XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                Giving bonus movement to units
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      Japanese take Hawaiian Islands from Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 tactical_bombers moved from Malaya to Java
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Chahar to Suiyuyan
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                1 artillery moved from Shensi to Suiyuyan
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 bomber moved from Yunnan to Suiyuyan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 aaGun and 3 infantry
                        AA guns fire in Java :  0/3 hits
                        Japanese roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 :  5/8 hits
                        ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 1 :  1/3 hits
                        3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 3 infantry
                    Japanese win with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 3 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                3 infantry moved from Yunnan to French Indo China
                1 aaGun moved from Yunnan to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Anhwe
                1 bomber moved from Suiyuyan to Hunan
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Paulau Island to French Indo China
                2 fighters moved from Marianas to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Marianas to Kwangtung
                1 fighter moved from Paulau Island to Kwangtung
                1 fighter moved from Paulau Island to Caroline Islands
                1 tactical_bomber moved from Marianas to Caroline Islands

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Manchuria
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Jehol : 2 infantry
        Manchuria : 1 factory_minor and 2 infantry
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag,    Hunan : 1 flag, 1 bomber
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag,    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag,    Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag,    Kazakhstan : 1 flag,    Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 2 fighters, 5 infantry and 2 tactical_bombers
        Celebes : 1 flag,    Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 2 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                Bombing raid in France causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 bomber moved from 26 Sea Zone to Western United States
                1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 118 Sea Zone to 116 Sea Zone
                2 cruisers and 4 destroyers moved from 118 Sea Zone to 109 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 3 destroyers, 2 fighters, 2 submarines and 4 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        116 Sea Zone : 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports
        109 Sea Zone : 2 cruisers and 4 destroyers
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 72 / 82
        Americans : 51 / 71
        Chinese : 0 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 72 / 82
        Americans : 51 / 71
        Chinese : 0 / 2
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                1 infantry moved from West India to Eastern Persia
                1 artillery and 15 infantry moved from Burma to India
                1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland

    Place Units - British
                3 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 28 PUs total

    Territory Summary for British :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 16 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield, 2 fighters and 1 tactical_bomber
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag,    Ethiopia : 1 armour and 1 infantry
        109 Sea Zone : 3 destroyers
        Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 26 / 28
        UK_Pacific : 7 / 4
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 70 / 82
        Americans : 51 / 71
        Chinese : 1 / 2
        British : 26 / 28
        UK_Pacific : 7 / 9
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour moved from Syria to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                3 armour moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 3 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Italians win with 3 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ethiopia
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 armour and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Egypt to Southern Italy
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 armour moved from Iraq to Persia
                1 bomber moved from Ethiopia to Iraq
                1 bomber moved from Iraq to Northwest Persia

    Place Units - Italians
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs

  • Liaison TripleA '11 '10

    You know what I want to see in this game?

    And Axis invasion of all the true neutrals.

    At this stage… Why not!


  • @Gargantua:

    You know what I want to see in this game?

    And Axis invasion of all the true neutrals.

    At this stage… Why not!

    this one is WAY over.

  • Liaison TripleA '11 '10

    I would agree, but that’s still a painful nut to crack in Moscow for the win.

    If he starts building into it and attacking with it, this could take awhile. :P  Or if he finds a way to support it.

    And where’s the Pacific Win?  India’s still got over 20 units hanging around!

    There’s no doubt that the income swing is out of control in axis favour, and no there’s no doubt that there’s a 300 IPC Unit Value swing.  But SethTheNewb pulled out of a worse predicament in his game, based off the fact the axis still have to achieve the victory.

    Do the Brothers in Arms have what it takes?  Or is this deal finally done?


  • so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

  • Liaison TripleA '11 '10

    Well you could take London, WUS, or Sydney instead. :)


  • @Gargantua:

    Well you could take London, WUS, or Sydney instead. :)

    So you grab and hold one and it’s over….ok, I imagine it is the same for the allies. Grab and hold Germany, tokyo etc…

  • '20 '18 '16 '13 '12

    Allies must take Berlin or Tokyo and Axis have to have 8 VCs on EITHER the Europe board OR the Pacific board.

    Which means Japan would have to get Sydney or Calcutta without loosing Hawaii.

    Russia is 3 turns for this world MAX and I have the resources now to fend off whatever the Brits and Americans throw at me. The flotilla off of England is going to the bottom of the ocean this turn. It’s up to Churchill if he wants the entire RAF to go with it…

    …hmmm…that would make it very tempting to take London, what a finish THAT would be…

  • Liaison TripleA '11 '10

    L O L

    so the axis must take either MOS or IND to achieve the Victory? Funny, I don’t even know the victory conditions?

    I thought you were being sarcastic/sassy!!! LOL…  To expand and clarify on Canuck’s post.

    The Axis can win by achieving the correct amount of victory cities on either board.  (So that’s 2 chances to win)

    8 cities on the Europe side, 6 cities on the Pacific side.  Then they have to hold said amount of cities until the end of the round.

    The Allies win when the Axis gives up, or  I belive, when they control 2/3 Axis Capitals.  I’ll have to double check.

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    I would build up to 10 transports, dump 20 units into scotland,  and then go for the 40 unit smash the following turn, with 20 units a turn after that.  The British won’t hold.  and only MAYBE will the Americans be able to help.  The Economic Campaign if the germans use sub raiding too will be brutal.

    The hope for the allies at that stage, is a Russian Break out!


  • :cry:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '16 '13 '12

    @Gargantua:

    Also, the Fall of London IS the best course of action for an Axis win at this point.  Especially since the Americans neglected to land.  at 100 IPC’s a turn… with naval coverage, and some transports already built.  There is little that can be done to save London.

    Come on Garg! You should know bettr than to fight a war on two fronts! Furthermore isn’t it better to rid the world of those damn communists before moving on to those more amiable northern Europeans? We have sympathizers over there for Christs sake! What’s more, I have always secretly been hoping that the Brits might JOIN us in our conquest… I will give them some more time to mull it over… and maybe even a little incentive.

    All available naval units and airforce into the Brit/American Atlantic Fleet!

    Scramble?

  • '20 '18 '16 '13 '12

    Map for scrable:

    Build is:
    1 DD, 1 CR, 1 SS
    2 Bmb, 1 Tac
    2 Arm, 3 Inf, 3 Art, 1 Mec


  • At this point, Why not?

    I think I’ll scramble the RAF.

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