No problem. I will ask you next month for W@W game.
XDAP-01 DbD (AXIS) vs. BiA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 mech_infantry moved from Tambov to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 armour moved from Volgograd to Tambov
1 armour moved from Tambov to Bryansk
4 armour moved from Tambov to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Belarus
3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 2 bombers and 3 infantry moved from Western Germany to Holland Belgium
1 bomber could not land in United Kingdom and was removedPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 bombers placed in Novgorod
1 carrier placed in 105 Sea Zone
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
Vologda : 2 infantryProduction/PUs Summary :
Germans : 66 / 102
Russians : 8 / 9
Japanese : 75 / 85
Americans : 51 / 66
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 32 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
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Japan coming up from Jolly old England….
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 4 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to Burma
4 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Hunan
1 bomber moved from Kansu to Burma
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 48 Sea Zone to 31 Sea Zone
2 destroyers and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
2 armour placed in Malaya
1 bomber placed in Malaya
3 bombers placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 factory_minor and 1 infantry
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, Hunan : 1 flag, 2 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, 1 artillery
Sikang : 1 flag, Anhwe : 1 flag, Gilbert Islands : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
New Guinea : 1 flag, Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, Soviet Far East : 1 flag, Amur : 1 flag, Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, Siberia : 1 flag, Kazakhstan : 1 flag, Buryatia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
6 bombers moved from United Kingdom to 91 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports in 91 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans , 4 destroyers owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 6 bombers, 1 carrier, 1 fighter and 6 transports in 91 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 5 bombers and 6 transports in 91 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
5 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 6 carriers, 9 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 1 armour, 4 infantry and 3 mech_infantrys
Brazil : 1 flag, 91 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 66 / 102
Russians : 6 / 9
Japanese : 77 / 88
Americans : 52 / 69
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 31 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Air Battle in Normandy Bordeaux
British attacks with 1 units heading to Normandy Bordeaux
Germans launches 1 interceptors out of Normandy Bordeaux
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Union of South Africa to RhodesiaTurn Complete - British
British collect 13 PUs (6 lost to blockades); end with 20 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 20 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 1 fighterProduction/PUs Summary :
Germans : 66 / 102
Russians : 6 / 9
Japanese : 77 / 88
Americans : 52 / 69
Chinese : 0 / 2
British : 19 / 20
UK_Pacific : 3 / 0
Italians : 31 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 1 PU (2 lost to blockades); end with 1 PU total
Some units change owners in territory India -
I just thought I’d let you know, I had the German plane from normandy try to intercept my bomber sonce I couldn’t think of any reason not to.
It didn’t get shot down or anything, so I hope that is okay. (I wont be doing this again, but I had been taking to long to take my turn and just wanted it done)
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no problem bro, a no brainer is a no brainer. And it’s kinda moot at this point as I can’t see anything in the west of Europe being important at this time. In fact if you can get ANZAC and France done today I think we can wrap this game up today.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - Italians
Giving bonus movement to units
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from 92 Sea Zone to Gibraltar
4 armour moved from West India to India
1 infantry moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 6 transports
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Italians win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in India
Italians attack with 4 armour
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 21 infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 1 artillery and 21 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 aaGuns
Casualties for Italians: 4 armour
Battle in Gibraltar
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 armour moved from Gold Coast to Nigeria
1 mech_infantry moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Egypt to Belgian CongoPlace Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 33 PUs; end with 40 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
Um. I’ve rarely seen a dice hosing like the one at Gibraltar. I’m going to need a reading on that from our
Ilustriousuh, fearless leader, Gargantua. My 4 1’s really had no chance and yet I lost no one. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :11
Purchase Units - Germans
Germans repair 7 damage on 2 factory_majors and 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Novgorod to Russia
24 armour, 17 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 bombers moved from Holland Belgium to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Russia
Germans attack with 30 armour, 17 artilleries, 3 bombers, 26 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour and 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
Germans win with 20 armour and 3 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 carrier, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Italian Somaliland to KenyaPlace Units - Germans
1 cruiser, 1 destroyer and 5 transports placed in 112 Sea Zone
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 78 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
WOW a Simultaneous impending and UNSTOPPABLE victory on both sides of the board, on the same turn.
THat’s impressive.
With Hawaii Blocked, India defeated, and ONLY a 2 inf vs 20 armor chance at retaking the Russian capital.
This one’s over.
Nice… ;)
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There’s only one thing that could have saved Moscow and that would have been Japan taking India last round. Good game Brothers in Arms and congrats to my teammates. Who’s next?
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Good game.
I think I really learned a lot, and feel like I now know what not to do as allies now!
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I feel if you’d have gotten America involved we’d have had trouble. They need to get going quicker. Good luck in the next round guys!