Can’t have too many sycophants,
Thanks for telling me!
Anyone show me an official link to explain this rule please. You still need to know the rules regardless Triplea allows or not. Like Tac-bmb bomb factory thing, Triplea still gets bugs.
I misunderstand this rule for fighters. Sorry about that. I think I am confused with previous version.
That’s silly mistake. May I edit it please and do the Germany turn again? Just to make it a competitive game.
I just find out it is the same rule in AA50. Strangely I have a wrong rule in my mind all the time till now.
You’d like us to wind the game all the way back to Britain’s turn, Q? That seems a lot excessive. I had to use 32 IPC on 2 carriers that might otherwise be completely useless the rest of this game. The 32 IPC in carriers is the same as the 28 IPC in transport you lost and I still got 4 ftr burned down.
Germany has spent 62 IPCs already and the Allies still hold a TUV advantage and a 20 IPC a turn income advantage. To ask for a competitive game while leading in both is a bit of a farce, do you not agree?
You’d like us to wind the game all the way back to Britain’s turn, Q? That seems a lot excessive. I had to use 32 IPC on 2 carriers that might otherwise be completely useless the rest of this game. The 32 IPC in carriers is the same as the 28 IPC in transport you lost and I still got 4 ftr burned down.
Germany has spent 62 IPCs already and the Allies still hold a TUV advantage and a 20 IPC a turn income advantage. To ask for a competitive game while leading in both is a bit of a farce, do you not agree?
That is fine. We shall continue if you don’t feel comfortable with that.
I’m glad this is resolved. :)
Onward! Lesson’s Learned!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Rostov to Ukraine
2 mech_infantrys moved from Volgograd to Ukraine
1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 3 mech_infantrys moved from Belarus to Ukraine
1 artillery and 1 infantry moved from Belarus to Baltic States
3 artilleries and 5 infantry moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
2 artilleries and 2 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 5 artilleries and 15 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 5 artilleries and 15 infantry in Novgorod, round 1 : 10/20 hits
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Russians win with 5 artilleries and 15 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 2 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 2 mech_infantrys; Italians defend with 2 armour, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 8/23 hits
Italians roll dice for 5 armour, 1 artillery, 9 infantry and 3 mech_infantrys in Ukraine, round 1 : 6/18 hits
6 infantry owned by the Russians and 8 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/17 hits
Italians roll dice for 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 3/10 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Italians , 2 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 4/14 hits
Italians roll dice for 5 armour and 1 artillery in Ukraine, round 3 : 3/6 hits
3 infantry owned by the Russians , 1 artillery owned by the Italians , 1 armour owned by the Germans and 2 armour owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 1/11 hits
Italians roll dice for 2 armour in Ukraine, round 4 : 0/2 hits
1 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 5/11 hits
Italians roll dice for 1 armour in Ukraine, round 5 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 12 infantry
Casualties for Italians: 2 armour, 1 artillery, 9 infantry and 1 mech_infantry
Russians win with 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 12 infantry
Casualties for Italians: 2 armour, 1 artillery, 9 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
1 armour moved from Iraq to Egypt
6 infantry moved from Tsinghai to Sikang
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Novgorod
3 artilleries and 7 infantry moved from Russia to Bryansk
2 armour moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Sikang : 6 infantry
Kazakhstan : 2 aaGuns and 12 infantry
Egypt : 1 armour
Belarus : 2 aaGuns, 6 artilleries and 18 infantry
Baltic States : 1 artillery
Bryansk : 3 artilleries and 7 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Caucasus : 2 armour, 2 fighters and 1 tactical_bomber
125 Sea Zone : 1 submarine
Iraq : 1 flag, Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :
Germans : 48 / 59
Russians : 36 / 44
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 11 / 15
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I didn’t bother asking for an OOL in Ukraine, because it would have had no effect on combat. I hope you don’t mind.
the only thing I minded was the result.
LOL@ Soul, Good answer!
I forgot to ask, but out of curiosity, Where is everyone from?
I’m from Toronto Originally, Mississauga Currently!
