Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Test summary from TripleA 20:00:25
last few trip AAA games my post’s haven’t gone through, I think I might be closing the program before the post takes place….
Yea you have to hit POST TURN SUMMARY, then wait like 10 to 30 seconds… A little box should pop up telling you you posted, I think.
Just check the forum.
Rule Number Seven is Garg gives you a new changed map to compensate for VERY bad luck. I think it happened to some other team, and he gave them a French battleship by south america (or something similar).
I actually wouldn’t mind having it invoked all that much, as long as the repercussions were not to great
(ie, give Italy back part of it’s fleet/give Germany back some planes). Just to put the french Super-fleet’s performance above average, instead of them being super ships with godlike powers, brought low only when Germany committed half it’s air force to destroying them.
I think it’s rough when your opponent gets lucky and cripples a nation right off the bat like this. I also think the game would be more fun for everyone if you got some sort of compensation for my incredibly good luck. (As long as I get to keep some of the kills)
In short, I think Rule #7 might be a good idea, but I still want the French super-fleet to keep some sort of impact.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Jehol to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
Combat - Japanese
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 1 : 1/3 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/16 hits
Chinese roll dice for 11 infantry in Yunnan, round 1 : 3/11 hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for Chinese: 11 infantry
Japanese win with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for Chinese: 11 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Jehol to Chahar
6 infantry and 1 mech_infantry moved from Manchuria to Korea
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Guam to Paulau Island
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 bomber and 1 infantry
Kwangsi : 1 bomber, 6 fighters and 3 tactical_bombers
Korea : 6 infantry and 1 mech_infantry
Kiangsu : 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Manchuria : 1 aaGun and 2 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 2 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 artillery
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry
would it be possible to change a ncm:?
if so I’d like to change the ncm forces from jehol > charhar to Jehol > anhwe……if it is a problem, no big deal…thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Aleutian Islands to 10 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier and 6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.
I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.
thank you
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Szechwan : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 46 / 51
Americans : 51 / 66
Chinese : 5 / 5
British : 26 / 34
UK_Pacific : 9 / 17
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Malta to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Alexandria, round 1 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 3 : 3/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 1 : 1/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 4/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Shan State to India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
2 destroyers and 1 submarine placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Territory Summary for British :
Yunnan : 1 infantry
Shan State : 2 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
37 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Alexandria : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
80 Sea Zone : 1 transport
76 Sea Zone : 1 battleship
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer
110 Sea Zone : 3 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 31 / 33
UK_Pacific : 10 / 0
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 31 / 33
UK_Pacific : 10 / 10
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Greece, round 1 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Italians win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
5 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Kenya : 1 flag, Anglo Egyptian Sudan : 1 flag, French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, Slovakia Hungary : 1 artillery and 2 infantry
Tobruk : 1 artillery, 1 fighter and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer
Greece : 1 flag, 2 armour and 2 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 18
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Here goes nothin’!
Just need a scramble/submerge order from the Brits again.
Are you boys ready to fight them in the air, fight them on the beaches? To earn that glorious praise: “never has so much been owed by so many to so few!”?
I await the order.
Slight change to build: 1 DD instead of 2 artilleries.
1 fgter 9 inf 1 trns 1 DD
No scrambles,
British submerge sub in 110.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Karelia to Novgorod
3 artilleries and 3 infantry moved from Baltic States to Novgorod
1 fighter moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Poland to Holland Belgium
1 tactical_bomber moved from Poland to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Bulgaria to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 115 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 12 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 12 infantry and 1 tactical_bomber in Novgorod, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 5/10 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits
Russians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Germans , 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 7/11 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 3 : 2/2 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans win with 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 8 infantry in Eastern Poland, round 1 : 5/15 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 5 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers
British defend with 3 destroyers, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 3 destroyers and 2 transports in 110 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for British: 3 destroyers and 2 transports
Germans win with 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for British: 3 destroyers and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 artilleries moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
4 artilleries and 6 infantry moved from Germany to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from 115 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
4 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
2 infantry placed in France
1 infantry placed in Southern France
1 fighter and 6 infantry placed in Western Germany
1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
6 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour, 1 infantry and 1 mech_infantry moved from Persia to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 1 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 6 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 14 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 6 artilleries, 1 factory_minor and 11 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
80 Sea Zone : 1 infantry
Iraq : 1 flag, 1 armour and 1 mech_infantry
127 Sea Zone : 1 submarine
Persia : 1 flag,
Production/PUs Summary :
Germans : 47 / 57
Russians : 36 / 44
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 27 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0