XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                3 fighters moved from Queensland to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 44
        Japanese : 48 / 54
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 28 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 36 / 44
        Japanese : 48 / 54
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 28 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Brutal!

    You guys caught me on a long weekend. I leave tomorrow morning and won’t be able to get a post in for 3 or 4 days.

    I was really hoping Italy could catch a break. Oh well.

    Anyway, sit tight. See you all on Monday.

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 artillery moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 artillery moved from Southern France to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                      Germans take Gibraltar from British
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry moved from France to Normandy Bordeaux
                2 artilleries moved from France to Normandy Bordeaux
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                2 bombers moved from Western Germany to Egypt
                1 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/7 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                    Germans win with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  1/2 hits
                    1 bomber killed by AA guns
                Bombing raid in Egypt causes: 1 damage to unit: factory_minor
                    Bombing raid in Egypt causes 1 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Egypt to Tobruk
                1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from Normandy Bordeaux to Southern Italy
                1 tactical_bomber moved from Poland to Southern Italy
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                4 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun, 4 artilleries and 6 infantry moved from Poland to Eastern Poland
                4 infantry moved from Romania to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Germany to Poland
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 armour moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 armour moved from Western Germany to Germany

    Place Units - Germans
                2 armour placed in Novgorod
                Germans undo move 1.
                1 armour and 2 infantry placed in Novgorod
                4 armour and 3 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 34 / 44
        Japanese : 48 / 54
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 26 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    WOW Well, Fcuk me sideways!

    Forgot that factories have their OWN anti-air defenses… Which means we have a new contestant on…

    Top 10 Axis and Allies moves you wish you could have back!

    Today’s contestant: A strategic bombing run on an Egyptian factory with not one but BOTH of Germany’s bombers.

    Well John, not only does it put his main airforce firepower out of possition but it also jepordises his ability to blockade the British fleet.
    Noble intentions though he’s trying to help Italy, lets see how it turns out:

    OUCH! one bomber down, he’s going to regret that move. How did the other bomber fair?

    OOOhh. Just 1 IPC worth of damage there on that factory. Which means the British score a major hit on a bomber and all for only 1 IPC. I bet his face is a little red now!
    That’s right John, I would hate to have to read the PMs after this one.

    Hahaha, dumb sucker probabaly forgot about the build-in AA guns new to the 1940 Edition.

    Let’s see how it did on the big board:

    Oooh comming in at number 3! Just behind, “I lost Tokyo to an American Transport off Alaska” and still Number 1: “Got can-openered through Denmark to loose Berlin.”

    Dumb move, but just not dumb enough for top spot.

    See you next time on:

    Top 10 Axis and Allies moves you wish you could have back!


  • that was pretty funny…. :-D

  • Customizer

    Bombers are supposed to hit at +2 in alpha 3, are they not?


  • That was VERY funny!!

    Wait… don’t bombers bomb for 1d6 + 2?

    I think you should have done at least 3 ipc’s of damage.

    Also, I see a looming rule # 7 on the horizon. The only way I can see your team’s luck getting worse is if I sent the ANZAC destroyer against the Japanese fleet, and won!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Belarus
                1 fighter moved from Russia to Archangel
                1 infantry moved from 76 Sea Zone to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 fighter moved from Archangel to Russia
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 12 infantry
        Egypt : 1 armour and 1 mech_infantry
        Italian Somaliland : 1 flag, 1 infantry
        Belarus : 1 infantry
        Bryansk : 1 artillery and 6 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 3 fighters, 22 infantry and 1 tactical_bomber
        Ukraine : 2 aaGuns, 7 artilleries, 1 factory_minor and 13 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag,    127 Sea Zone : 1 submarine
        Persia : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 48 / 54
        Americans : 52 / 72
        Chinese : 4 / 5
        British : 26 / 29
        UK_Pacific : 10 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Yunnan
                1 bomber moved from Borneo to Malaya
                3 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 3 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
                      Japanese take 43 Sea Zone from Americans
                1 armour and 3 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 1 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Japanese win with 3 submarines remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber and 3 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  2/2 hits
                        Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Malaya, round 1 :  3/5 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 1 :  3/4 hits
                        3 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                    Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Burma
                    Japanese attack with 5 fighters and 4 tactical_bombers
                    British defend with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                        Japanese roll dice for 5 fighters and 4 tactical_bombers in Burma, round 1 :  3/9 hits
                        UK_Pacific roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 :  2/5 hits
                        1 tactical_bomber owned by the British , 2 mech_infantrys owned by the British and 2 fighters owned by the Japanese lost in Burma
                        Japanese roll dice for 3 fighters and 4 tactical_bombers in Burma, round 2 :  5/7 hits
                        UK_Pacific roll dice for 2 fighters in Burma, round 2 :  0/2 hits
                        2 fighters owned by the British lost in Burma
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                3 fighters and 4 tactical_bombers moved from Burma to French Indo China
                1 fighter moved from Yunnan to French Indo China
                2 infantry moved from Jehol to Chahar
                1 aaGun moved from Jehol to Anhwe
                1 bomber moved from Malaya to French Indo China

