@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from Union of South Africa: 2 infantry
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 68 / 102
Russians : 6 / 10
Japanese : 75 / 85
Americans : 51 / 66
Chinese : 0 / 2
British : 21 / 23
UK_Pacific : 5 / 3
Italians : 27 / 44
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
Giving bonus movement to units
2 armour and 2 mech_infantrys moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
2 armour and 2 mech_infantrys moved from Tanganyika Territory to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
4 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from Nigeria to Gold Coast
Italians take French West Africa from French
Italians take Gold Coast from British
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Battle in Rhodesia
Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
British defend with 1 artillery and 4 infantry
British win with 1 artillery remaining. Battle score for attacker is -12
Casualties for British: 4 infantry
Casualties for Italians: 2 armour, 1 artillery and 2 mech_infantrys
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 2 damage to unit: factory_major
Bombing raid in United Kingdom causes 2 damage total.
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from French Central Africa to Belgian Congo
1 artillery moved from Ukraine to Bryansk
2 infantry moved from Ukraine to BryanskPlace Units - Italians
1 infantry placed in Northern Italy
1 submarine and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 32 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs -
Witness your future America! (or Britain, I’m not sure yet)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
5 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 5 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 19 infantryProduction/PUs Summary :
Germans : 68 / 102
Russians : 6 / 10
Japanese : 75 / 85
Americans : 51 / 66
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 32 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
3 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Tambov to Vologda
Germans take Vologda from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 armour moved from Novgorod to Belarus
3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
3 armour moved from Volgograd to Bryansk
2 armour moved from Tambov to Bryansk
3 armour moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 artilleries and 3 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 bombers placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
1 carrier placed in 105 Sea Zone
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
I keep getting the error message “can not load game”
Would you mind posting another copy of the map?
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I’m getting the same message. Not sure what to do here.
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try redoing the german turn in edit< loaing from the last french save.
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or call the game? :P
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try redoing the german turn in edit< loaing from the last french save.
I could redo the whole thing from the beginning but I’ll do it when I get home tonight. I’ve been in Boston all weekend and the wifi here is junk. That might be why the file is corrupted. The only combat was the bombing of London and the numbers are all wrong on our bombing anyway.
or call the game? :P
That’s the enemy’s call.
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If it’s too much trouble to redo the turn, and if you guys think it’s silly to continue, we can call it.
I still think that the game isn’t over yet, but if I’m the only one, I will bow to popular opinion and end it so we call all get on with round 2.
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Oh come on! I’m reduced to watching from the sidelines and now I don’t even get to watch cause you guys want to call the game!?
You’re ten rounds in and it smells to me like we’ve got one left. Finish er off!
Either that or it goes on long enough for me to come back next month and finish the job myself!
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I’ll redo to turn when I get home tonight. Around 21:00 or so at this rate.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 mech_infantry moved from Tambov to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 armour moved from Volgograd to Tambov
1 armour moved from Tambov to Bryansk
4 armour moved from Tambov to Bryansk
3 armour moved from Ukraine to Bryansk
3 armour moved from Novgorod to Belarus
3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from Normandy Bordeaux to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 2 bombers and 3 infantry moved from Western Germany to Holland Belgium
1 bomber could not land in United Kingdom and was removedPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 bombers placed in Novgorod
1 carrier placed in 105 Sea Zone
1 fighter placed in Normandy BordeauxTurn Complete - Germans
Germans collect 69 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs -
This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 9 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
Vologda : 2 infantryProduction/PUs Summary :
Germans : 66 / 102
Russians : 8 / 9
Japanese : 75 / 85
Americans : 51 / 66
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 32 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
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Japan coming up from Jolly old England….
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 4 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Recording Battle StatisticsNon Combat Move - Japanese
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to Burma
4 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Anhwe to Hunan
1 bomber moved from Kansu to Burma
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 48 Sea Zone to 31 Sea Zone
2 destroyers and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to Caroline Islands
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to BurmaPlace Units - Japanese
2 armour placed in Malaya
1 bomber placed in Malaya
3 bombers placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 factory_minor and 1 infantry
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, Hunan : 1 flag, 2 infantry
Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, Chahar : 1 flag, 1 artillery
Sikang : 1 flag, Anhwe : 1 flag, Gilbert Islands : 1 flag, Shan State : 1 flag, Burma : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
New Guinea : 1 flag, Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, Soviet Far East : 1 flag, Amur : 1 flag, Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, Siberia : 1 flag, Kazakhstan : 1 flag, Buryatia : 1 flag, French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 carriers and 4 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
6 bombers moved from United Kingdom to 91 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports in 91 Sea Zone, round 1 : 7/12 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 : 6/7 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans , 4 destroyers owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans roll dice for 6 bombers, 1 carrier, 1 fighter and 6 transports in 91 Sea Zone, round 2 : 4/7 hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 3/5 hits
1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 5 bombers and 6 transports in 91 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/4 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Americans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
5 bombers moved from 91 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 6 carriers, 9 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 1 armour, 4 infantry and 3 mech_infantrys
Brazil : 1 flag, 91 Sea Zone : 6 transportsProduction/PUs Summary :
Germans : 66 / 102
Russians : 6 / 9
Japanese : 77 / 88
Americans : 52 / 69
Chinese : 0 / 2
British : 19 / 23
UK_Pacific : 3 / 3
Italians : 31 / 53
ANZAC : 10 / 9
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0