Satinpurpledefender trial by fire (A Marine's attempt, to escape from HELL!)


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from China to Kwantung
                      Americans take Kwantung from Japanese
                1 infantry moved from China to Manchuria
                      Americans take Manchuria from Japanese

    Combat - Americans
                Recording Battle Statistics

    Non Combat Move - Americans
                2 infantry moved from Sinkiang to China
                2 infantry moved from Western United States to 55 Sea Zone
                1 fighter moved from Western United States to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
                2 infantry moved from 52 Sea Zone to Hawaiian Islands
                1 battleship moved from 55 Sea Zone to 52 Sea Zone
                1 destroyer moved from 20 Sea Zone to 53 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to United Kingdom
                1 artillery moved from Eastern United States to 10 Sea Zone
                1 armour moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Eastern United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to United Kingdom
                1 armour and 1 artillery moved from 8 Sea Zone to United Kingdom
                1 cruiser moved from 10 Sea Zone to 8 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier and 1 submarine placed in 55 Sea Zone

    Turn Complete - Americans
                Americans collect 48 PUs; end with 50 PUs total

    Territory Summary for Americans :

    Midway : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Alaska : 1 infantry
        Western United States : 1 aaGun and 1 factory
        Kwantung : 1 flag, 1 infantry
        Hawaiian Islands : 2 fighters and 4 infantry
        United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
        Eastern United States : 1 aaGun and 1 factory
        Central United States : 2 infantry
        China : 1 fighter and 2 infantry
        53 Sea Zone : 1 destroyer
        8 Sea Zone : 1 cruiser and 2 transports
        52 Sea Zone : 1 battleship and 1 transport
        55 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 submarine

    Production/PUs Summary :

    Russians : 21 / 29
        Germans : 44 / 44
        British : 28 / 32
        Japanese : 25 / 32
        Americans : 48 / 50


  • I didn’t feel like I had many options for US1, but I know that they are slow to “spin up,” as it were, so hopefully I didn’t leave myself too wide open. After I submitted, I realized that I left some lonely Infantry in Central US. More rookie mistakes, I’m afraid.

  • Liaison TripleA '11 '10

    It’s all good.

    You’re not doing bad.

    Next rookie mistake though, is that it’s Russia’s turn now. Before I can go. :)  So please… do post it.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                3 infantry moved from Caucasus to West Russia
                1 infantry moved from Caucasus to West Russia
                1 armour moved from Russia to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour and 4 infantry in West Russia, round 1 :  1/5 hits
                        Germans roll dice for 1 armour in West Russia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                    Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 armour moved from Caucasus to Archangel
                1 armour moved from Russia to Archangel
                2 infantry moved from Novosibirsk to Yakut S.S.R.
                2 infantry moved from Sinkiang to China

    Place Units - Russians
                4 infantry placed in Caucasus
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Soviet Far East : 2 infantry
        Archangel : 2 armour
        Yakut S.S.R. : 2 infantry
        Caucasus : 1 aaGun, 1 factory and 6 infantry
        West Russia : 1 flag, 1 armour and 3 infantry
        Russia : 1 aaGun, 1 factory and 5 infantry
        China : 2 infantry
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 23 / 25
        Germans : 42 / 44
        British : 28 / 32
        Japanese : 25 / 32
        Americans : 48 / 50


  • I think I am correct in the way I see it; I am only delaying the inevitable, and I may not even be doing the best job of it. lol

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 artillery, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Anglo Egypt to French West Africa
                      Germans take French Equatorial Africa from British
                      Germans take French West Africa from British
                1 infantry moved from Anglo Egypt to Italian East Africa
                      Germans take Italian East Africa from British
                1 armour moved from Anglo Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Belgian Congo to Italian East Africa
                1 infantry moved from Libya to Anglo Egypt
                1 artillery moved from Libya to Anglo Egypt
                1 bomber moved from Western Europe to 2 Sea Zone
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 armour moved from Eastern Europe to West Russia
                1 armour moved from Norway to Archangel
                1 armour moved from Karelia S.S.R. to Archangel
                1 armour moved from Karelia S.S.R. to Archangel
                1 armour moved from Karelia S.S.R. to West Russia
                1 fighter moved from Belorussia to West Russia
                1 fighter moved from Germany to West Russia
                1 fighter moved from Western Europe to Archangel
                1 fighter moved from Libya to 7 Sea Zone
                1 fighter moved from Western Europe to 7 Sea Zone
                1 fighter moved from Eastern Europe to 7 Sea Zone

