No problem. I will ask you next month for W@W game.
XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 battleship moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Sikang
1 tactical_bomber moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
2 fighters moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/8 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Japanese win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 5/5 hits
Chinese roll dice for 1 fighter in Sikang, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Sikang
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 battleship moved from 36 Sea Zone to 33 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 armour moved from India to West India
1 bomber moved from Sikang to India
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
2 fighters moved from Japan to 23 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in India
1 factory_minor placed in West India
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter and 1 harbour
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
Kiangsu : 1 armour, 1 factory_minor and 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 2 infantry
Shensi : 1 flag, 1 aaGun, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Yunnan : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag, India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, 2 artilleries and 4 infantry
Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 mech_infantry moved from 62 Sea Zone to New South Wales
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
4 bombers placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, Queensland : 4 fighters
New South Wales : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour
86 Sea Zone : 2 transports
92 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 37 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 3
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 11 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
oops, slight mistake, infantry and mech supposed to be on Hawaii, not in the sea. Can you edit for me Q?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
EDIT: Turning off Edit ModeNon Combat Move - Chinese
17 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 18 infantry
Production/PUs Summary :
Germans : 48 / 62
Russians : 37 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 11 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
1 destroyer moved from 108 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Syria
British take Syria from Germans
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to 39 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for British: 1 bomber
Recording Battle StatisticsNon Combat Move - British
2 submarines moved from 71 Sea Zone to 80 Sea ZonePlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Turn Complete - UK_Pacific
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Little edit for UK subs.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Italians
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:British from 80 Sea Zone: 1 submarine
EDIT: Italians player Adding units owned by PlayerID named:British to 78 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:British from 78 Sea Zone: 1 submarine
EDIT: Italians player Adding units owned by PlayerID named:British to 58 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:British from 80 Sea Zone: 1 submarine
EDIT: Italians player Adding units owned by PlayerID named:British to 58 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery and 9 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Libya to Tunisia
2 fighters moved from 95 Sea Zone to TunisiaCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 9 infantry and 1 mech_infantry in Ukraine, round 1 : 4/13 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 2 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 2 fighters
Americans defend with 1 armour
Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 1 : 1/3 hits
Americans roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Tunisia
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs totalTerritory Summary for Italians :
Tobruk : 1 armour, 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Greece : 1 flag,
Production/PUs Summary :Germans : 42 / 62
Russians : 35 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
4 infantry moved from Northern Territory to Queensland
2 artilleries moved from Northern Territory to Queensland
1 fighter moved from Northern Territory to Queensland
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
2 fighters moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 62
Russians : 35 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Edit mode:
2 inf NIta -> SIta
2 inf WGer, inf art Fra -> NIta
arm WGer -> pol
2 inf WGer -> EGer
sub dd 115 -> 113 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 infantry moved from Poland to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 1 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 1 fighter and 4 transports
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 1 : 3/3 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 carrier, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 bomber owned by the Germans , 1 fighter owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Finland to Vyborg
1 armour moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 6 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Italy: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 1 artillery
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour
EDIT: Germans player Adding units owned by PlayerID named:Germans to Poland: 1 armour
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Germany: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 submarine
EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 destroyer
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 carriers placed in 112 Sea Zone
2 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 aaGuns, 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
Germany : 1 aaGun, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Holland Belgium : 1 armour and 1 infantry
Northern Italy : 2 artilleries and 3 infantry
Southern Italy : 1 fighter and 3 infantry
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 2 armour, 14 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, Ukraine : 3 armour and 2 mech_infantrys
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 destroyer and 1 submarine
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag, 115 Sea Zone : 1 cruiser and 2 transports
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 51 / 59
Russians : 31 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
3 infantry moved from Poland to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 1 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 1 fighter and 4 transports
Germans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 4 transports in 110 Sea Zone, round 1 : 3/3 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 carrier, 1 fighter and 4 transports in 110 Sea Zone, round 2 : 1/2 hits
1 transport owned by the British , 1 bomber owned by the Germans , 1 fighter owned by the British and 1 carrier owned by the British lost in 110 Sea Zone
3 transports owned by the British lost in 110 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Finland to Vyborg
1 armour moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns, 6 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers placed in 112 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from France: 1 artillery and 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Italy: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 1 artillery
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Northern Italy: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 1 armour
EDIT: Germans player Adding units owned by PlayerID named:Germans to Poland: 1 armour
EDIT: Germans player Removing units owned by PlayerID named:Germans from Western Germany: 2 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Germany: 2 infantry
EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 submarine
EDIT: Germans player Removing units owned by PlayerID named:Germans from 115 Sea Zone: 1 destroyer
EDIT: Germans player Adding units owned by PlayerID named:Germans to 113 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 carriers placed in 112 Sea Zone
2 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 aaGuns, 7 armour, 5 artilleries, 26 infantry and 4 mech_infantrys
Germany : 1 aaGun, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Holland Belgium : 1 armour and 1 infantry
Northern Italy : 2 artilleries and 3 infantry
Southern Italy : 1 fighter and 3 infantry
Karelia : 1 flag, Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 2 armour, 14 infantry and 1 mech_infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, Ukraine : 3 armour and 2 mech_infantrys
Western Ukraine : 1 flag, 1 artillery
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 2 carriers, 1 fighter and 1 tactical_bomber
113 Sea Zone : 1 destroyer and 1 submarine
95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag, 115 Sea Zone : 1 cruiser and 2 transports
Yugoslavia : 1 flag, Finland : 1 flag,
Production/PUs Summary :Germans : 51 / 59
Russians : 31 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 13 / 15
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Hi, Soul. Those 4 airs are not allowed to move to SZ 110. Would you like to the turn again?
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yes they are allowed to go there, they land on the mobilized carriers, there is an airbase in S. Italy, four spaces to 110, 1 space to 112, its a perfectly legal move and that is the reason why TripleA allowed it. They moved their 5 spaces they are alloted and landed on a mobilized carrier.
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Yep, it’s a valid move.
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They have no place to land in the non-combat phase. How is that valid?
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Anyone show me an official link to explain this rule please. You still need to know the rules regardless Triplea allows or not. Like Tac-bmb bomb factory thing, Triplea still gets bugs.
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I misunderstand this rule for fighters. Sorry about that. I think I am confused with previous version.
That’s silly mistake. May I edit it please and do the Germany turn again? Just to make it a competitive game. -
I just find out it is the same rule in AA50. Strangely I have a wrong rule in my mind all the time till now.
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You’d like us to wind the game all the way back to Britain’s turn, Q? That seems a lot excessive. I had to use 32 IPC on 2 carriers that might otherwise be completely useless the rest of this game. The 32 IPC in carriers is the same as the 28 IPC in transport you lost and I still got 4 ftr burned down.
Germany has spent 62 IPCs already and the Allies still hold a TUV advantage and a 20 IPC a turn income advantage. To ask for a competitive game while leading in both is a bit of a farce, do you not agree?
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