That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
XPAD-01 SOUL GOO (Axis) vs. Cannibalized by Fluff
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and why are the convoy dollars not being subtracted?
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Actually, the convoy dollars were subtracted. You may have gotten confused because the Germans got a 2 IPC NO for Mid-East oil. But the tact needs to attack either the airfield or the naval yard.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5) -
ncm changes:
nothing goes to hol/bel.
no AA EGer -> WGerThese NCMs instead.
mec arm EGer -> EPol
ftr tac WGer -> SIta
inf fra -> NIta
arm NIta -> Rom
inf NIta -> SItaI cannot edit the Factory dmg… it should be 7.
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well, the tac will have not gone on the run, then. that’ll change my ncm and maybe mobilization significantly.
bmb dmg:
Rolling 1d6:
(5)What’s this? Why not do the whole Germany turn again? SZ115 battle result remains same, roll aa gun and bmb again.
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The aa gun already missed twice, why would he roll it a third time?
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The issue I have isn’t with the AA gun or the other moves/battle results. It’s with the unedited damage on the factory. I don’t really mind if the turn is not repeated, but if the damage cannot be edited, retaking the turn might be the only fair way to resolve the problem.
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The aa gun already missed twice, why would he roll it a third time?
Hi, who are you? Are you in the position to judge?
Basically Germany player made an illegal movement. And that battle should not have happened. No dice result should be used from an illegal battle. That’s why it should be done again. And Soul rolled a 5 later. I don’t even know what it is. Any dice verification email for that?
Only imho.
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If you guys need help with some kind of resolution, just ask.
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I think souL’s solution is just fine. We can add 3 IPC’s to the British that they MUST use to repair the factory.
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Hi, who are you? Are you in the position to judge?
LMAO that is some funny stuff! put very eloquently by Q the terminator!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
3 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Western Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Iraq
Russians attack with 3 armour, 2 infantry and 4 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Iraq, round 1 : 2/9 hits
Germans roll dice for 5 infantry in Iraq, round 1 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Iraq
Russians roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 1/8 hits
Germans roll dice for 3 infantry in Iraq, round 2 : 3/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
Russians roll dice for 3 armour and 2 mech_infantrys in Iraq, round 3 : 2/5 hits
Germans roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Iraq
Russians win, taking Iraq from Germans with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 4 mech_infantrys
Russians win with 3 armour remaining. Battle score for attacker is -7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry and 4 mech_infantrys
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Italians roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 1 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
6 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to RostovPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsTerritory Summary for Russians :
Tsinghai : 6 infantry
Belarus : 3 aaGuns, 1 armour, 12 artilleries, 34 infantry and 3 mech_infantrys
Bryansk : 1 aaGun, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber
Rostov : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 aaGuns and 12 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :Germans : 48 / 62
Russians : 38 / 46
Japanese : 66 / 78
Americans : 53 / 74
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 1 / 0
Italians : 13 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok, I see what you did with removing the factory and replacing it. We will just have to remember that there is 7 damage on that factory and that if Britain wants to use it they need to edit the cost of repair.
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Hi, who are you?
I’m the person that cannot help but call out stupid comments when I see 'em. Get over it. it’s a public forum.
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By the way he worded his response…… I think he’s over it!
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Hey guys,
I have a problem…I am in the middle of the Japanese turn and TripleA is frozen. The action screen has disappeared. I have waited around for like 20 minutes and its not changing…what do I do? I attacked Dutch New Guinea, sikang, and szechwan. I lost an inf attacking sikang. Do I reload it? then edit it to make sure my losses are the same?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 battleship moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from 5 Sea Zone to Siberia
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Sikang
1 tactical_bomber moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Sikang
2 fighters moved from Shensi to Sikang
1 tactical_bomber moved from Shensi to Sikang
1 tactical_bomber moved from Kwangsi to Dutch New Guinea
1 fighter moved from Kwangsi to Dutch New GuineaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/8 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Japanese win with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Szechwan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 5/5 hits
Chinese roll dice for 1 fighter in Sikang, round 1 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Sikang
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Szechwan: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 33 Sea Zone
1 battleship moved from 36 Sea Zone to 33 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 armour moved from India to West India
1 bomber moved from Sikang to India
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Sikang to Kwangsi
1 tactical_bomber moved from Sikang to Kwangsi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 fighter, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
2 fighters moved from Japan to 23 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in India
1 factory_minor placed in West India
2 fighters and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 2.
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter and 1 harbour
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 tactical_bomber
Kiangsu : 1 armour, 1 factory_minor and 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 2 infantry
Shensi : 1 flag, 1 aaGun, 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Yunnan : 1 flag, Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Szechwan : 1 flag, 2 infantry
Chahar : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag, India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Siberia : 1 flag, 1 infantry and 1 mech_infantry
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, 2 artilleries and 4 infantry
Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 battleships, 2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 mech_infantry moved from 62 Sea Zone to New South Wales
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
4 bombers placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Marshall Islands : 1 flag, Queensland : 4 fighters
New South Wales : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 3 battleships, 1 carrier, 3 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 2 infantry
Tunisia : 1 flag, 1 armour
86 Sea Zone : 2 transports
92 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 1 transport
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 37 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 3
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 11 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
oops, slight mistake, infantry and mech supposed to be on Hawaii, not in the sea. Can you edit for me Q?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
Turning on Edit Mode
EDIT: 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
EDIT: Turning off Edit ModeNon Combat Move - Chinese
17 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 18 infantry
Production/PUs Summary :
Germans : 48 / 62
Russians : 37 / 46
Japanese : 69 / 79
Americans : 55 / 75
Chinese : 2 / 2
British : 29 / 33
UK_Pacific : 0 / 0
Italians : 11 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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