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 armour and 1 fighter
                    Russians defend with 2 armour
                        Germans roll dice for 3 armour and 1 fighter in Archangel, round 1 :  1/4 hits
                        Russians roll dice for 2 armour in Archangel, round 1 :  1/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
                        Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Archangel, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 armour
                    Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 armour
                Battle in West Russia
                    Germans attack with 2 armour, 2 fighters and 1 infantry
                    Russians defend with 1 armour and 3 infantry
                        Germans roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 1 :  3/5 hits
                        Russians roll dice for 1 armour and 3 infantry in West Russia, round 1 :  1/4 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                        Germans roll dice for 2 armour and 2 fighters in West Russia, round 2 :  0/4 hits
                        Russians roll dice for 1 armour in West Russia, round 2 :  0/1 hits
                        Germans roll dice for 2 armour and 2 fighters in West Russia, round 3 :  4/4 hits
                        Russians roll dice for 1 armour in West Russia, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                    Germans win with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in 7 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    British defend with 1 battleship
                        Germans roll dice for 1 submarine in 7 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 3 fighters in 7 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 battleship in 7 Sea Zone, round 1 :  1/1 hits
                        1 battleship owned by the British and 1 submarine owned by the Germans lost in 7 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship
                    Germans win with 3 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 battleship
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
                        2 infantry owned by the British , 2 transports owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in 2 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 29
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 29
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from 7 Sea Zone to Western Europe
                1 fighter moved from Archangel to Karelia S.S.R.
                1 infantry moved from Norway to Karelia S.S.R.
                1 fighter moved from West Russia to Ukraine S.S.R.
                1 fighter moved from West Russia to Ukraine S.S.R.
                1 artillery moved from Balkans to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                1 infantry moved from Eastern Europe to Ukraine S.S.R.
                2 fighters moved from 7 Sea Zone to Western Europe
                1 bomber moved from 2 Sea Zone to Western Europe
                1 infantry moved from Southern Europe to Western Europe
                1 infantry moved from Germany to 5 Sea Zone
                1 infantry moved from Germany to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                1 aaGun moved from Germany to Eastern Europe
                1 aaGun moved from Southern Europe to Germany
                7 infantry moved from Germany to Eastern Europe

    Place Units - Germans
                1 factory placed in Ukraine S.S.R.
                1 artillery, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total

    Territory Summary for Germans :

    Germany : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 5 infantry
        French West Africa : 1 flag, 1 armour
        Belgian Congo : 1 flag,    Southern Europe : 1 factory
        Archangel : 1 flag, 2 armour
        Italian East Africa : 1 flag, 1 armour and 1 infantry
        Eastern Europe : 1 aaGun and 7 infantry
        Karelia S.S.R. : 1 flag, 1 fighter and 3 infantry
        Western Europe : 1 aaGun, 1 bomber, 3 fighters and 5 infantry
        French Equatorial Africa : 1 flag,    Ukraine S.S.R. : 1 artillery, 1 factory, 2 fighters and 2 infantry
        West Russia : 1 armour
        Anglo Egypt : 1 flag, 1 artillery and 1 infantry
        5 Sea Zone : 1 transport

    Production/PUs Summary :

    Russians : 19 / 25
        Germans : 50 / 50
        British : 24 / 32
        Japanese : 25 / 32
        Americans : 48 / 50


  • So, any suggestions to salvage at least a glorious defeat? Lol

  • Liaison TripleA '11 '10

    LOL Switch sides?

