@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Italian Somaliland to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Tsinghai
6 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
4 infantry moved from Timguska to Yenisey
2 aaGuns and 2 infantry moved from Timguska to Novosibirsk
1 fighter moved from Tsinghai to Volgograd
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Russia
4 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 6 infantry
Tsinghai : 2 infantry
Yenisey : 4 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 1 infantry
Belarus : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 31 infantry and 2 tactical_bombers
Ukraine : 2 aaGuns, 8 artilleries, 1 factory_minor and 19 infantry
Novosibirsk : 2 aaGuns and 2 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 1 fighter
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag,
Production/PUs Summary :Germans : 53 / 64
Russians : 34 / 43
Japanese : 54 / 60
Americans : 52 / 72
Chinese : 2 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: Connection timed out: connect
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someone is running v2.6 that’s why the +2 isn’t being applied. It’s probably too late to fix this it will have to be done in edit mode.
As to the Italian tank in Hong Kong. I’d love it if the French ship wasn’t added but the French navy only rolls one’s LOL
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Yeah, sorry. It’s me on 2.6.
Egypt factory should have 6 damage.
I guess it will just be a slight inconveneince from here on. My apologies.
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Quick rules clarification for Garg or anyone else who is certain:
So if Russia attacks Chinese territories bordering Mongolia BEFORE Japan opens hostilities on the Russians, Japan then has a carte-blanc to attack any Russian territories WITHOUT triggering the activiation of Mongolia, right?
I have already posted publicly so if we are not sure hopefully Kreighund will get around it it.
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IF Russia DOW’s on Japan, the gloves are off, and Mongolia will remain Neutral FOREVER.
If Japan DOW’s on Russia, Mongolia does not join UNTIL Japan has attacked any territory bordering Mongolia. Russia is free to respond however they like at that stage, and still retain the possibility of the Mongolian Annex.
(Hint) If Italy or Germany invades Soviet Russia, Japan can travel through axis territories WITHOUT causing a DOW. Even if they border Mongolia.
:)
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Cool, thanks G.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from French Indo China to Kwangtung
2 fighters moved from Japan to Philippines
2 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier placed in 20 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
2 submarines placed in 6 Sea Zone
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 infantry
Manchuria : 1 factory_minor
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 aaGun
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, -
I could have sworn I moved something into Kazakhstan. Meh. :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
5 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 flag, 26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 cruisers, 4 destroyers and 6 transports
Brazil : 1 flag,
Production/PUs Summary :Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 2
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
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Your NCM would be up to JWW. I’m chiming in to say: Holy dice batman! We almost won that one!
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Hey Garg, what’s the max damage on a minor IC? 6 or 8?
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6
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I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
this is fine……I’m pretty liberal with NCM revisions.
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K thanks. Rest of the allied moves up in a couple hours. (When I can get my brother to do them)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
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Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back. -
The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
(I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again) -
No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.
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connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.