No problem. I will ask you next month for W@W game.
XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens
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…well, done. I had to delete Tr+inf+Arm, because TripleA’s edit mode does not allow removing only part of the cargo. Then I edited the Transport back to SZ41. Attached new save file.
You can do the placement, we’ll discuss our move anyway :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
2 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsi
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in Kiangsi
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 carrier, 1 tactical_bomber and 1 transport
British win with 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 carrier and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from India to Siam
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
2 tactical_bombers moved from Korea to Japan
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 mech_infantry moved from Buryatia to Central Mongolia
1 infantry moved from Sakha to Buryatia
1 aaGun and 1 artillery moved from Amur to Buryatia
1 tactical_bomber moved from Kwangtung to Kiangsu
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from Sumatra: 1 infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sumatra: 1 armour
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 41 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 41 Sea Zone: 1 transport
EDIT: Japanese player Changing ownership of Sumatra from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Korea
2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 64 PUs -
Thanks Gully, I’m glad one of us is familiar with TripleA. I’m learning as we go, I’ll try the edit functions on a local saved game and learn to use them.
Degrasse.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Central United States to Western United States
1 armour and 1 mech_infantry moved from Central United States to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 89 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Central United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
seems you guys are not the only ones that are too hasty with the buttons I quit the game after I wanted to land a chinese fighter in Kweichow instead of Yunnan but forgot that I couldn’t reproduce the rather japanese favored dice result.
Your 1 infantry in Shensi killed 2 of ours so I’m now working with edit mode to remove those units and land in Kweichow. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 artilleries and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Sikang to KweichowCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Japanese from Shensi: 1 infantry
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Sikang: 2 infantry
EDIT: Turning off Edit ModePlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kweichow : 1 artillery, 1 fighter and 3 infantry
Hunan : 3 artilleries and 5 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 50 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 23 / 26
UK_Pacific : 6 / 20
Italians : 22 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
1 aaGun and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 28 / 26
UK_Pacific : 7 / 6
Italians : 17 / 32
ANZAC : 17 / 27
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
…well, another error by me. Last turn I posted the turn-summary for European-UK but not Pacific-UK, this time I forgot the Euro-UK and only posted Pacific-UK. (Pacific-UK is only production, as for the TripleA mechanics every British unit is Euro-UK). But there’s the ingame-history, should work as well.
I’m glad those battles vs. Italy went well, that was 3 times only ~80%.
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…well, today I saw your invasion fleet. Probably it will arrive in London soon.
http://www.civforum.de/attachment.php?attachmentid=724583&d=1339110062
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Test summary from TripleA 22:12:55
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Rumors are sweeping the continent about the great salmon fishing in Scotland.
In keeping with our continuing tradition of messing up the tripleA turn, I hit done instead of post summary but immediately saved and exited at the top of ANZAC turn 3. You can read the Marti emails for the not very luck Italian combats, but numbers made up for lack of quality in the end.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
3 fighters moved from Queensland to Shan State
1 infantry moved from Yunnan to Burma
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Shan State : 3 fighters
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, Dutch New Guinea : 1 flag, 26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
2 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 42 / 52
Russians : 31 / 33
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 26 / 26
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 15:45:30
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour, 6 artilleries, 1 fighter and 12 infantry moved from Scotland to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer and 7 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
6 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
7 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Norway to Finland
5 infantry moved from Poland to Germany
5 armour and 2 mech_infantrys moved from Poland to Romania
1 fighter moved from Southern Italy to Egypt
1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 fighter moved from France to United Kingdom
2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in United Kingdom
Germans attack with 1 armour, 13 artilleries, 2 bombers, 4 fighters, 19 infantry and 1 tactical_bomber
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 16 infantry and 1 mech_infantry
Germans captures 26PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
Germans win with 1 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 6 artilleries, 1 fighter and 15 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 3 fighters, 16 infantry and 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Scotland
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
3 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Bessarabia to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 mech_infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Eastern Poland to Romania
2 armour, 5 artilleries, 1 fighter and 12 infantry moved from Bessarabia to Romania
1 armour and 2 mech_infantrys moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Russia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour, 5 artilleries, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour, 2 artilleries, 5 infantry and 4 mech_infantrys; Italians defend with 5 infantry
3 armour owned by the Russians , 1 mech_infantry owned by the Russians and 5 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 7 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 4 infantry
Casualties for Russians: 12 infantry and 2 mech_infantrys
Casualties for Italians: 5 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
3 aaGuns, 6 artilleries and 13 infantry moved from Baltic States to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Volgograd
5 infantry moved from Karelia to Novgorod
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
2 infantry moved from Dzavhan to Olgiy
2 aaGuns moved from Yenisey to Timguska
6 infantry moved from Yenisey to Timguska
6 infantry moved from Yenisey to Olgiy
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 123 Sea Zone to 106 Sea ZonePlace Units - Russians
2 armour and 1 infantry placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Timguska : 2 aaGuns and 7 infantry
Olgiy : 1 flag, 8 infantry
Dzavhan : 1 flag, Tsagaan Olom : 1 flag, Slovakia Hungary : 1 flag, 1 mech_infantry
Poland : 1 flag, 1 infantry
Eastern Poland : 4 aaGuns, 4 armour, 11 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 3 infantry
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
106 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 89
Russians : 36 / 47
Japanese : 49 / 64
Americans : 52 / 77
Chinese : 9 / 14
British : 20 / 0
UK_Pacific : 7 / 6
Italians : 21 / 32
ANZAC : 17 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 19:47:49
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Central Mongolia to Shensi
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
1 armour and 2 mech_infantrys moved from Jehol to Hopei
1 armour and 2 mech_infantrys moved from Korea to Jehol
1 infantry moved from Soviet Far East to Siberia
2 artilleries and 7 infantry moved from Buryatia to Yakut S.S.R.
3 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour and 3 infantry moved from 37 Sea Zone to Shan State
2 bombers, 1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
UK_Pacific win with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -59
Casualties for Japanese: 1 armour, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 aaGun, 3 infantry and 2 mech_infantrys
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kiangsu to KwangtungPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 armour placed in Korea
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total -
After Shan state I suddenly don’t feel bad anymore about my bad luck in Romania. :-D
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Had the right idea but the dice just went completely south, took a vacation, and just left us high and dry. We tried the attack earlier in local before playing, we still lost but could retreat after depleting the UK forces.