  • Liaison TripleA '11 '10

    OK Marine,

    Do you want the NO BS Sit Rep?  Your position IS recoverable,  but you’re on the edge of more than trouble.

    THE GOOD NEWS, 
    1.  Economically, you still make more than me every turn.  As long as that stays that way, you are winning the game.  As soon as that changes… you are losing the game.
    2. Japan’s ground game is turns away from Mattering in Asia,  You won’t see much heat from them in russia anytime soon
    3. Germany doesn’t have much in the way of an offensive into Russia this turn.  This is your chance to regroup, and try to build up a standing russian army, that will buy you enough time to get the allies in the game.
    4. The Americans have not lost too much of their starting fleet units, and you’ve got some GREEN threat on both sides of the board.

    THE BAD NEWS
    1. The economic game is swinging my way
    i2. Russia now only has infantry and AA guns left, they are cut off, exhausted, and about to get squeezed.
    3. Africa has fallen to Germany, this is VERY bad news.  be smart about what you do there (I’ll give you some help)
    4. Japan has 4 transports, and a factory on the mainland, it won’t be long before the pacific is yellow
    5. The american fleet is in the pacific mostly…  and would be better suited in Europe.  But it’s too late to change plans now, you’ll have to adapt!

    BOTTOM LINE
    You’re not defeated yet, and you’ve still got some fight on the board.  As long as you’ve still got some fight in your heart, I say you give me a run for my money.

    NEXT TIP
    Take a peice of paper, and title it, LESSONS LEARNED, then in point format write down all the things you’ve learned,  like medium stacks being bad, always double checking that your capital isn’t exposed.  Not leaving Russian planes on the front line,  or exposing tanks to my forces, and especially NOT forgetting to move units, like Russian subs and so on.

    You will learn your own lessons, and have a record of what you have learned, which will make you a better player for the next game, and we can go from there.

  • Liaison TripleA '11 '10

    One more thing Satin…

    One of my tournament teams has more or less folded, and there’s only 1 player remaining on the team.  His name is The Desert Journalist… and well, heh, he’s never even played global, and he needs some SERIOUS help.

    So I’ve opted to join him, in my OWN tournament, to vye for the title, until such a time as I can replace myself with someone else (who gets eliminated).

    Care to join us?  It’ll be a bit of a trial by fire, and we might lose if you screw up, but you’ll be in the trenches with me, so as long as you can carry out some general orders, you should learn how to survive rather quickly.


  • First of all, thanks for the advice. I think I can adapt the American strategy a bit. There is still plenty of fight in my heart, so don’t worry about that. Good Marines don’t doe. They just go to Hell and regroup.

    I’d be willing to sit in on your tournament team, and I feel I would actually do better in a situation where I am given some general orders.

    I am sorry for slow responses and turns today. I had an interview this morning, and I am hoping to hear something more about it soon.

    Just let me know what I need to do for the tournament game. I, like Journo, have never played Global. I’ll have to do some reading this weekend. If I understand the little that I have read so far, Global uses the Europe base rules and the Pacific special rules plus the A+3.9 errata. Is that correct?

  • Liaison TripleA '11 '10

    Take your time, there is no rush here.

    If I understand the little that I have read so far, Global uses the Europe base rules and the Pacific special rules plus the A+3.9 errata. Is that correct?

    Sort of…  If you went out and bought, Europe, and Pacific, you could play Global (At the back of the Europe rules, is the rules for global).

    The Alpha 3.9+ stuff, is changes made by larry, to the rulebook, and the setup cards, to make the game better, more balanced, and fun.


