No problem. I will ask you next month for W@W game.
XDAP-01 DbD (AXIS) vs. BiA
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This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
Vologda : 2 infantryProduction/PUs Summary :
Germans : 66 / 102
Russians : 8 / 9
Japanese : 75 / 85
Americans : 51 / 66
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 32 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
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Japan coming up from Jolly old England….
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 4 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to Burma
4 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Hunan
1 bomber moved from Kansu to Burma
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 48 Sea Zone to 31 Sea Zone
2 destroyers and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
2 armour placed in Malaya
1 bomber placed in Malaya
3 bombers placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 factory_minor and 1 infantry
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, Hunan : 1 flag, 2 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, 1 artillery
Sikang : 1 flag, Anhwe : 1 flag, Gilbert Islands : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
New Guinea : 1 flag, Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, Soviet Far East : 1 flag, Amur : 1 flag, Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, Siberia : 1 flag, Kazakhstan : 1 flag, Buryatia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
6 bombers moved from United Kingdom to 91 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports in 91 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans , 4 destroyers owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 6 bombers, 1 carrier, 1 fighter and 6 transports in 91 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 5 bombers and 6 transports in 91 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
5 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 6 carriers, 9 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 1 armour, 4 infantry and 3 mech_infantrys
Brazil : 1 flag, 91 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 66 / 102
Russians : 6 / 9
Japanese : 77 / 88
Americans : 52 / 69
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 31 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Air Battle in Normandy Bordeaux
British attacks with 1 units heading to Normandy Bordeaux
Germans launches 1 interceptors out of Normandy Bordeaux
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Union of South Africa to RhodesiaTurn Complete - British
British collect 13 PUs (6 lost to blockades); end with 20 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 20 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 fighterProduction/PUs Summary :
Germans : 66 / 102
Russians : 6 / 9
Japanese : 77 / 88
Americans : 52 / 69
Chinese : 0 / 2
British : 19 / 20
UK_Pacific : 3 / 0
Italians : 31 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 1 PU (2 lost to blockades); end with 1 PU total
Some units change owners in territory India -
I just thought I’d let you know, I had the German plane from normandy try to intercept my bomber sonce I couldn’t think of any reason not to.
It didn’t get shot down or anything, so I hope that is okay. (I wont be doing this again, but I had been taking to long to take my turn and just wanted it done)
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no problem bro, a no brainer is a no brainer. And it’s kinda moot at this point as I can’t see anything in the west of Europe being important at this time. In fact if you can get ANZAC and France done today I think we can wrap this game up today.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - Italians
Giving bonus movement to units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from 92 Sea Zone to Gibraltar
4 armour moved from West India to India
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 6 transports
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in India
Italians attack with 4 armour
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 21 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 1 artillery and 21 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 aaGuns
Casualties for Italians: 4 armour
Battle in Gibraltar
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 armour moved from Gold Coast to Nigeria
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 33 PUs; end with 40 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
Um. I’ve rarely seen a dice hosing like the one at Gibraltar. I’m going to need a reading on that from our
Ilustriousuh, fearless leader, Gargantua. My 4 1’s really had no chance and yet I lost no one. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Purchase Units - Germans
Germans repair 7 damage on 2 factory_majors and 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
24 armour, 17 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Holland Belgium to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Russia
Germans attack with 30 armour, 17 artilleries, 3 bombers, 26 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour and 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
Germans win with 20 armour and 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 carrier, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Italian Somaliland to KenyaPlace Units - Germans
1 cruiser, 1 destroyer and 5 transports placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
WOW a Simultaneous impending and UNSTOPPABLE victory on both sides of the board, on the same turn.
THat’s impressive.
With Hawaii Blocked, India defeated, and ONLY a 2 inf vs 20 armor chance at retaking the Russian capital.
This one’s over.
Nice… ;)
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There’s only one thing that could have saved Moscow and that would have been Japan taking India last round. Good game Brothers in Arms and congrats to my teammates. Who’s next?
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Good game.
I think I really learned a lot, and feel like I now know what not to do as allies now!
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I feel if you’d have gotten America involved we’d have had trouble. They need to get going quicker. Good luck in the next round guys!
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Well done everyone.
As should always be the case I hope fun was had by all despite the outcome. Best of luck to the Brothers in Arms and kudos on the tenacity and never say die attitude. That will help you more often than you might think.
On to the next round!