XDAP-01 DbD (AXIS) vs. BiA


  • My email is Doom4275@gmail.com

    Don’t know my brothers, but I think that he can probably live without all the emails without dice results.

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 bomber moved from Western Germany to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 96 Sea Zone
                2 tactical_bombers moved from Western Germany to 115 Sea Zone
                1 fighter moved from Western Germany to 115 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 armour moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                3 artilleries and 14 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 bomber moved from Western Germany to 96 Sea Zone
                1 infantry moved from Bulgaria to Greece
                2 armour moved from Yugoslavia to Greece
                1 armour moved from Romania to Greece
                1 infantry moved from Bulgaria to Greece
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 2 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 2 infantry in Greece, round 1 :  3/5 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
                    1 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 fighter and 2 tactical_bombers
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 1 :  2/3 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    French defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 :  2/5 hits
                        French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for French: 1 cruiser and 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from 96 Sea Zone to 93 Sea Zone
                1 bomber moved from 96 Sea Zone to Western Germany
                1 bomber moved from 96 Sea Zone to Western Germany
                1 tactical_bomber moved from 115 Sea Zone to Poland
                1 tactical_bomber moved from 115 Sea Zone to Poland
                1 fighter moved from 115 Sea Zone to Poland
                2 aaGuns moved from Poland to Baltic States
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 artilleries and 6 infantry moved from Yugoslavia to Romania
                1 armour moved from France to Western Germany
                1 armour moved from France to Western Germany
                1 armour moved from France to Western Germany
                1 armour moved from France to Yugoslavia
                1 armour moved from France to Northern Italy
                1 armour moved from Northern Italy to Yugoslavia
                2 artilleries moved from France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 aaGun moved from Germany to Slovakia Hungary
                Turning on Edit Mode
                EDIT: Germans player Removing units owned by PlayerID named:Germans from Normandy Bordeaux: 1 armour
                EDIT: Turning off Edit Mode

    Place Units - Germans
                1 carrier and 1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                4 artilleries and 6 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Germans player Adding units owned by PlayerID named:Germans to France: 1 armour
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Belarus to Baltic States
                1 armour and 1 mech_infantry moved from Bryansk to Baltic States
                1 tactical_bomber moved from Russia to Baltic States
                1 infantry moved from Western Ukraine to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                4 artilleries, 1 fighter and 14 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 armour, 4 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 3 artilleries and 14 infantry
                        AA guns fire in Baltic States :  0/2 hits
                        Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 1 :  2/23 hits
                        Germans roll dice for 2 aaGuns, 3 artilleries and 14 infantry in Baltic States, round 1 :  6/17 hits
                        6 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Baltic States
                        Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 :  5/17 hits
                        Germans roll dice for 3 artilleries and 14 infantry in Baltic States, round 2 :  4/17 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 1 armour, 4 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 :  6/13 hits
                        Germans roll dice for 3 artilleries and 9 infantry in Baltic States, round 3 :  5/12 hits
                        5 infantry owned by the Russians and 6 infantry owned by the Germans lost in Baltic States
                    1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Novgorod
                    Germans win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 aaGuns and 11 infantry
                    Casualties for Russians: 15 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Russia
                1 tactical_bomber moved from Baltic States to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Rostov to Ukraine
                2 aaGuns, 2 artilleries and 5 infantry moved from Bryansk to Ukraine
                1 fighter moved from Eastern Poland to Bryansk
                1 armour and 1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 infantry moved from Archangel to Novgorod
                1 artillery and 7 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Russians :

    Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Bryansk : 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 fighter and 6 infantry
        Ukraine : 2 aaGuns, 3 artilleries, 1 factory_minor and 11 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        127 Sea Zone : 1 submarine
        Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 52
        Russians : 37 / 42
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 34
        UK_Pacific : 17 / 17
        Italians : 13 / 12
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Interesting… I have a feeling this is going to be an unconventional game. We will see what Japan has in store.

    PS - can you believe those French dingys hit 100%!?

    They killed 1 sub 1 destroyer 1 cruiser, a TAC and a fighter before going down!

  • '20 '18 '16 '13 '12

    … And a transport!


