. You’ll see double emails on the two combats. Since Russians didn’t hit anything on the first botched turn I figured we would go with whatever hits you got on the second unbotched turn. Second round wasn’t any better though for the Russians.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bessarabia to Romania
3 armour and 1 mech_infantry moved from Ukraine to Romania
4 armour and 3 mech_infantrys moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
4 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Romania
Russians attack with 7 armour, 3 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 7 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
2 aaGuns moved from Eastern Poland to Romania
2 aaGuns, 11 artilleries and 10 infantry moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 armour and 6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Olgiy to Yenisey
7 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Kansu
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Timguska to Novosibirsk
Place Units - Russians
1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Territory Summary for Russians :
Kansu : 1 aaGun and 4 infantry
Tsinghai : 2 infantry
Yenisey : 10 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Tsagaan Olom : 1 flag, Slovakia Hungary : 1 flag, 3 infantry
Romania : 1 flag, 2 aaGuns, 7 armour, 3 infantry and 4 mech_infantrys
Belarus : 2 aaGuns, 2 armour, 11 artilleries and 16 infantry
Eastern Poland : 3 infantry
Bessarabia : 2 fighters, 2 infantry and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major, 1 fighter, 6 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novosibirsk : 1 aaGun and 7 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 54
Russians : 36 / 42
Japanese : 46 / 55
Americans : 52 / 72
Chinese : 10 / 14
British : 21 / 0
UK_Pacific : 11 / 6
Italians : 19 / 30
ANZAC : 17 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Test summary from TripleA 20:20:53
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Hopei to Shensi
2 armour moved from Anhwe to Shensi
1 armour moved from Jehol to Kweichow
1 infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Hopei to Shensi
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Shensi
2 mech_infantrys moved from Jehol to Kweichow
1 infantry moved from Siberia to Amur
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
2 artilleries and 8 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Chahar to Hopei
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Japanese take Java from ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
2 carriers, 2 fighters and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 armour moved from Korea to Jehol
1 tactical_bomber moved from Kwangtung to Hopei
1 tactical_bomber moved from Kwangtung to Philippines
2 tactical_bombers moved from Japan to Philippines
Combat - Japanese
Battle in Shensi
Japanese attack with 3 armour, 1 infantry and 3 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Japanese win with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 aaGun moved from Amur to Manchuria
2 fighters moved from Celebes to 35 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Manchuria
Americans attack with 1 mech_infantry
Japanese defend with 1 aaGun
Americans roll dice for 1 mech_infantry in Manchuria, round 1 : 1/1 hits
1 aaGun owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Americans win with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 17 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 1 : 2/6 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 fighter
Recording Battle Statistics
Non Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 17 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
Place Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Manchuria : 1 mech_infantry
New Guinea : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield and 2 bombers
…well, I just realised I didn’t ask you if you want to scramble SZ6. I thought with 6 planes attacking, you wouldn’t want to fight with 3planes and 1DD, so I clicked “no scramble”. If you want to scramble, you can reroll that seabattle with the forum-diceroller and edit in the result. Or I can do that. I should have waited, sorry.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kiangsi to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 6 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUs
Some units change owners in territory India
Some units change owners in territory Kwangtung
Not scrambling is fine. Getting with OriginalUsername and working on Italy now.
Test summary from TripleA 20:22:21