What can I say? The dice gods and I are best buddies.
BTW I’m from Michigan.
Wow dude, right around the corner form me!
Did you make it to the Oshawa FMG convention in April?
I am from Idaho originally, lived in Colorado for years, but just moved to Utah a little while ago.
I’ve driven through Idaho and flown over Colorado/ Utah on my way to Vegas. I’d love to see Aspen and Denver though!
I’m from Chicago.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry, 2 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
3 fighters moved from 33 Sea Zone to 62 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 33 Sea Zone to 54 Sea Zone
3 carriers moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 1 transport; Americans defend with 1 transport
Japanese roll dice for 4 fighters and 4 tactical_bombers in 62 Sea Zone, round 1 : 1/8 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 62 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 3 fighters and 4 tactical_bombers in 62 Sea Zone, round 2 : 3/7 hits
ANZAC roll dice for 1 carrier, 1 cruiser and 2 transports in 62 Sea Zone, round 2 : 0/2 hits
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 carrier owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the Americans lost in 62 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
1 mech_infantry moved from Shan State to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from 56 Sea Zone to Western Australia
1 aaGun moved from Shensi to Szechwan
1 artillery moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
9 infantry moved from Shensi to Szechwan
1 tactical_bomber moved from Shensi to India
1 armour moved from West India to India
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 carrier moved from 45 Sea Zone to 56 Sea Zone
1 battleship moved from 45 Sea Zone to 56 Sea Zone
1 cruiser moved from 45 Sea Zone to 56 Sea Zone
1 destroyer moved from 45 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Kwangsi to 56 Sea Zone
3 fighters moved from 62 Sea Zone to 54 Sea Zone
4 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Kwangsi to India
1 bomber moved from India to Philippines
1 bomber moved from Kwangsi to Philippines
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to Philippines
Place Units - Japanese
8 submarines placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 39 Sea Zone
3 infantry placed in West India
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Kwangsi : 1 airfield and 1 harbour
Kiangsu : 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 4 infantry
Shensi : 1 flag, Yunnan : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, 1 armour
Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 11 infantry
Chahar : 1 flag, Anhwe : 1 flag, 4 infantry
Shan State : 1 flag, Burma : 1 flag, India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Siberia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, Sumatra : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Giving bonus movement to units
1 carrier moved from 26 Sea Zone to 63 Sea Zone
3 battleships, 3 cruisers, 5 destroyers and 5 submarines moved from 26 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
3 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
4 bombers moved from Eastern United States to 13 Sea Zone
3 bombers moved from 13 Sea Zone to Hawaiian Islands
1 bomber moved from 13 Sea Zone to Hawaiian Islands
4 fighters moved from 92 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 4 fighters in 96 Sea Zone, round 1 : 1/4 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 49 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
4 fighters moved from 49 Sea Zone to New South Wales
1 tactical_bomber moved from 49 Sea Zone to 63 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
4 fighters moved from 96 Sea Zone to 92 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 2 bombers and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Marshall Islands : 1 flag, New Zealand : 3 infantry and 1 mech_infantry
New South Wales : 4 fighters, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 4 bombers and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 artillery, 1 infantry, 2 submarines and 3 transports
63 Sea Zone : 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 4 infantry and 1 mech_infantry
Algeria : 1 flag, Tunisia : 1 flag, 1 artillery and 2 infantry
92 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 91 Sea Zone : 2 submarines and 2 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 34 / 44
Japanese : 72 / 82
Americans : 55 / 77
Chinese : 2 / 2
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 11 / 15
ANZAC : 9 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
18 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 18 infantry
Production/PUs Summary :
Germans : 48 / 59
Russians : 34 / 44
Japanese : 71 / 82
Americans : 55 / 77
Chinese : 3 / 5
British : 30 / 40
UK_Pacific : 0 / 0
Italians : 11 / 15
ANZAC : 9 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
Giving bonus movement to units
1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 submarines moved from 58 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Non Combat Move - British
Place Units - British
2 carriers and 1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs