No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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You’d be amazed at some of the dumb things we’ve tried in practice mode.
LOL, truer words were never spoken!
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So here’s a save of th American combat move you’ll have to decide if you want to attack our Battleship with Kamikaze or not. If you don’t it will bombard to Manchuria.
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One kamikaze strike to stop the bombard.
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Hmm the Kamikaze missed and the program is asking me if I want to bombard.
This isn’t allowed in the real game because Kamikaze prevents it right? -
Ok read up on the rules and it prevents bombardment even if unsuccesfull so I’ll go ahead without bombard
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
Giving bonus movement to units
2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 bomber moved from Gibraltar to 99 Sea Zone
2 submarines moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
2 carriers, 1 cruiser and 3 transports moved from 112 Sea Zone to 105 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Battle in Manchuria
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 3 infantry
Americans win, taking Philippines from Japanese, taking Shantung from Japanese, taking Manchuria from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 99 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 105 Sea Zone
British loiter and taunt with 1 artillery; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
Germans defend with 1 submarine
Americans win, taking 105 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Americans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 armour and 3 infantry moved from Western United States to Central United States
5 artilleries and 5 infantry moved from Southeast Mexico to 89 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 89 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 fighters moved from 109 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 bomber moved from 99 Sea Zone to Romania
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 infantry moved from 92 Sea Zone to Gibraltar
5 artilleries moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
4 carriers, 2 cruisers, 7 fighters and 4 submarines moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 115 Sea Zone to NovgorodPlace Units - Americans
1 artillery placed in Central United States
1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 aaGun
Shantung : 1 infantry
Kwangsi : 1 tactical_bomber
Manchuria : 1 armour, 1 artillery and 1 infantry
Queensland : 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
45 Sea Zone : 1 destroyer
35 Sea Zone : 1 transport
22 Sea Zone : 1 flag, 10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 fighters, 4 submarines and 3 transports
18 Sea Zone : 1 destroyer -
The 1.6 engine that I’ve been helping to beta test seems to do this right. A missed kamikaze strike on a destroyer prevented the cruiser in the sea zone from bombarding.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
3 artilleries and 9 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
5 artilleries and 9 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 5 artilleries and 9 infantry
Japanese defend with 3 armour, 7 artilleries, 1 factory_minor, 1 harbour and 9 infantry
5 artilleries owned by the Chinese retreated to Kwangsi
Japanese win with 3 armour, 7 artilleries and 6 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 3 infantry
Casualties for Chinese: 9 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
Some non-combat units are destroyed:
Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 8 infantry
Chinese win with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 35
Casualties for Japanese: 2 armour, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 8 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kiangsu to KwangsiPlace Units - Chinese
1 artillery and 4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Shantung : 1 flag, Kwangsi : 1 flag, 5 artilleries and 1 fighter
Kiangsu : 1 flag, 3 artilleries and 1 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 39 / 66
Russians : 33 / 42
Japanese : 29 / 38
Americans : 56 / 81
Chinese : 21 / 28
British : 15 / 0
UK_Pacific : 22 / 23
Italians : 25 / 36
ANZAC : 16 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Again it doesn’t like me posting the UK move via program so here’s the save you can look up the moves in history and compare dice to you emails if you want to make sure
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Test summary from TripleA 17:07:59
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
Italians take Union of South Africa from British
1 bomber moved from Egypt to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 81 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Belgian Congo
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to IraqCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Belgian Congo
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 bomber moved from 80 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Egypt
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Recording Battle StatisticsNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from South Australia to Queensland
1 fighter moved from Eastern Persia to PersiaPlace Units - ANZAC
1 factory_minor placed in Persia
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 infantry
Manchuria : 2 artilleries and 2 infantry
Shan State : 1 artillery and 3 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Tunisia : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag,
Production/PUs Summary :Germans : 39 / 66
Russians : 33 / 42
Japanese : 25 / 38
Americans : 56 / 81
Chinese : 22 / 28
British : 13 / 0
UK_Pacific : 25 / 31
Italians : 27 / 32
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 21:04:35
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
6 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 armour, 4 artilleries and 3 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 113 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from 114 Sea Zone to PolandCombat - Germans
Battle in Poland
Germans attack with 1 armour, 8 artilleries and 7 infantry
Russians defend with 2 artilleries
Germans win, taking Poland from Russians with 1 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Germans win with 1 armour, 8 artilleries and 7 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 6 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
4 artilleries and 4 infantry placed in Germany
3 infantry placed in France
2 armour placed in Germany
1 artillery, 1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Japan will be attacking sea zone 19, do you have any preference for the kill order or which nationality to pick first as casualties?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Politics - Russians
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 armour, 3 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 96 Sea Zone
7 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Northwest Persia to Turkey
2 mech_infantrys and 2 tactical_bombers moved from Persia to Turkey
2 fighters moved from Bessarabia to Turkey
1 armour moved from Novgorod to Finland
Russians take Karelia from Germans
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Vologda to Nenetsia
1 fighter moved from Belarus to Nenetsia
1 artillery moved from Novosibirsk to Urals
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 armour moved from Novosibirsk to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 mech_infantrys moved from Russia to UralsCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Turkey
Russians attack with 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
Russians win, taking Turkey from Neutral_True with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Russians win with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Kansu
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Nenetsia from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Russians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Romania to Bulgaria
1 aaGun moved from Belarus to Novgorod
3 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Nenetsia to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 2 tactical_bombers moved from Turkey to BessarabiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUsTerritory Summary for Russians :
Kansu : 1 artillery
Evenkiyskiy : 1 armour
Yenisey : 1 armour and 1 mech_infantry
Tsagaan Olom : 1 flag, Romania : 1 flag, Belarus : 4 armour and 2 mech_infantrys
Nenetsia : 1 infantry and 1 mech_infantry
Urals : 1 artillery and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russia : 1 airfield, 1 factory_major, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Vologda : 1 aaGun
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Caucasus : 1 infantry
Turkey : 1 flag, 3 mech_infantrys
Bulgaria : 1 flag, 2 aaGuns, 7 artilleries, 2 infantry and 1 mech_infantry
Northwest Persia : 1 flag, Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 41 / 53
Russians : 39 / 48
Japanese : 20 / 38
Americans : 54 / 81
Chinese : 23 / 28
British : 13 / 0
UK_Pacific : 25 / 31
Italians : 27 / 32
ANZAC : 16 / 26
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
Japan will be attacking sea zone 19, do you have any preference for the kill order or which nationality to pick first as casualties?
You can loose according to combat value so damage Capital Ships first. Then subs then DD, then Cruisers then Carriers, then Fighters, then Battleships if you get so far. If the same unit of different nationality will be killed take out first the ANZAC ones then British then American units.
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I’d also like to replace the last survivor in Kansu by a Mech. It doesn’t affect the rolls since it was a mutual hit. If you’re okay with it I’ll edit it in Americas turn.
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Oh and if planes survive z19 and Carriers are damaged or dead. sent them to Manchuria to land