XDAP-01 DbD (AXIS) vs. BiA

  • Liaison TripleA '11 '10

    http://www.youtube.com/watch?v=KJPooQ4Tl2U

    Enemy Ships in Sector 47!


  • Scramble all fighters!

    I repeat, scramble ALL fighters!

    (From Star wars Battlefront 2, which I played A LOT as a kid)

  • '20 '18 '16 '13 '12

    Sorry, I think you misread my post

    “Map for scrable:”

    You are expected to play your scrabble turn. I have played my first word:

    “AS” Which is two points plus double word score for a total of… 4!

  • '20 '18 '16 '13 '12

    Just kidding! Finally a Real fight between the RAF and the Luftwaffe!

    http://www.youtube.com/watch?v=lQjRQNdNUts

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 2 bombers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                3 submarines moved from 91 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Rostov to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                      Italians take Ethiopia from Russians
                1 armour moved from Northwest Persia to Volgograd
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Turkmenistan from Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers
                    British defend with 3 destroyers, 5 fighters and 1 tactical_bomber; Americans defend with 2 cruisers and 4 destroyers
                        Germans roll dice for 4 submarines in 109 Sea Zone, round 1 :  0/4 hits
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 :  9/14 hits
                        Americans roll dice for 2 cruisers, 7 destroyers, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 1 :  10/15 hits
                    Units damaged: 1 battleship owned by the Germans
                        4 destroyers owned by the Americans , 2 cruisers owned by the Americans , 1 carrier owned by the Germans , 3 destroyers owned by the Germans , 3 destroyers owned by the British and 4 submarines owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 :  8/11 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 :  5/6 hits
                        1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 5 fighters owned by the British and 3 fighters owned by the Germans lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 cruisers and 4 destroyers
                    Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 carrier, 3 destroyers, 3 fighters, 4 submarines and 2 tactical_bombers
                    Casualties for British: 3 destroyers, 5 fighters and 1 tactical_bomber
                    Casualties for Americans: 2 cruisers and 4 destroyers
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from 109 Sea Zone to Western Germany
                2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 fighter moved from 109 Sea Zone to Normandy Bordeaux
                1 armour moved from Bryansk to Belarus
                1 armour moved from Smolensk to Belarus
                1 armour moved from Tambov to Rostov
                1 armour moved from Samara to Volgograd
                1 aaGun, 1 artillery and 3 infantry moved from Archangel to Belarus
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                6 infantry moved from Germany to 114 Sea Zone
                6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                6 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                1 cruiser, 1 destroyer and 1 submarine placed in 110 Sea Zone
                1 bomber placed in Western Germany
                3 artilleries placed in Novgorod
                3 infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                1 bomber and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
        Germany : 1 factory_major
        Holland Belgium : 1 artillery and 1 infantry
        Ethiopia : 1 infantry
        Belarus : 1 flag, 2 aaGuns, 4 armour, 7 artilleries and 15 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Bryansk : 1 flag,    Rostov : 1 flag, 1 aaGun and 5 armour
        Nenetsia : 1 flag,    Urals : 1 flag, 1 infantry
        Vyborg : 1 flag,    Archangel : 1 flag,    Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Tambov : 1 flag,    Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag, 2 artilleries and 2 infantry
        Vologda : 1 flag,    Volgograd : 1 flag, 8 armour, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Caucasus : 1 flag,    Smolensk : 1 flag,    Samara : 1 flag,


  • @Canuck12:

    Sorry, I think you misread my post

    “Map for scrable:”

    You are expected to play your scrabble turn. I have played my first word:

    “AS” Which is two points plus double word score for a total of… 4!

    This caused me to laugh for an unreasonable amount of time.

    Also, let me take the time now to say thank you for such a great first online game. I may not have played very well, but I still had a great time, and your team has been great to play with.

    Garg, I think your tournament is working. You have converted at least one person to the A&A online cult!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Novosibirsk to Samara
                      Russians take Samara from Germans

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                4 infantry moved from Yenisey to Timguska

    Place Units - Russians
                2 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 11 PUs

    Territory Summary for Russians :

    Timguska : 4 infantry
        Italian Somaliland : 1 flag,    Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 60 infantry and 2 tactical_bombers
        Tambov : 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 68 / 99
        Russians : 8 / 11
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 25 / 28
        UK_Pacific : 7 / 9
        Italians : 22 / 40
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Glad you guys had fun. We certainly did too. The game was a lot closer for a long time than the current map suggests. There were a few turns like 3,4 and 5 where I was sure we were fcuked. I thought we would never get Egypt despite the MASSIVER german investment there and ANZAC and the US would continue to pot-shot Japanese transports until they were crippled.

    I was pretty worried about the US landing at Gibralter and fucking me around with those bombers, too.

    So it goes. I learned a few things, I hope you guys did too.

