That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 2 artilleries, 3 fighters and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 32 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 48 / 51
Russians : 32 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 bomber and 1 tactical_bomber moved from Western Germany to United KingdomCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from France to Holland Belgium
2 armour and 7 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 mech_infantry moved from Norway to Vyborg
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 aaGun moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 transports moved from 112 Sea Zone to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Vyborg
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
2 infantry moved from Syria to Iraq
Germans take Iraq from Neutral_Axis
3 infantry moved from Germany to Poland
1 infantry moved from Bessarabia to Eastern PolandPlace Units - Germans
2 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Poland : 3 infantry
Germany : 1 factory_major
Holland Belgium : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Northern Italy : 1 armour, 1 artillery and 2 infantry
Southern Italy : 2 fighters and 1 tactical_bomber
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 2 armour, 12 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 28 infantry and 5 mech_infantrys
Bessarabia : 1 flag, Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag, Iraq : 1 flag, 5 infantry
115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Yugoslavia : 1 flag, Finland : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 41
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I should point out that tactical bombers cannot attack factories.
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and why are the convoy dollars not being subtracted?
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Actually, the convoy dollars were subtracted. You may have gotten confused because the Germans got a 2 IPC NO for Mid-East oil. But the tact needs to attack either the airfield or the naval yard.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5) -
ncm changes:
nothing goes to hol/bel.
no AA EGer -> WGerThese NCMs instead.
mec arm EGer -> EPol
ftr tac WGer -> SIta
inf fra -> NIta
arm NIta -> Rom
inf NIta -> SItaI cannot edit the Factory dmg… it should be 7.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5)What’s this? Why not do the whole Germany turn again? SZ115 battle result remains same, roll aa gun and bmb again.
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The aa gun already missed twice, why would he roll it a third time?
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The issue I have isn’t with the AA gun or the other moves/battle results. It’s with the unedited damage on the factory. I don’t really mind if the turn is not repeated, but if the damage cannot be edited, retaking the turn might be the only fair way to resolve the problem.
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The aa gun already missed twice, why would he roll it a third time?
Hi, who are you? Are you in the position to judge?
Basically Germany player made an illegal movement. And that battle should not have happened. No dice result should be used from an illegal battle. That’s why it should be done again. And Soul rolled a 5 later. I don’t even know what it is. Any dice verification email for that?
Only imho.
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If you guys need help with some kind of resolution, just ask.
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I think souL’s solution is just fine. We can add 3 IPC’s to the British that they MUST use to repair the factory.
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Hi, who are you? Are you in the position to judge?
LMAO that is some funny stuff! put very eloquently by Q the terminator!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Iraq
Russians attack with 3 armour, 2 infantry and 4 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Iraq, round 1 : 2/9 hits
Germans roll dice for 5 infantry in Iraq, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Iraq
Russians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 1/8 hits
Germans roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 3 armour and 2 mech_infantrys in Iraq, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
Russians win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 4 mech_infantrys
Russians win with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 4 mech_infantrys
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Italians roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 1 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to RostovPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Russians :
Tsinghai : 6 infantry
Belarus : 3 aaGuns, 1 armour, 12 artilleries, 34 infantry and 3 mech_infantrys
Bryansk : 1 aaGun, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :Germans : 48 / 62
Russians : 38 / 46
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 13 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, I see what you did with removing the factory and replacing it. We will just have to remember that there is 7 damage on that factory and that if Britain wants to use it they need to edit the cost of repair.
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Hi, who are you?
I’m the person that cannot help but call out stupid comments when I see 'em. Get over it. it’s a public forum.
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By the way he worded his response…… I think he’s over it!
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Hey guys,
I have a problem…I am in the middle of the Japanese turn and TripleA is frozen. The action screen has disappeared. I have waited around for like 20 minutes and its not changing…what do I do? I attacked Dutch New Guinea, sikang, and szechwan. I lost an inf attacking sikang. Do I reload it? then edit it to make sure my losses are the same?
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