    Place Units - Japanese
                2 infantry and 1 mech_infantry placed in Kwangtung
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 60 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
        Manchuria : 2 infantry and 1 mech_infantry
        Shensi : 1 flag,    Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag,    Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 4 tactical_bombers
        Celebes : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/1 hits
                Bombing raid in Southern France causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                2 mech_infantrys moved from Southeast Mexico to Eastern United States
                1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
                4 infantry moved from 101 Sea Zone to Eastern United States
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 cruiser and 2 destroyers placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag,    26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 7 submarines, 2 tactical_bombers and 2 transports
        10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
        United Kingdom : 1 bomber
        101 Sea Zone : 2 cruisers, 3 destroyers and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 5
        British : 26 / 29
        UK_Pacific : 6 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 26 / 29
        UK_Pacific : 6 / 10
        Italians : 17 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Since we seem to be using the version of TripleA that does NOT have the +2 built in to the strategic bombing, I’m going to just spend three to repair the factory anyways.


  • Never mind it will not let me.

    I just edited the PU’s instead

    (also, how do you edit posts? It seems silly to post again like this)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
                      British take French Equatorial Africa from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians

    Combat - British
                Battle in Nigeria
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 1 :  0/2 hits
                        Italians roll dice for 1 artillery in Nigeria, round 1 :  1/1 hits
                        1 mech_infantry owned by the British lost in Nigeria
                        British roll dice for 1 armour in Nigeria, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Nigeria, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Nigeria
                    British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                    British win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 battleship and 1 transport moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                1 fighter and 5 infantry placed in United Kingdom
                British undo move 1.
                1 fighter placed in United Kingdom
                3 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs (1 lost to blockades); end with 29 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Nigeria : 1 armour
        Kenya : 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag,    Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 battleship, 1 infantry and 2 transports
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 0
        Italians : 14 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 49 / 63
        Russians : 36 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 22
        ANZAC : 14 / 20
        French : 5 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    lol…

    Whatever you do, don’t ask Kyle (Canuck12) about the Sea Zone of ‘error’.

    :)

    I’ll review the map today, and we’ll see if Rule #7 is in order.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                      Italians take Morocco from French
                1 bomber moved from Libya to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/1 hits
                Bombing raid in Egypt causes: 1 damage to unit: factory_minor
                    Bombing raid in Egypt causes 1 damage total.
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Egypt to Alexandria
                1 artillery moved from Tobruk to Alexandria
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Alexandria
                1 fighter moved from Libya to Alexandria
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                1 airfield placed in Alexandria
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter and 5 infantry
        Morocco : 1 flag, 1 infantry
        Algeria : 1 flag,    Tunisia : 1 flag,    Northern Italy : 2 aaGuns, 1 factory_major, 1 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 artillery and 2 infantry
        Greece : 1 flag, 2 armour and 2 infantry
        92 Sea Zone : 1 transport

  • Customizer

    Could the SBR problem be that one of us is running v2.6? I notice that even though I’m using 2.8 all my turn posts are coming up 2.6 here on the forums. Once again we’ve done a bombing raid and only done 1 dmg but I know when I play a local game of global it adds the +2

    Anyway, have at it France!


  • I will be away on business until wed, sorry

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