  • As I said, the might of the french Navy is SUPREME!

    They have hit 5/6 times. (I think the destroyer missed 1/3, and the cruiser hit 3/3)

    The odds of that….

    If only your German bombers were more inaccurate. Then the French would have lived on!!!

  • '20 '18 '16 '13 '12

    They killed a total of 54 IPCs worth of equipment, cost NOTHING to produce and will NEVER be replaced, ensuring they never cost the Allies a penny!
    On top of it all, they may have singlehandedly crippled Italy…

    Can you tell I’m a little sore?

  • Liaison TripleA '11 '10

    Does RULE # 7 need to be invoked?

  • '20 '18 '16 '13 '12

    What’s rule 7? Whining about dice? I’m fine with the outcome. It’s just interesting.

    By the way allies please check PMs about Japanese move!

    (percentage of French outcome was just over 1%)

    :-P


  • @Gargantua:

    Does RULE # 7 need to be invoked?

    what’s this rule again?


  • Test summary from TripleA 20:00:25


  • last few trip AAA games my post’s haven’t gone through, I think I might be closing the program before the post takes place….

  • Liaison TripleA '11 '10

    Yea you have to hit POST TURN SUMMARY, then wait like 10 to 30 seconds…  A little box should pop up telling you you posted, I think.

    Just check the forum.


  • Rule Number Seven is Garg gives you a new changed map to compensate for VERY bad luck. I think it happened to some other team, and he gave them a French battleship by south america (or something similar).

    I actually wouldn’t mind having it invoked all that much, as long as the repercussions were not to great
    (ie, give Italy back part of it’s fleet/give Germany back some planes). Just to put the french Super-fleet’s performance above average, instead of them being super ships with godlike powers, brought low only when Germany committed half it’s air force to destroying them.

    I think it’s rough when your opponent gets lucky and cripples a nation right off the bat like this. I also think the game would be more fun for everyone if you got some sort of compensation for my incredibly good luck. (As long as I get to keep some of the kills)

    In short, I think Rule #7 might be a good idea, but I still want the French super-fleet to keep some sort of impact.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 fighter moved from Jehol to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 armour moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Caroline Islands to Guam
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 artillery moved from 21 Sea Zone to Guam
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                      Japanese take Hawaiian Islands from Americans

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Philippines, round 1 :  1/2 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Guam
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 airfield and 1 fighter
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 1 :  1/3 hits
                        Americans roll dice for 1 fighter in Guam, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
                    Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                    Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers
                    Chinese defend with 11 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 1 :  6/16 hits
                        Chinese roll dice for 11 infantry in Yunnan, round 1 :  3/11 hits
                        3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 :  5/13 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 11 infantry
                    Japanese win with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 4 infantry
                    Casualties for Chinese: 11 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                1 aaGun and 2 infantry moved from Jehol to Manchuria
                1 artillery and 2 infantry moved from Jehol to Chahar
                6 infantry and 1 mech_infantry moved from Manchuria to Korea
                2 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 33 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 30 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
                1 bomber moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
                3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 bomber moved from Guam to Paulau Island

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 fighters and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Paulau Island : 1 bomber and 1 infantry
        Kwangsi : 1 bomber, 6 fighters and 3 tactical_bombers
        Korea : 6 infantry and 1 mech_infantry
        Kiangsu : 1 fighter and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
        Manchuria : 1 aaGun and 2 infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 artilleries and 2 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield and 1 artillery
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 infantry


  • would it be possible to change a ncm:?

    if so I’d like to change the ncm forces from jehol > charhar to Jehol > anhwe……if it is a problem, no big deal…thanks


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 cruiser in 37 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser and 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 cruiser and 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
                2 fighters moved from Aleutian Islands to 10 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 bomber moved from Eastern United States to United Kingdom

    Place Units - Americans
                1 carrier and 6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield


  • I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.


  • @AmorphousCube:

    I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.

    thank you


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Szechwan : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 46 / 52
        Russians : 37 / 42
        Japanese : 46 / 51
        Americans : 51 / 66
        Chinese : 5 / 5
        British : 26 / 34
        UK_Pacific : 9 / 17
        Italians : 13 / 12
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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