XDAP-01 DbD (AXIS) vs. BiA

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Volgograd to Tambov
                1 armour moved from Tambov to Bryansk
                4 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries, 2 bombers and 3 infantry moved from Western Germany to Holland Belgium
                1 bomber could not land in United Kingdom and was removed

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 bombers placed in Novgorod
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

  • Customizer

    This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
        Vologda : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 8 / 9
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 32 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: www.axisandallies.org


  • Japan coming up from Jolly old England….


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 bombers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Gilbert Islands to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                      Japanese take Wake Island from Americans
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 infantry moved from Malaya to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to Burma
                4 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
                4 infantry moved from 38 Sea Zone to Burma
                1 artillery and 3 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Anhwe to Hunan
                1 bomber moved from Kansu to Burma
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 48 Sea Zone to 31 Sea Zone
                2 destroyers and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma

    Place Units - Japanese
                2 armour placed in Malaya
                1 bomber placed in Malaya
                3 bombers placed in Kwangtung
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 factory_minor and 1 infantry
        Shensi : 1 flag,    Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag,    Hunan : 1 flag, 2 infantry
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag, 1 artillery
        Sikang : 1 flag,    Anhwe : 1 flag,    Gilbert Islands : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
        New Guinea : 1 flag,    Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag,    Soviet Far East : 1 flag,    Amur : 1 flag,    Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag,    Siberia : 1 flag,    Kazakhstan : 1 flag,    Buryatia : 1 flag,    French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 carriers and 4 destroyers; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                6 bombers moved from United Kingdom to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports
                    Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports in 91 Sea Zone, round 1 :  7/12 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
                        Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 :  6/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 fighter owned by the Americans , 4 destroyers owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 6 bombers, 1 carrier, 1 fighter and 6 transports in 91 Sea Zone, round 2 :  4/7 hits
                        Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 5 bombers and 6 transports in 91 Sea Zone, round 3 :  3/5 hits
                        Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
                    Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                    Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
                    Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                    Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 harbour; Italians defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Americans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                5 bombers moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                2 carriers and 4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 6 carriers, 9 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag, 1 armour, 4 infantry and 3 mech_infantrys
        Brazil : 1 flag,    91 Sea Zone : 6 transports

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 6 / 9
        Japanese : 77 / 88
        Americans : 52 / 69
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 31 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Air Battle in Normandy Bordeaux
                British attacks with 1 units heading to Normandy Bordeaux
                Germans launches 1 interceptors out of Normandy Bordeaux
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                Bombing raid in Normandy Bordeaux causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Union of South Africa to Rhodesia

    Turn Complete - British
                British collect 13 PUs (6 lost to blockades); end with 20 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 20 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 1 fighter

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 6 / 9
        Japanese : 77 / 88
        Americans : 52 / 69
        Chinese : 0 / 2
        British : 19 / 20
        UK_Pacific : 3 / 0
        Italians : 31 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 1 PU (2 lost to blockades); end with 1 PU total
                    Some units change owners in territory India


  • I just thought I’d let you know, I had the German plane from normandy try to intercept my bomber sonce I couldn’t think of any reason not to.

    It didn’t get shot down or anything, so I hope that is okay. (I wont be doing this again, but I had been taking to long to take my turn and just wanted it done)

  • Customizer

    no problem bro, a no brainer is a no brainer. And it’s kinda moot at this point as I can’t see anything in the west of Europe being important at this time. In fact if you can get ANZAC and France done today I think we can wrap this game up today.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 7 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from 92 Sea Zone to Gibraltar
                4 armour moved from West India to India
                1 infantry moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 6 transports
                    Italians win with 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Americans: 6 transports
                    Italians win with 1 submarine remaining. Battle score for attacker is 42
                    Casualties for Americans: 6 transports
                Battle in India
                    Italians attack with 4 armour
                    British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 21 infantry; UK_Pacific defend with 1 factory_major
                    UK_Pacific win with 1 artillery and 21 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 3 aaGuns
                    Casualties for Italians: 4 armour
                Battle in Gibraltar
                    Italians attack with 3 infantry and 1 mech_infantry
                    British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Italians win with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 armour moved from Gold Coast to Nigeria
                1 mech_infantry moved from Egypt to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                2 artilleries and 2 infantry placed in Northern Italy
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 33 PUs; end with 40 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs

  • Customizer

    Um. I’ve rarely seen a dice hosing like the one at Gibraltar. I’m going to need a reading on that from our Ilustrious uh, fearless leader, Gargantua. My 4 1’s really had no chance and yet I lost no one.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :11

    Purchase Units - Germans
                Germans repair 7 damage on 2 factory_majors and 5 factory_minors; Remaining resources: 95 PUs;
                Germans buy 1 artillery, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 armour moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                3 bombers moved from Novgorod to Russia
                24 armour, 17 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
                2 bombers moved from Holland Belgium to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 3 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 3 damage total.
                Battle in Russia
                    Germans attack with 30 armour, 17 artilleries, 3 bombers, 26 infantry and 2 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 20 armour and 3 bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
                    Germans win with 20 armour and 3 bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 10 armour, 17 artilleries, 26 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 3 fighters, 56 infantry and 2 tactical_bombers
                Recording Battle Statistics

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                2 bombers moved from United Kingdom to Western Germany
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 carrier, 1 fighter and 1 tactical_bomber moved from 105 Sea Zone to 112 Sea Zone
                1 infantry moved from Italian Somaliland to Kenya

    Place Units - Germans
                1 cruiser, 1 destroyer and 5 transports placed in 112 Sea Zone
                3 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 78 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

  • Liaison TripleA '11 '10

    WOW a Simultaneous impending and UNSTOPPABLE victory on both sides of the board, on the same turn.

    THat’s impressive.

    With Hawaii Blocked, India defeated, and ONLY a 2 inf vs 20 armor chance at retaking the Russian capital.

    This one’s over.

    Nice… ;)

  • Customizer

    There’s only one thing that could have saved Moscow and that would have been Japan taking India last round. Good game Brothers in Arms and congrats to my teammates. Who’s next?


  • Good game.

    I think I really learned a lot, and feel like I now know what not to do as allies now!

  • Customizer

    I feel if you’d have gotten America involved we’d have had trouble. They need to get going quicker. Good luck in the next round guys!

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