XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                2 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 2 artilleries, 3 fighters and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 32 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 51
        Russians : 32 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 destroyer moved from 112 Sea Zone to 115 Sea Zone
                1 cruiser and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
                1 bomber and 1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                    Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/2 hits
                Bombing raid in United Kingdom causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from France to Holland Belgium
                2 armour and 7 infantry moved from Finland to Vyborg
                1 infantry moved from Karelia to Vyborg
                1 mech_infantry moved from Norway to Vyborg
                1 artillery and 2 infantry moved from Norway to Finland
                1 artillery and 1 infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 artillery moved from France to Holland Belgium
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 armour and 1 mech_infantry moved from Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Vyborg
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 infantry moved from Syria to Iraq
                      Germans take Iraq from Neutral_Axis
                3 infantry moved from Germany to Poland
                1 infantry moved from Bessarabia to Eastern Poland

    Place Units - Germans
                2 armour, 1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
                1 artillery and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag,    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Poland : 3 infantry
        Germany : 1 factory_major
        Holland Belgium : 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Northern Italy : 1 armour, 1 artillery and 2 infantry
        Southern Italy : 2 fighters and 1 tactical_bomber
        Karelia : 1 flag,    Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 2 armour, 12 infantry and 1 mech_infantry
        Eastern Poland : 1 flag, 2 aaGuns, 7 armour, 6 artilleries, 28 infantry and 5 mech_infantrys
        Bessarabia : 1 flag,    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Bulgaria : 1 flag,    Iraq : 1 flag, 5 infantry
        115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
        Yugoslavia : 1 flag,    Finland : 1 flag, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 41
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 17 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I should point out that tactical bombers cannot attack factories.


  • and why are the convoy dollars not being subtracted?


  • Actually, the convoy dollars were subtracted. You may have gotten confused because the Germans got a 2 IPC NO for Mid-East oil. But the tact needs to attack either the airfield or the naval yard.


  • well, the tac will have not gone on the run, then.  that’ll change my ncm and maybe mobilization significantly.

    bmb dmg:
    DiceRolling 1d6:
    (5)


  • ncm changes:

    nothing goes to hol/bel. 
    no AA EGer -> WGer

    These NCMs instead.
    mec arm EGer -> EPol
    ftr tac WGer -> SIta
    inf fra -> NIta
    arm NIta -> Rom
    inf NIta -> SIta

    I cannot edit the Factory dmg… it should be 7.


  • @souL:

    well, the tac will have not gone on the run, then.  that’ll change my ncm and maybe mobilization significantly.

    bmb dmg:
    DiceRolling 1d6:
    (5)

    What’s this? Why not do the whole Germany turn again? SZ115 battle result remains same, roll aa gun and bmb again.

  • '10

    The aa gun already missed twice, why would he roll it a third time?


  • The issue I have isn’t with the AA gun or the other moves/battle results. It’s with the unedited damage on the factory. I don’t really mind if the turn is not repeated, but if the damage cannot be edited, retaking the turn might be the only fair way to resolve the problem.


  • @DutchmanD:

    The aa gun already missed twice, why would he roll it a third time?

    Hi, who are you? Are you in the position to judge?

    Basically Germany player made an illegal movement. And that battle should not have happened. No dice result should be used from an illegal battle. That’s why it should be done again. And Soul rolled a 5 later. I don’t even know what it is. Any dice verification email for that?

    Only imho.

  • Liaison TripleA '11 '10

    If you guys need help with some kind of resolution, just ask.


  • I think souL’s solution is just fine. We can add 3 IPC’s to the British that they MUST use to repair the factory.


  • @MagicQ:

    Hi, who are you? Are you in the position to judge?

    LMAO that is some funny stuff! put very eloquently by Q the terminator!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :5

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                2 infantry and 1 mech_infantry moved from Persia to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                3 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine
                1 fighter moved from Caucasus to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Iraq
                    Russians attack with 3 armour, 2 infantry and 4 mech_infantrys
                    Germans defend with 5 infantry
                        Russians roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Iraq, round 1 :  2/9 hits
                        Germans roll dice for 5 infantry in Iraq, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Iraq
                        Russians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Iraq, round 2 :  1/8 hits
                        Germans roll dice for 3 infantry in Iraq, round 2 :  3/3 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
                        Russians roll dice for 3 armour and 2 mech_infantrys in Iraq, round 3 :  2/5 hits
                        Germans roll dice for 2 infantry in Iraq, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
                    Russians win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry and 4 mech_infantrys
                    Russians win with 3 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry and 4 mech_infantrys
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/3 hits
                        Italians roll dice for 1 armour in Western Ukraine, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Novgorod
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                1 artillery moved from Bryansk to Belarus
                1 artillery and 9 infantry moved from Russia to Bryansk
                3 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                6 infantry moved from Novosibirsk to Tsinghai
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Volgograd to Rostov

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                3 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs

    Territory Summary for Russians :

    Tsinghai : 6 infantry
        Belarus : 3 aaGuns, 1 armour, 12 artilleries, 34 infantry and 3 mech_infantrys
        Bryansk : 1 aaGun, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
        Rostov : 2 infantry
        Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 2 aaGuns and 12 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 3 armour
        Northwest Persia : 1 flag,    Persia : 1 flag,
    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 38 / 46
        Japanese : 66 / 78
        Americans : 53 / 74
        Chinese : 3 / 3
        British : 29 / 33
        UK_Pacific : 1 / 0
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Ok, I see what you did with removing the factory and replacing it. We will just have to remember that there is 7 damage on that factory and that if Britain wants to use it they need to edit the cost of repair.

  • '10

    @MagicQ:

    Hi, who are you?

    I’m the person that cannot help but call out stupid comments when I see 'em.  Get over it. it’s a public forum.


  • By the way he worded his response…… I think he’s over it!


  • Hey guys,

    I have a problem…I am in the middle of the Japanese turn and TripleA is frozen.  The action screen has disappeared.  I have waited around for like 20 minutes and its not changing…what do I do?  I attacked Dutch New Guinea, sikang, and szechwan.  I lost an inf attacking sikang.  Do I reload it?  then edit it to make sure my losses are the same?

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