    Also, this will be my last post for a month. So I will turn command of the German forces over to MostHoly because he totally got the shaft with Italy in the first 3 rounds.

    It’s been a slice guys. Good luck in the next few rounds!

    P.S. Where are you guys from in Canada? I’m moving out east this fall but make regular trips to Calgary and Vancouver. It’s always good to have a gaming buddy at an outpost somewhere else in the country.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 fighter moved from 42 Sea Zone to Burma
                1 tactical_bomber moved from 42 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter moved from French Indo China to Burma
                1 tactical_bomber moved from French Indo China to Shan State
                1 bomber moved from Hunan to Yunnan
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery moved from 46 Sea Zone to New Guinea
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Shan State
                1 artillery moved from 38 Sea Zone to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from Malaya to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Shan State, round 1 :  2/9 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  4/5 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 :  2/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 aaGun moved from French Indo China to Shan State
                1 tactical_bomber moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Shan State to Siam
                1 fighter moved from Burma to Malaya
                1 fighter moved from Yunnan to Siam
                1 tactical_bomber moved from Yunnan to Siam
                1 infantry moved from Sikang to Kazakhstan
                1 artillery moved from Sikang to Szechwan
                1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Suiyuyan to Shensi
                2 infantry moved from Jehol to Chahar
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                3 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Yunnan to Hunan
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to 33 Sea Zone

    Place Units - Japanese
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung
                2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone
                1 artillery placed in Manchuria
                1 armour and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers
        Kwangsi : 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Jehol : 2 infantry
        Siam : 2 fighters and 2 tactical_bombers
        Manchuria : 1 artillery and 1 factory_minor
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 2 infantry and 2 mech_infantrys
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag, 1 bomber
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Yenisey : 1 flag, 1 infantry
        Soviet Far East : 1 flag,    Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag,    Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag,    French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,


  • American bomber from UK is bombing Normandy, will you intercept?

    Build is:
    3 fighters
    3 infantry
    2 transports
    2 destroyers

  • Customizer

    no intercept


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Air Battle in Normandy Bordeaux
                Americans attacks with 1 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                Bombing raid in Normandy Bordeaux causes: 2 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 2 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Americans
                2 fighters moved from Western United States to 10 Sea Zone
                5 bombers moved from Western United States to Eastern United States
                1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 116 Sea Zone to 101 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                3 fighters placed in Western United States
                3 infantry placed in Western United States
                2 destroyers placed in 101 Sea Zone
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        101 Sea Zone : 1 armour, 1 artillery, 2 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 68 / 99
        Russians : 7 / 11
        Japanese : 74 / 84
        Americans : 51 / 68
        Chinese : 0 / 2
        British : 25 / 28
        UK_Pacific : 5 / 9
        Italians : 22 / 40
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: Connection timed out: connect


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Combat Move - British
                Giving bonus movement to units

    Non Combat Move - British
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 fighter placed in Union of South Africa
                2 infantry placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 16 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 2 infantry
        French Equatorial Africa : 1 flag,    Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 68 / 99
        Russians : 7 / 11
        Japanese : 74 / 84
        Americans : 51 / 68
        Chinese : 0 / 2
        British : 25 / 23
        UK_Pacific : 5 / 0
        Italians : 22 / 40
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 68 / 99
        Russians : 7 / 11
        Japanese : 74 / 84
        Americans : 51 / 68
        Chinese : 0 / 2
        British : 25 / 23
        UK_Pacific : 5 / 3
        Italians : 22 / 40
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 carrier, 1 cruiser and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 armour moved from Iraq to Eastern Persia
                1 armour moved from Anglo Egyptian Sudan to French Central Africa
                      Italians take French Equatorial Africa from British
                      Italians take French Central Africa from French
                1 armour moved from Anglo Egyptian Sudan to Nigeria
                      Italians take Nigeria from British
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 4 armour and 1 mech_infantry
                    British defend with 1 infantry and 2 mech_infantrys
                    Italians win, taking Eastern Persia from British with 4 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                    Italians win with 4 armour remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Egypt to Kenya
                1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 bomber moved from Northwest Persia to Southern Italy

    Place Units - Italians
                1 carrier, 1 cruiser and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

  • Customizer

    Edit mode was to reduce Germany from 99 to 97 due to lack of +2 on the bomber in Normandy.

  • '20 '18 '16 '13 '12

    That of course only applies if Germany intends to Repair the damage done… Which could easily be done on the German turn if they so choose… ;)

  • Customizer

    I suppose you’re right. But I’m trying to impose an attitude of ‘we’re so rich we don’t even care’ upon the enamy in the hopes of lowering their morale.

  • Liaison TripleA '11 '10

    the plus 2 is calculated in the role… FYI.  I believe if you check the dice, it should read 1.

    Unless you are playing a REALLY old version maybe… ?

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