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 1 fighter moved from United Kingdom to Archangel
                1 fighter moved from United Kingdom to Archangel

    Combat - British
                Battle in Archangel
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 2 armour
                        British roll dice for 1 bomber and 2 fighters in Archangel, round 1 :  2/3 hits
                        Germans roll dice for 2 armour in Archangel, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Archangel
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 armour
                Recording Battle Statistics

    Non Combat Move - British
                2 fighters moved from Archangel to Russia
                1 bomber moved from Archangel to Novosibirsk
                1 destroyer and 1 submarine moved from 8 Sea Zone to 13 Sea Zone
                1 cruiser moved from 8 Sea Zone to 13 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Western Canada to Eastern Canada

    Place Units - British
                1 carrier and 1 transport placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 25 PUs total
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:British from Russia: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    Eastern Canada : 1 infantry
        Australia : 1 infantry
        Kenya : 1 infantry
        India : 1 aaGun and 3 infantry
        Novosibirsk : 1 bomber
        Trans-Jordan : 2 infantry
        United Kingdom : 1 aaGun, 1 armour and 1 factory
        New Zealand : 1 infantry
        Solomon Islands : 1 flag, 2 infantry
        37 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 1 fighter and 1 transport
        13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Russians : 19 / 25
        Germans : 50 / 50
        British : 24 / 25
        Japanese : 25 / 32
        Americans : 48 / 50


  • You will have noticed two different sets of dice rolls for the same battle in Archangel in your inbox. Shortly (within seconds) of making my non-combat move with the British, I decided against my option, and I wanted to change it. I rebooted the game and replayed the battle. The second time around my fighters stayed alive, but I removed them from the board since they didn’t live through the initial skirmish. Typically this is not something I would do since it can lead to integrity violations and borders on cheating, but this is a learning game. I have no problems conceding victory to the Axis. I just wanted to see if my idea was correct, and how it would play out.


  • bump

  • Liaison TripleA '11 '10

    I played the japanese turn, and it errored out, and wouldn’t let me post… I saved the file, and it’s goofed.

    I could fix it… but… would you prefer we just start a new game?

  • Liaison TripleA '11 '10

    Also…

    http://www.axisandallies.org/forums/index.php?topic=27334.0

    You’re italy.

    Germanies job is to help you get up off of the ground.  He’s a noob too,  I’ll use everybit of my expertise to help you, but at the end of the day its up to you.

    Don’t let me down, I’m Japan! :P


  • Yeah, starting over is fine with me. Lol


  • TripleA Turn Summary for game: World War II v4, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 1 artillery, 1 fighter and 3 infantry moved from Russia to West Russia
                1 fighter moved from Karelia S.S.R. to West Russia
                3 infantry moved from Caucasus to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 2 armour, 1 artillery, 2 fighters and 6 infantry
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 6 infantry in West Russia, round 1 :  3/11 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 1 :  1/5 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                        Russians roll dice for 2 armour, 1 artillery, 2 fighters and 5 infantry in West Russia, round 2 :  5/10 hits
                        Germans roll dice for 1 armour and 1 artillery in West Russia, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in West Russia
                    Russians win, taking West Russia from Germans with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 armour, 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters moved from West Russia to Russia
                1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Sinkiang
                2 infantry moved from Evenki National Okrug to Novosibirsk
                2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
                1 infantry moved from Soviet Far East to Buryatia S.S.R.
                1 infantry moved from Soviet Far East to Buryatia S.S.R.

    Place Units - Russians
                4 infantry placed in Caucasus
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total

    Territory Summary for Russians :

    Novosibirsk : 2 infantry
        Karelia S.S.R. : 1 armour and 6 infantry
        Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
        Sinkiang : 2 infantry
        West Russia : 1 flag, 2 armour, 1 artillery and 5 infantry
        Buryatia S.S.R. : 6 infantry
        Russia : 1 aaGun, 1 factory, 2 fighters and 4 infantry
        4 Sea Zone : 1 submarine

    Production/PUs Summary :

    Russians : 26 / 26
        Germans : 38 / 40
        British : 30 / 30
        Japanese : 30 / 30
        Americans : 42 / 42


  • I debated taking West Russia, but I figured it best to put some space between the Nazi advance and the Motherland. I still don’t feel completely confident on my stack sizes, but I think that I am doing better than last time.

    What do you define as a medium stack? Is it a stack that approaches the size of the stacks bordering it, yet not clearly larger?

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