XDAP-01 Clausewitz's Idiot Apprentices (AXIS) vs Invisible Greens

  • '21 '19 '18 '17 '16

    No G2 Sea Lion, I looked at the odds and they weren’t good.  We may be a day or two getting Italy posted, two of us have high school graduation stuff to do.

  • '21 '19 '18 '17 '16

    Continuing being newbs with tripleA, we messed up the forum password.  I saved the turn summary and game turn though, I’m learning to be cautious.

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 artillery moved from 99 Sea Zone to Syria
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                    Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 :  0/2 hits
                        French roll dice for 1 infantry in Tunisia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Italians roll dice for 1 artillery in Tunisia, round 5 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery in Tunisia, round 6 :  0/1 hits
                        French roll dice for 1 infantry in Tunisia, round 6 :  1/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    French win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Syria
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Syria, round 1 :  2/2 hits
                        French roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser and 1 transport
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the British lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                    Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for French: 1 cruiser and 1 destroyer
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 bomber moved from 96 Sea Zone to France
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 36 / 37
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 17 / 21
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • …well, France will require some discussion. We’ll probably do the French move tomorrow.

    And, by the way, no need to hurry for you all. Exams are more important. Good luck!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 38 / 67
        Russians : 36 / 37
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 33
        UK_Pacific : 21 / 21
        Italians : 17 / 21
        ANZAC : 14 / 14
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    Test summary from TripleA 08:34:26

  • '21 '19 '18 '17 '16

    Here is the G2 turn saved just before the end of combat moves.  What are RAF scramble orders for London?

    Exams are done, doing all the social stuff for graduation, parties, family, friends, etc.  OriginalUsername and GenericUsername are much busier than the old guy on the team.


  • No we do not wish to intercept. Just a heads up incase you are  inexperienced with combined bombing runs in Triplea. The game will ask you six times what you want to bomb without identifying what aircraft it is asking for. While it allows you to target any facility with your tac the rule states that tacs can only attack air and naval bases. I only tried it once so far but my guess is that the order will be 2 bmb, 4 tac but I’ll do a couple of testruns using only my own dice mail. I’ll let you know what result I get.


  • Actually I may as well do it with all our dice mail attached but I’ll change the gameID to testrun.


  • With 12 damage, looking at the test run dice mail number three was a bmb and the other was either number two or number four.

    I am hoping the order that you made the attack matters and since 2 bmb, tac was the first the order will be tac, 2 bmb, 3 tac. Another testrun coming up.


  • I’m not sure if I messed up but the 8 damage to IC is not possible with the rolls I got.
    Giving it another go…


  • I am getting no wiser. I’ll try to get an answer from the forum…


  • I’ve done a couple of more testruns and I think I must have messed up my first one because they all seem to be in the 2 bmb, 4 tac order.


  • I’ve posted a question in the tournament and TripleA tread.

  • '21 '19 '18 '17 '16

    I think I see what TripleA is doing.
    The bombers are allocated in order that they moved there, the two heavies first and then the four tac bombers.  Or maybe it just defaults to heavy first and tac second.
    Heavy bombers are handled correctly, I have to remember not to assign the tac bombers to the factory
    AA casualties are done as a group, not restricted to which facility is being attacked (I just reread Alpha3, TripleA is doing it correctly)
    AA casualties removed seem to be in order of tac bomber assignments.  So if I assign one to naval and the following three to the air field, I think it kills the naval first.

    I can work with this and do the turn correctly I think.  Let me know and I’ll go forward or wait.


  • If you tihnk you can get it done then by all means proceed. In the worst case scenario we can always use edit to correct things. While bombing damage can’t be edited we can keep track of unedited bombing damage in the tread.

  • '21 '19 '18 '17 '16

    Test summary from TripleA 20:26:37

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 tactical_bombers moved from Holland Belgium to United Kingdom
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from France to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Denmark to 112 Sea Zone
                3 infantry moved from Western Germany to 112 Sea Zone
                4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 infantry moved from 111 Sea Zone to Scotland
                      Germans take Scotland from British
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 3 fighters and 1 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                    Germans win with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 tactical_bombers killed by AA guns
                Bombing raid in United Kingdom causes: 13 damage to unit: factory_major
                Bombing raid in United Kingdom causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 19 damage total.
    Damaged units is as follows: factory_major = 13, airfield = 6
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 aaGun moved from 111 Sea Zone to Scotland
                1 fighter moved from Southern Italy to Anglo Egyptian Sudan
                1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
                2 infantry moved from Slovakia Hungary to Poland
                2 infantry moved from Romania to Slovakia Hungary
                3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 tactical_bomber moved from United Kingdom to 111 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                2 artilleries moved from France to Western Germany
                1 artillery moved from Norway to Finland
                3 infantry moved from Germany to Western Germany
                1 armour moved from France to Western Germany
                1 mech_infantry moved from France to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                5 armour moved from France to Germany
                1 mech_infantry moved from France to Germany
                1 mech_infantry moved from France to Germany
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 submarine moved from 111 Sea Zone to 104 Sea Zone

    Place Units - Germans
                2 destroyers and 4 transports placed in 112 Sea Zone
                1 factory_minor placed in Yugoslavia
                2 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 artillery and 8 infantry moved from Western Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                3 artilleries moved from Novgorod to Belarus
                3 infantry moved from Belarus to Novgorod
                1 submarine moved from 125 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from Bryansk to Belarus
                2 infantry moved from Rostov to Ukraine
                2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Ukraine
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Dzavhan
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 artilleries placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yakut S.S.R. : 2 aaGuns and 18 infantry
        Timguska : 2 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag, 2 infantry
        Buyant-Uhaa : 1 flag,    Ulaanbaatar : 1 flag,    Tsagaan Olom : 1 flag,    Belarus : 1 aaGun, 5 artilleries and 9 infantry
        Bryansk : 5 infantry
        Bessarabia : 2 artilleries and 10 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        123 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 36 / 36
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 24 / 33
        UK_Pacific : 21 / 21
        Italians : 17 / 21
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA 21:35:28

Suggested Topics

  • 35
  • 89
  • 98
  • 96
  • 91
  • 29
  • 19
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.6k

Users

40.2k

Topics

1.7m

Posts